GUESTHAXX
#74347417Thursday, August 02, 2012 9:11 PM GMT

middle ages RPG ARE SOOOOOOOOO OVER USED! Dude make something thats got class. this (no offense) is going to suck.
mitmitmit
#74347466Thursday, August 02, 2012 9:12 PM GMT

PROTIP: FOR THE LOVE OF ALL THAT IS HOLY, DONT JUST COPY RANGEMELUDE'S GAME, PUT A DIFFERENT TITLE ON IT, AND ADD SOME RANDOM MONSTERS USING HIS SCRIPTS. If you don't do any of that, you will be remembered.
rifus16
#74348511Thursday, August 02, 2012 9:22 PM GMT

Now, everyone else was talking about monsters. But I'll talk about the village here! There should be at least an Inn(with a bar in it and purchasable rooms), police station, farm and other medieval stuff.
fatdoggy100
#74350147Thursday, August 02, 2012 9:39 PM GMT

Mit, it won't be anything like Range's game, he doesn't have that big of a world, while mine will be like 50 baseplates put together and the enimies I use will not be like his either. Rifus, If you read a part I said I am going to add inns in the middle of nowhere (only a few), the police station is going to be called a guard house, I will add farms and stuff. I need names for the small twns and cities though!
GUESTHAXX
#74350742Thursday, August 02, 2012 9:46 PM GMT

Nubville CastleHills Rob Bluff Blox Cliff Halo's End Bloxa Falls The Wastes The Ranger The bloxer Bloxer Hill
camey25
#74351115Thursday, August 02, 2012 9:50 PM GMT

Some village name ideas: Sneford Ockbury Behill Enhill Lathorp Deheath Sweehill Heawick Mestone Hoofalls
fatdoggy100
#74358284Thursday, August 02, 2012 11:17 PM GMT

I don't want a names with Falls in it. And the ones above sound random. -_-
Aotrou
#74384313Friday, August 03, 2012 4:09 AM GMT

If you actually looked into and researched European medieval culture and patterns, you'd know that mostly everything was named by appearance or title. So unique land features would most likely be part of the name of the location. Also, I'm extremely offended by the fact you don't have a storyline and chose not to. You *need* a storyline for an RPG. Nobody said it had to be about the player being/becoming the hero or any other cliche story, it can be anything. End of discussion.
salty1264
#74401305Friday, August 03, 2012 9:33 AM GMT

^ many great rpgs have no storyline on roblox they focus on gameplay. And I would have a much higher level cap like 250-500.
fatdoggy100
#74404162Friday, August 03, 2012 11:42 AM GMT

Agreed with salty.
fatdoggy100
#74507032Saturday, August 04, 2012 11:14 AM GMT

...
fatdoggy100
#74529767Saturday, August 04, 2012 5:44 PM GMT

Anyone else?
fatdoggy100
#74566817Sunday, August 05, 2012 12:37 AM GMT

RAIG.
ethandf7
#74569066Sunday, August 05, 2012 1:02 AM GMT

Ok, first. Have you ever played World of Warcraft? It's good for ideas for an RPG
fatdoggy100
#74569485Sunday, August 05, 2012 1:06 AM GMT

I have never played WoW.
Aotrou
#74572914Sunday, August 05, 2012 1:40 AM GMT

"many great rpgs have no storyline... And I would have a much higher level cap like 250-500." Name five. Five legitimate ones, not those front page excuses for an RPG. An RPG (Or *Role* Playing Game) has the player play through a story in a way they see fit, either with personal preferences in tactics, actions, or moral ways. Going around leveling up from killing stuff is *not* an RPG. Also, I already gave you the reasons why any higher level than 100 is ridiculas. If you didn't. I'll repeat it: "... For some reason many ROBLOX RPGs have players and enemies exceeding to ridiculous levels with ridiculous amounts of health. To me, this is silly. Unless you plan on having a player level up five times from a single low-level enemy kill, don’t expect players to get over level 100, and definitely don’t make enemies over level 100. Never have a player level up quickly or easily (As in, from a single kill) either, make the player actually work for their level, or else it will lose its achievement aspect and mean nothing. If you can, have levels increase the player’s health by 10 every level, make more quests available, etc. to give them more meaning. Also, avoid having level gaps, as in bandits are level 2, and then goblins are level 5. There is nothing in between for level 3 and 4 players, which now have to kill level 2 bandits because level 5 goblins are too hard." So you're opinion is exactly that, an opinion. Which means nothing to anyone but you. I have proof, and experience behind my reasoning.
fatdoggy100
#74610896Sunday, August 05, 2012 11:55 AM GMT

Ninja, I have now thought of something for a storyline, it's going to be a flashback so players can actually be in it.
Aotrou
#74619855Sunday, August 05, 2012 3:08 PM GMT

Good dog. Good.
fatdoggy100
#74676845Monday, August 06, 2012 1:19 AM GMT

Yay!
fatdoggy100
#74718073Monday, August 06, 2012 11:39 AM GMT

...
fatdoggy100
#74785686Tuesday, August 07, 2012 12:29 AM GMT

...
fatdoggy100
#74937677Wednesday, August 08, 2012 1:07 PM GMT

Bump.
lukus16
#74940318Wednesday, August 08, 2012 2:02 PM GMT

I Hope the new game DoD Will come soon and i hope rangemeludE gets bc back
xcalibur
#74940363Wednesday, August 08, 2012 2:03 PM GMT

Then your storyline is that your guy is a wanderer who just migrated to your fantasy kingdom has now decided to be a mercenary. That's it. Leave the story bits and pieces to the quests.
fatdoggy100
#74940575Wednesday, August 08, 2012 2:07 PM GMT

Calibur, no way.