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JustinP231
#710948Saturday, April 05, 2008 6:20 AM GMT

Yeah.... I was bored, so I decided to throw together something entertaining. ^_^ So, here it is... A Chain Chomp, like on Super Mario 64. http://www.roblox.com/Item.aspx?ID=1627841&UserAssetID=2118335 It has five behaviors right now, though I may or may not add more when I update it. Currently it will attack if you get too close to its stake, and that will take precedence over all the other behaviors. But when left in peace, it has four other, randomly chosen behaviors. It will either Hop up and down, bounce around randomly a short distance, randomly lunge, or just sit there and do nothing. XD Just a note for using it, when you paste it into your place, you'll notice the stake is suspended in the air. That's normal. When the level loads, it falls and sinks into the baseplate, then locks itself there. I did that so I could have the chomp's chain lower to the ground. So... Lemme know what you think about it, or what I should add, etc. =D
JustinP231
#711569Saturday, April 05, 2008 12:17 PM GMT

>_> _> *whistle*
JustinP231
#714575Saturday, April 05, 2008 7:57 PM GMT

Huh... I thought more people would be interested in this... =(
akhenderson
#714658Saturday, April 05, 2008 8:05 PM GMT

its pretty good but when you put it in your workspace the chain will break
JustinP231
#714958Saturday, April 05, 2008 8:38 PM GMT

Nah, I had problems with that, yes, but I fixed it. You just paste it into the baseplate, and the stake will be floating above it. You just play your level as normal. Every time the level starts, the stake will fall and pin itself to the baseplate. That way, the chain is low, but doesn't break. You aren't supposed to cut the model after you press play, you just paste it in and it's good to go.
PRG
#715509Saturday, April 05, 2008 9:45 PM GMT

What's next, an underchomp?
JustinP231
#716027Saturday, April 05, 2008 10:59 PM GMT

Under.... Chomp? O.o Whazzat?
PRG
#716393Saturday, April 05, 2008 11:48 PM GMT

A boss in Super Paper Mario. Unlike most enemy battles in the game, his battle is turn based like the other two Paper Mario games, but very similar to Final Fantasy, Dragon's Quest, and whatever early RPG games.
JustinP231
#716434Saturday, April 05, 2008 11:54 PM GMT

Ah... I haven't gottent to play Super Paper Mario yet, but I'm considering not, because I'll miss the turn-based battles. I don't know why they stopped those, they were going great with the action-commands, and the superblock. T_T
JustinP231
#718200Sunday, April 06, 2008 5:51 AM GMT

Bumpeth...eth.
PRG
#718342Sunday, April 06, 2008 7:51 AM GMT

Dude, don't knock it till you try it. It's a very great game.

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