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Swordphin123
#79203922Sunday, September 30, 2012 10:02 PM GMT

[Guide Changelog V.5]: -Updated Revival System section -Added Main Menu section -Added Guilds section --------------------------------------------------------------------------------------- *NOTE NUMBAH 2: The game has yet to be reached to Beta stage so not all details are accurate and may change without notice. This guide may also be rewritten by the owner (me) if this guide gets too outdated for the game* Well, here I go. I know there is going to be a lot of grammar mistakes, but too lazy to re-read it. ~~~~ STORYLINE ~~~~ If you have played PWNED: InCrypt, the first game of this series, then you will know what I'm talking about. PWNED: InCrypt sets in a world of Cryptius where wars are impossible to stop. There are the villains and the heroes. You must defeat the Dark Lord before its too late! After defeating the final boss in PWNED: InCrypt, the Dark Lord retreated and never came back. 30 years after the InCrypt wars, emperors and empresses now rule the nations to keep the land peaceful, but after a short while, the Dark Lord strikes once more, with not just smarter armies, but a mass-full of enemies to destroy the world of Cryptius once and for all. With a set of playable classes and some classes from PWNED: InCrypt, here comes a new battlefield that will change Cryptius forever. ~~~~ SKILL TREES ~~~~ Unlike PWNED: InCrypt where you raise stats by just mashing a couple of GUI buttons, you will be able to acquire stronger statistics and skills using the new system called the "Skill Tree"! Each level-up, you will get 1 faith point, which is basically the currency to learn a new "square" in the skill tree, whenever it is a skill or a stat-upgrade. Each class has a different skill tree design and a different combination of skills and stats. *NOTE: Refer to the Skills section for more details about skills. ~~~~ STATISTICS ~~~~ This panel is to review your statistics and how your selected character class is developing. The coloured bars are to notify you if that current statistic value is coming to it's max limit. These are the corresponding statistics you are able to upgrade: *NOTE: You can put your mouse over one of the "Skill Tree" squares to review it's information in the bottom-left hand corner of the Skill Tree menu.* *HP stat has a max of 800. *All offensive stats has a max of 100. *Speed stat has a max of 30. *Cry Pts stat has a max of 750. *Exp stat max increases with every level. *Level stat has a max of 40. HP: Stands for "Hit Points" or "Health Points". Your health will get increased every time you hit a "Heart" square in the Skill Tree. Prevents you from immediate death for stronger enemies once upgraded. STR: Strength. One of the main "offensive" stat that will cause damage to enemies using a melee weapon or a melee skill. The more this is upgraded, the more damage you will do to enemies, and also the more damage you can deal to defensive barriers or fortresses. INT: Intelligence. One of the main "offensive" stat that will cause damage to enemies using a ranged magic attack or a magic melee attack. Using skills that uses INT as it's main source of power will cause massive damage, especially to enemies in a pack or a group. DEX: Dexterity. One of the main "offensive" stat that will cause damage to enemies using a ranged weapon or a quick-wielding melee weapon. This stat is designed for bows or daggers because it helps the wielder concentrate with aim as well with speed. Skills that requires DEX can help you clear lines of enemies faster than normal STR or INT skills. SPEED: Speed. Pretty straight forward. The more you upgrade this, the faster your character. Done and done. CRY PTS: Cry Points. When this black gauge is full, you can unleash a powerful attack that will deal incredible amount of damage to foes around you. The more this is upgraded, the longer it takes to fill the gauge, but also the more powerful it can get. EXP: Experience Points. The amount until you level up to gain another faith point to upgrade your skill tree. LEVEL: Your level. Keeps track on how well your character is developing. SWORDPHIN POINTS: The currency you get in game and can be earned if you complete a wave or successfully completed an objective. FAITH POINTS: The currency on which you use in order to learn new skills or obtain stronger stats. Can be earned by levelling up. ~~~~ ATTACK CHAINS/COMBO & CRY POINTS GAUGE ~~~~ Every time you spawn, there will be a giant number one and an empty yellow gauge sitting on top of your HP bar. The big number indicates the "ATTACK CHAIN LEVEL" and the little gauge beside it indicates the "ATTACK CHAIN GAUGE". Most classes has a max of 2 attack chain levels, or ACL (Attack Chain Level). Whenever you hit a enemy with a skill or just a normal attack, the gauge will increase. Once the gauge is filled, the ACL will be increased by one and the gauge will be resetted once more. So, what DOES this do and how does it help? Well, first of all, the higher ACL you have, the more damage you will do to the enemies, whenever it is a skill or a normal attack. You could also unleash your Cry Points special while having your ACL max to reach the new heights of damage. Here is a brief explanation on how the ACL will increase your damage: ACL 1: No damage buffs, normal value. ACL 2: Damage * 1.05 = Total ACL 3: Damage * 1.15 = Total ACL 4: Damage * 1.3 = Total As you could see, the max ACL is 4, but 3 and 4 cannot be accessed (However, some classes can have ACL 3 & 4 by default) until those stages has been unlocked in the Skill Tree. Sounds nice, huh? Now, all you soldiers won't be complaining who's the strongest now! But there are also downfalls to this little "damage-buffing-system" itself. Here is a little chart that can also BRING DOWN, yes I said it, BRING DOWN your attack chain gauge and deplete your ACL. -Getting hit too many times could lower your gauge significantly. -Getting into mini-bosses Cry Points special can deplete your ACL by 1 or 2. -Not attacking for a while can deplete your gauge. -The higher ACL you have, the faster the gauge will deplete in a matter of seconds. -Getting hit by bosses multiple times can bring your ACL back to 1. Now, lets talk about Cry Points. What are they? They are points that you were crying about, yes they were. So, upgrading this in the Skill Tree will increase your Cry Points max gauge and also increase the amount of damage your character will do to the enemies once it's full. Similar to the ACL, you must hit enemies in order for the gauge to increase, but the only difference is that it doesn't deplete overtime. Here are some tips and things to know about Cry Points: TO KNOW: -They are beautiful. -They are NOT, I repeat, NOT, for CRY FORMS (Scroll down to see Cry Forms) -Unleashes an epic-attack that will PWN everything in it's area and can also stagger bosses and mini-bosses if used properly and upgraded right. -They do not deplete overtime or when getting hit by enemies, whenever it is a mini-boss or just a strong boss. -When used, the gauge will reset and go back to zero. -The more you upgrade, the more the Cry Points gauge will increase, and the more stress-taking time to try to get it full again. However, the higher ACL you have, the faster you can get your Cry Points gauge to increase. -Show your rage when you use this! TO AVOID: -To say they are not beautiful. -Avoid contact with bosses or mini-bosses that has a skill that is able to deplete your Cry Points. -Every time you die, your Cry Points will be resetted. -Upgrading Cry Points without learning new ACL stages as it will help. -Can be inefficient at times like bosses that are in the air as you are unable to reach him/her. -You press the wrong key and activate the Cry Points special by accident. WOOPS. -Is there anymore? I don't know. ~~~~ CRY FORMS ~~~~ In PWNED: InCrypt, cry forms only gives you the cool-look that every boy/girl ever wanted! But no additional buffs. In PWNED: TES, however, it also gives you the cool-dark look and buffs to your damage and health as it increases them significantly. When learn't from the skill tree, when the Cry Form GUI is flashing, click it. Has a 5 minute cooldown each use. TIPS: -When you are low on health, you can use the Cry Form right when you are about to die to knock back enemies and repelish your health back to full as Cry Form will act as a 24-hour-express-potion-delivery to you. -To reach even GREATER heights (maybe a mountain height) of damage, get your ACL to 4 and Cry Points to full, and once Cry Form is ready to use, switch to the form and use the Cry Points Special on enemies to deal massive damage and on some occasions, one-hit-KEEEEL bosses. -Avoid using when you have nothing else to do (unless there IS nothing else to do and can wait for 5 minutes until the form has been regained). -If you are a class that can heal yourself and other team mates, use Cry Form to increase your healing amount. -Cry Form gives you more EXP per-kill. -Cry Form increases your damage for one minute. -Cry Form increases your max health for one minute. -You can still get killed while in Cry Form IF the enemy is still too strong. -During the transformation, you are invincible for 5 - 10 seconds, allowing you to take a breather. -Usually at levels 33 - 40, you can unlock Cry Form. -Your weapon changes look while in Cry Form -Nothing else.. I think.. ~~~~ CLASSES ~~~~ New players are given the choice to choose one of three starting classes in the main character classes selection screen. They can choose from Berserker, Sorceress, or Assassin as their main beginner classes. Unlike PWNED: InCrypt, all of the classes are free but you must train hard in order to obtain them. If you train different classes, you can see where the path leads you, for example, if you train Berserker fully, you may obtain the Destroyer class or the Old Warrior class, and after obtaining that and training that fully, you may obtain the Brutalist or Hammerist. Another example if your training Sorceress, you can obtain the Geomancer and after training that specific class, you can obtain the Cleric. Each class in the selection menu has their own brief explanation and summary of themselves and what weapon they wield. If you move your mouse over them, you can see the stats of each soldier and how well your progressing them. Once you have selected the class/soldier you want to play as, you will be taken to the main lobby of PWNED: TES, which is a village. In order to play as a new class, there is a button called "Change Class". Once you have upgraded and trained every soldier there is to possibly unlock, you can unlock the last class, and the most powerful as well. Train well and you can reveal the hidden class for yourself! ~~~~ REINFORCEMENTS ~~~~ Unlike PWNED: InCrypt, the max reinforcements for this is 10. Once a player is defeated, the player will be sent back to the lobby. He/she has an optional invitation to "join-back" into the battlefield but with a cost of a reinforcement. Once all reinforcements has been deducted, players will no longer be able to join the battlefield. If all players are defeated with no reinforcements left to spare, the battle is over and lost and the game will end. ~~~~ GAME MODES ~~~~ DEFEND THE EMPEROR/PRINCESS: The emperor bot or princess bot will be in the battlefield with you and you must defend them at all costs. Usually they are the most powerful and can handle enemies themselves, but some bosses and mini-bosses only targets these kind of objectives and none other. Usually in this mode, there may be the enemy's emperor/princess that you must defeat in order to obtain victory but if you manage to finish all 30 waves without defeating the ruler first, the ruler will be forced to reveal themselves and will try to target your emperor/princess. NORMAL: The normal war-system that was in PWNED: InCrypt. Launches 30 waves of enemies at you, and at waves 5, 10, 17 and 30, bosses will spawn. Unlike PWNED: InCrypt, between these waves, mini-bosses can also spawn randomly. ZOMBIE APOCALYPSE: The normal zombie-mode that was in PWNED: InCrypt. Launches 30 waves of L4D zombies at you. Unlike PWNED: InCrypt, the more players, the stronger the zombies will be. No mini-bosses will spawn in this mode. CONTROLLED RESURRECTION: The normal boss-streak fight mode that was in PWNED: InCrypt. Launches 3 - 10 waves of pure-boss fighting pwnage at you. Completing the maps that are designed for this mode can get you exclusive rewards. No mini-bosses will spawn in this mode. DEFEND THE STATUE: The normal defend-the-inanimate-object mode that was in PWNED: InCrypt. Launches 30 waves of enemies at the statue. On the top of the screen shows the statue's HP bar. Waves 5, 10, 17, and 30 will spawn bosses to defeat the players around the statue while minions will try to destroy the statue itself. Unlike PWNED: InCrypt, between these waves, mini-bosses can also spawn randomly. RAID: You will spawn outside of the enemy's territories and fortresses. You must defeat the emperor/princess inside the base in order to gain victory. There is no wave system in this mode. There is a time limit of 15 minutes to destroy the boss. In some occasions, some maps can have traps and can trigger hordes of enemies or just a simple mini-boss fight. When this mode starts, the map will load, then the enemies will load, randomly placed into the base, and then the emperor/princess. After that, players will spawn and the time will start ticking. In order to get into the bases, you must destroy the gate that is blocking your way by using skills or normal attacks. Ranged-enemies or crusaders will try to stop you from doing this, so beware. All enemies and bosses in this mode are buffed and are much more powerful than other modes. In some maps, you must have activated keys or buttons in order to proceed to the next given area. This mode will increase the reinforcements limit to 15. PURE PWNAGE: A survival mode where players are spawned first. There are unlimited waves, and there are about max 15 - 20 enemies coming at you full-speed. Each wave, the enemy's damage and health will increase significantly. Reinforcements limit will increase to 15. No bosses will spawn. Mini-bosses can spawn randomly. The higher the wave, the higher the reward. *More may be added soon.* ~~~~ FINAL TIPS/TECHNIQUES/SUGGESTIONS/FAQ? ~~~~ -Each wave, your health will regain 25%. If you managed to defeat a boss, your health will regain 80%. If it was a mini-boss, 50%. -Avoid fighting stronger enemies as they will only defeat you in a matter of seconds. Let stronger-players do it while you stay back and control the artillery. -Spawnkilling bosses in this game is impossible now. -Some parts of the map is destructible and can act as a short-cut or hideout. -Shop was originally scrapped from this game, but may be added... -T-shirts bought from InCrypt cannot be used in the new PWNED. -Statistics from InCrypt cannot be converted to the new PWNED. -Don't complain if you get banned from the game. If you get banned, it's your problem. -Do not attempt to H4X as even as Bytecode is removed, the anti-exploit system I made for it is much more advanced then PWNED: InCrypt's. -Team work is a must. PWNED: InCrypt; you can brag about your strength and power all you want, but in this game, team work must be used as solo-ing can be difficult in these situations. -Voting map has been scrapped in this game. Might reconsider in the future. -Voting modes will not be added. -Kick-Player system will be added. -Choosing gender for each class has been scrapped, and never will be added. -VIP will be added in this game, but it will be a separate VIP than InCrypt's. -Asking for group-promotions may get you banned from this game entirely. -DONT EVER ASK FOR LOWER-PRICES FOR VIP/EXTENSION T-SHIRTS! (Extensions as in, free levels shirts, free faith points shirt, etc, *not like im gonna add them anyway) and asking will get you banned from the game. -PVP will NEVER, EVER, be added due to development and errors. Want PVP? Go to Sword Fight tournaments instead. -Levels in the game does not count towards your path to promotion in the group. Asking will only get you a strict answer of "no". -Repeatedly spamming on the group wall for promotions will get you banned from the game and also from the group. Apology will be useless. Get over it. -In Raid modes, if you are a high-leveled player, it is best to split up into packs to take over the map more quickly, otherwise, stick together as a group to clear an advanced path towards the objective. -Same thing as promotions, begging to give Admin or VIP for free or any other extensions will only get you banned from the group and game itself. Threatening me or any of my fellow crew members will only get you even worst outcomes. I'm not stupid. -Don't suggest classes/maps/modes that are really stupid and idiotic like "MAIK A TELAMON/SHEDLETSKY CLASS!!!" or "DEFEND FROM DA PIES!" as these will get ignored and will be deleted from the group wall if said from there. -Fan made armours and classes can take a while to get in game, so be patient. Also, some might not even be in the game. If your armour is in game, consider yourself lucky because I thought it was cool or worthy. Being a high-rank in the group does not mean your fan made map/armour will get published faster. -I will not make anyone admin. I don't even give my friends admin! So stop asking. -MEGA VIP will be added. -Do not ask me for more pets or give any ideas for it. I am only making a limited amount of them. *This list is still incomplete* ~~~~ ENEMIES ~~~~ There are different types of enemies now. In PWNED: InCrypt, the majority of the enemies are just normal-plain swordsmen just trying to wack their plastic swords at your face. Now, there are different classes for the enemies as well! WOW!!! Here is a brief list of "most" of them: *Depending on the amount of players in-game, the enemies will either be weaker or stronger.* *Some enemies (not just the BUILDER) can also appear as the player's allies. SWORDSMEN: A normal swordsmen. Carries a sword. Melee-Type. ARCHER: A normal archer. Carries a bow/crossbow. Ranged-Type. Slower than the Swordsmen. TR0LLER: A annoying TR0LL3R! Carries an axe. Melee-Type. Stronger and faster than the Swordsmen. Can stagger their opponents. BUILDER: A normal builder. Can rebuild Fortress/Base gates or destroyed obstacles. Slower than the Swordsmen, and low HP. Does not do any damage. Can also be on the player's team to rebuild the player's defenses as well. HEALER: A normal magician. Carries a staff. Magic-Type. Can heal nearby enemies and can also deal damage to nearby players. MINI-BOSS: Different mini-bosses for different maps. Can be Melee/Ranged/Magic Typed. Spawns randomly. BOSS: Extremely and usually the strongest enemy on the battlefield. Can be Melee/Ranged/Magic Typed. Spawns on a timed condition. *May have more later on* ~~~~ STRIKER SYSTEM ~~~~ On some events triggered, a mini-boss or a boss can spawn. Once they spawn, they have a randomized-value that will choose whenever to activate the STRIKER SYSTEM. There is a 1/4 chance the boss/mini-boss will activate its STRIKER SYSTEM. What is a STRIKER SYSTEM? It is a duelling system for the player and the enemy bot. Here are the steps for the STRIKER SYSTEM: 1. If it chooses to activate STRIKER, then it will find the "strongest" player in the server playing in the battlefield according to their "level". 2. Next, the boss/mini-boss bot will try to "match" their power and health to the player so they can have a fair-duel. The boss/mini-boss will have a slightly-increased damage and health though. If the player eliminates the boss by himself/herself, then the player will get an exclusive bonus. However, if the bot eliminates the player first, then the player gets nothing and the bot will now just target any player it sees. If the player is joined with other fellow players to eliminate the boss, then no rewards will be given. The game will notify everyone if a boss/mini-boss has targeted a certain player and it is the players team's duty to protect the one's that's targeted. ~~~~ REVIVAL SYSTEM ~~~~ UGM LOLWUT CoD ZOMBIES FTW????? No, it's the revival system. Whenever a player's health is lower than the enemy's delivered damage, than the player will fall to the ground, thus entering into an incapacitated state. HOW DOES ISH WERK, O-LORD SWORDOLPHIN??? (No, it's Swordphin...) First of all, as the above paragraph said, when a player gets hurt too many times, they will go into the incapacitated state. There is a red gauge where the player who is down will view. If that red gauge is filled, the player will die. To revive someone, simply go near them (or leave them to die if you want to be a MEAN person) and then a green gauge will appear on the person that is reviving's screen. If you are down, you can use a Re-Essence that can fully heal yourself and make you stand back on your feet ~~~~ ITEMS ~~~~ *Items are yet to be pre-insert into the game and are still into consideration. May be removed or be added, MAXIMUM POTION: ALLLRIGHTTTTTT, MAXIMUMMM!!!! Potion. OKEYYY, well, this potion will restore your health to full and giving you an additional 10 seconds of invincibility. Can be earned or purchased using Robux or Tix. RE-ESSENCE: Found in PWNED 1 as a revival item that will make the wielder of this item teleport to the battlefield with no additional buffs or reinforcements taken away. Unlike PWNED: InCrypt, this item is no longer a self-revival-that-somehow-magically-teleports-you-to-the-battlefield item, but an automatic Revive item that will cure their incapacitated state when they are down. Upon usage, regenerates health back to full and also giving you 20 seconds of invincibility. Can be earned or purchased using Robux or Tix. POTION: Unlike PWNED: InCrypt, this is the only "normal" potion that heals based on percentage. Heals 45% of your health. Can be earned or purchased using Swordphin Points. REVIVAL POTION: If you had played PWNED: InCrypt, this is another version of Re-Essence in that game. If you are in the lobby, and for say, there aren't any reinforcements to spare or your just plain lazy to click that "SPAWN INTO BATTLEFIELD" looking GUI, you can also use your Revival Potion that will teleport you to the battlefield automatically without any need of any reinforcements or consequences. Can be earned or purchased using Swordphin Points and can be also be purchased using Robux or Tix. PWNED POTION: It does many "giggity" things like: -Maxes your ACL. -Maxes your Cry Points Gauge. -Resets Cry Form regeneration time, allowing you to use it again. -Regenerates your health back to full. -Gives you 30 seconds of invincibility. -Free Level Up on-use (Levels 2 times if you are under level 20) Can only be purchased using Robux or Tix. ~~~~ SUB-MISSIONS ~~~~ *This feature is most likely to be removed, but has been suggested by an individual. Depending on the development, this may not even be included in the game. Whenever a new map comes up, there are sub-missions on the side of your screen revealing bonus missions that you can complete. For example, there may be 0 - 4 sub missions revealing what you can do as bonuses (for say, if you are bored or whatever). These are an example of sub or bonus missions: -Complete the map without taking damage. -Defeat (this specific boss name here). -Find (this item name here). -Destroy Sector A Fortress. -Defeat the STRIKER boss that is coming after you. -etc. *Some missions requires you to do it alone. ~~~~ BADGES ~~~~ Can be viewed directly from the game page. I'm not explaining this- WHY SWORDOLPHIN?? No. Get away from me. SWORDPHIN. No. ~~~~ SKILLS ~~~~ Depending on a player's fighting style, one could play differently then the other, regardless if they are the same class or not. Skills can be obtained in the Skill Tree. For some skills, you will need to use hotkeys in order for them to activate. In PWNED 2, the skills will work differently. *NOTE: The Lunge skill does not need a hotkey but can be activated automatically if you do a 3-hit combo. On the right side of your screen will show the cooldowns and timers of each skill after they are used. If the GUI is faded, you are unable to use it until the timer reaches zero. There are a maximum of 2-3 skills per class (excluding the Lunge skill). There are only 3 different types of hotkeys in order to activate skills. These hotkeys on your keyboard are: E,R, and T. Pressing one of these hotkeys and then Left-Mouse-Button-Click will activate the skill. These are known as "Strength" keys. E is the weakest skill, as T is the strongest skill. E (Weak Skill): Often launches light attacks with rapid succession to nearby enemies. The cooldowns usually depletes quickly. R (Neutral Skill): Often launches mid-long range attacks that will deal devastating damage if used correctly. T (Strong Skill): Often launches powerful moves that will almost defeat an entire party of enemies in a single attack. Cooldowns are usually very long and may take up to even 30 minutes for it to be ready. *NOTE: Depending on the class the player has chosen, during their Cry Form state, their skills can change into a totally separate perspective. Their skills will reset back to their normal attacks when Cry Form has been used up. *NOTE: Refer to the Gale System section to learn more about skills. ~~~~ ARTILLERY ~~~~ In PWNED 1, the only artillery that is in the game (and only on one map) is the Catapult. Unlike the first game, PWNED 2 will allow you to control the artillery vehicles. There are different types of artillery you could control to defeat the enemies: *NOTE: Artilleries has a certain number of ammunition on them. They will refill automatically every 3 waves, and on Raid-modes, every 2 minutes. *NOTE: Only some maps has these artilleries. *NOTE: Enemies can also have artilleries, BEWARE. *NOTE (again?!!): Artilleries also have a limited amount of health. They can get destroyed and can only be rebuilt by Builder-typed AI's/Classes. CATAPULTS: The original form of artillery in PWNED 1. Can only shoot in one direction until the catapult has shifted position. BALLISTA: An oversized-crossbow that is widely used in Medieval warfares. In PWNED 2, you can shoot spears with it and also control the direction it is shooting. It does great amount of damage to enemies and also stagger them. If you hit enemies in the head or torso, it will cause them to stumble and stagger and also in some scenarios, instant-kill them. Warning that, it carries only a limited of supply and has less ammunition than the Catapult. DOOR BREAKER: A moveable-vehicle that is only AI-controlled. On some circumstances, the gates to some areas are impossible to destroy (unless you can spare another 2 hours trying to break it down due to it's mass HP) and you must wait for a Door Breaker artillery to move in to destroy the gate. Keep in mind that whenever a Door Breaker is in the map, Builders are to appear as they will be the ones driving the Door Breaker. Also warn that, Door Breakers has the most lowest health of all the other artilleries so they can get destroyed even by a slightest impact of a couple arrows shot by archers. *NOTE: If you are a class that is capable of rebuilding structures, use that to rebuild your friendly artilleries! ~~~~ LOBBY ~~~~ This is where all new players or past players spawn. The lobby has a depressing soundtrack in the background to give the lobby an atmospheric feel. The lobby is built to look like a peaceful town that is suppose to be taken place in Cryptius. This is the town where most soldiers goes for mission debriefings or war-materials. In this lobby, you can walk around freely and chat with NPCs that offers you shop items, quests, or just a little chit-chat. Before a game starts, everyone will be given a time limit to do what they should do, like prepare for the next map (ex. Shopping for more healing potions) or testing out there new classes, and then the game will automatically teleport all players into the battlefield when the time is up. *NOTE: Players which are viewing the Class Selection GUI will be ignored by the game and will not get teleported in the game, thus, forcing the player to teleport themselves manually via an Revival Potion or Reinforcements. *NOTE: Players cannot spawn into the battlefield before Wave 2 to prevent spamming of reinforcements. If the mode does not run on waves, this rule is ignored. ~~~~ QUESTS/CHALLENGE ~~~~ Quests can be given by NPCs in the lobby. Depending on the class you are equipped, each quest can vary. Leaving the game will be an automatic forfeit to the quest and you will have to restart it all over once you come back in the game. Quests are in similar ways to the SUB-MISSIONS (refer to the Sub-Mission category for more information) where the players must complete the extra-objective on the map. However, quests are only for the player that is being requested. You can also forfeit manually by either trying a new quest and abandon your current one, or just click the "Forfeit" button right until the Quest Helper which only appears when a quest is in progress. CHALLENGE: This is typically referred to as "Challenger's Quests". These quests offers much more rewards than normal quests and can appear randomly to certain players. However, they are much harder to achieve (duhh). Also, if you fail to complete this quest (ex. Completing the map without actually finishing your quest as well, or getting killed by your target your quest directed to defeat), your quest will be an automatic DENIED and forfeit and you will not have a second chance to do it again. You will also forfeit automatically if you leave the game, just like the normal quests. *NOTE: Events like Halloween, Christmas, etc can include a Bonus Quest/Challenge for players to complete. These quests/challenge can give you tons of rewards and sometimes, even a free unlockable class! *NOTE: Challenger's Quests can also reward you a free unlockable class IF the requirements was completed within the time limit and also with additional prerequisites. Please note that, some challenge quests can also DEPLETE your SP earnings if you fail, and possibly, your EXP. ~~~~ PETS ~~~~ Everybody loves pets (I think...)! Whenever it will be fluffy, cute, or just cuddly, they will always be on your side! In PWNED 2, this is what Pets are all about. *NOTE: Only one pet can be carried at a time. If you bought the MEGA VIP shirt, you may bring up to 2 pets at the same time during battle. *NOTE: Pets are usually expensive, but they can help in battle. Can be bought using SP you've obtained. *NOTE: Refer to the Gale System section to know more about pets. *NOTE: Pets can be transferred and used by other classes. In PWNED 2, there are different classes of pets. Pets can become your friendliest comrade if you use them correctly. These are the pet's classes you can adopt: MEDIC: These pets cannot defence or offence. When the owner of the pet get's hurt, the pet will heal its owner's health by 5%. ASSAULT: These pets only know how to charge to the nearest enemy possible and deal damage. They can become useful for cover if you are low on health. SNIPER: These pets can shoot debris at your nearby enemies to deal damage. They can be your companion if you are also a ranged-type class character. ~~~~ VERSUS ~~~~ A lot of players has been begging me to make a PVP arena for the players to fight on. I always rejected this idea and always said it will NEVER be added. But, I thought of it, and maybe I will give it a chance. Do not get your hopes up just yet, it is not a full-brawl PVP though. I rejected this idea because some people might be new to the game and can get easily PWNED by higher-levelled players. Also, I do not like the idea of having everyone's power to the be the same. This is what I came up instead: *NOTE: If you made a map for PWNED 2, do not tell me it is for Versus mode. It will be rejected right away. It is for me to decide whenever it is suitable for versus. On some maps, Versus mode will be enabled. During the map, mini-bosses will spawn randomly. Currently, Versus mode will ONLY be available for Normal and Defend the Emperor game modes. This is how it is going to work. During waves 5, 10, or 17, if the map allows Versus mode, there is a 1/2 - 1/3 chance that the boss will spawn as a randomly chosen player with massive buffed stats. No rewards will be given if the players that weren't chosen as the boss defeats that chosen player. However, if that chosen player defeats one of the other players, he will get SP bonuses for defeating an actual player. I think that's it. I will update this part in the next version if there is any new info. ~~~~ CRY POINTS SPECIALS ~~~~ Cry Points special is a skill that deals massive offensive damage or does massive defensive buff if used. If the Cry Points gauge is filled, Cry Points Special can be used. *NOTE: During Cry Points Specials, you are invincible for the time being until the Cry Points Specials has ended. *NOTE: The more you upgrade Cry Points, the longer it takes to fill it up to release the massive skill. But that massive skill also gets stronger the more you upgrade Cry Points. *NOTE: The more ACL you have, the stronger the Cry Points Special can be. Also, in Cry Form, Cry Points Special can also be buffed while in this form. *NOTE: Bosses and enemies can also have Cry Points Specials that can dangerously reduce your health significantly. To see what your class's Cry Points Special is, it can be seen in the Gale System window. These are the types of Cry Points Specials there are: RANGED: These Cry Points Specials can deliver spam-attacks that can pierce more than a thousand enemies in a wide-radius circle or line. CHARGED: These Cry Points Specials can deal massive damage to enemies in a short range. As they can deal hordes of enemies with ease, they can also help you clear a path to your objective with simplicity. AERIAL: These Cry Points Specials usually launches the player in the air and then strikes back down at the enemies either using CHARGED or RANGED specials. Another type of AERIAL is that it can take out enemies that are higher than the player. ~~~~ GALE SYSTEM ~~~~ This is also known as the "Upgrades" panel. Gale System allows you to upgrade your learn't skills and pets and also your primary weapon. Every time your class levels up, you will earn 1 Gale Point (GP). GP is also the ONLY stat that you can be able to share with other of your unlocked classes, unlike Swordphin Points where that is can be only used on that chosen class. Each upgrades in the Gale System is labelled as "Gale Level" or simply calling it GL. PETS: Pets only has a max of 5 GL's, but costs quite an amount of GP to upgrade. When upgrading, Pet's cooldowns and attributes (like damage, defence, etc) is also upgraded. The cost of GP increases every time a pet has been upgraded. ---EXAMPLE--- *Let's say, ProtoBlade is our Assault pet and has a starting of 60 damage. [ProtoBlade]: Gale Level 1 [Gale Points Cost: 5] [60 Damage] V [ProtoBlade]: Gale Level 2 [Gale Points Cost: 15] [70 Damage] V [ProtoBlade]: Gale Level 3 [Gale Points Cost: 30] [100 Damage] V [ProtoBlade]: Gale Level 4 [Gale Points Cost: 50] [150 Damage] V [ProtoBlade]: Gale Level MAX [Gale Points Cost: Null] [300 Damage] SKILLS: There are usually 2 - 3 skills per class. All skills start with 1 GL. Upgrading these skills can upgrade its attributes (ex. Healing amount, damage amount, attack range, etc) WEAPON: In PWNED 2, there will be NO shops to shop for new weapons. Instead, you will be able to upgrade your weapon using Gale Points. For Primary Weapons, there is no limit to GL, so this is your time to shine by exceeding your normal stat's damage! ~~~~ MAIN MENU ~~~~ Here, you can adjust most things you want to do, like Save, Mute, or simply Change Your Class. SAVE: The game will save all your progress that you have done so far. MUTE: Mutes the current music. You can unmute by simply pressing the button again. Mute button was not added in PWNED 1 due to scripting issues and inefficiency in the game. CHANGE CLASS: You can change your class using this button. The game will automatically save your progress upon clicking and reset your character. ~~~~ GUILDS ~~~~ First of all, you must be in the "Union of Guilds" group in order for you to even join or make a guild. Making a guild will actually require you to spend a bit of robux. Joining a guild, you must first find the guild leader and ask him/her to join. In order to make a guild, you must have at least: -15 Robux -5 Players (not alts) that is willing to join your guild upon creation -Your guild creation can take up to 48 hours in the group, and up to 62 hours in order for Swordphin to add it in the game and register it. -You must acknowledge the guild rules and admins of the group -Doing rule-breaking of ROBLOX or the group itself or Swordphin123's Production will lead to termination of your guild entirely and possibly bans and exile. ~~~~ OTHER ~~~~ The guide is still incomplete, sooooooooo- As always- Cheers. ~Swordphin123
Guest890777
#79204332Sunday, September 30, 2012 10:07 PM GMT

kewl
flame183
#79204727Sunday, September 30, 2012 10:14 PM GMT

MAKE IT SHORTER SOO MUCH WORDS
Swordphin123
#79205191Sunday, September 30, 2012 10:21 PM GMT

^ no u
ihopethisworks3
#79209042Sunday, September 30, 2012 11:08 PM GMT

I posted the same thing in Getting Started, but people might check this more. Useful fact: Final stats (level 40) for classes: Berserker: Hp : 675 Str : 47 Int : 18 Dex: 44 Spd: 21 Cry points: 400 (this is max cry points) Sorceress: Hp: 325 Str: 29 Int: 47 Dex: 51 SPD: 27 Cry points: 300 Assassin: Hp: 500 Str: 34 Int: 27 Dex: 56 SPD: 28 Cry Points: 375
xXsoenXx
#79227897Monday, October 01, 2012 3:01 AM GMT

hi. wat r Swordphin Points for?!
Novaseer
#79358180Wednesday, October 03, 2012 6:35 PM GMT

Include the GAME DIFFICULTY DESCRIPTION Normal: High Enemy HP Standard enemy damage Standard enemy speed Normal XP award Hard: Normal Enemy HP High Enemy Damage Standard enemy speed Higher XP award PWNED: I forgot. Swordphin: Uber Enemy HP Super enemy damage Same enemy speed as level number No boss/gate/statue health bar GUIs Super XP award 0 Reinforcements (I think)
batmangum
#79376477Wednesday, October 03, 2012 10:43 PM GMT

^ Its 1 Reinforcements for Swordphin difficulty. Or that is what it was going to be. Read most of it. Pretty good.
robertjh12
#79499835Friday, October 05, 2012 10:13 PM GMT

The gale system broke/glitched. It reset my weapon level. Yesterday it worked fine, today my level was 0 when I started. Character level is right, weapon level is not.
noobthousand
#79521806Saturday, October 06, 2012 2:36 AM GMT

Same here, but it's ok.
Novaseer
#79544035Saturday, October 06, 2012 1:01 PM GMT

Lost 19 Berserker levels through a loss of connection. Swordphin should use both autosaving and menu saving.
batmangum
#79551658Saturday, October 06, 2012 3:03 PM GMT

^Auto save is what caused the lag brake downs of servers.
feelspepe
#79691469Monday, October 08, 2012 3:29 AM GMT

i like this game :D
hawkstick1878
#81789742Saturday, November 10, 2012 5:18 AM GMT

>.>
hawkstick1878
#81789792Saturday, November 10, 2012 5:20 AM GMT

But good game
karji
#82741438Friday, November 23, 2012 5:30 PM GMT

[PWNED 2: The Emperor's Saga] Official Guide V5 Posted: 09-30-2012 03:02 PM [Guide Changelog V.5]: -Updated Revival System section -Added Main Menu section -Added Guilds section --------------------------------------------------------------------------------------- *NOTE NUMBAH 2: The game has yet to be reached to Beta stage so not all details are accurate and may change without notice. This guide may also be rewritten by the owner (me) if this guide gets too outdated for the game* Well, here I go. I know there is going to be a lot of grammar mistakes, but too lazy to re-read it. ~~~~ STORYLINE ~~~~ If you have played PWNED: InCrypt, the first game of this series, then you will know what I'm talking about. PWNED: InCrypt sets in a world of Cryptius where wars are impossible to stop. There are the villains and the heroes. You must defeat the Dark Lord before its too late! After defeating the final boss in PWNED: InCrypt, the Dark Lord retreated and never came back. 30 years after the InCrypt wars, emperors and empresses now rule the nations to keep the land peaceful, but after a short while, the Dark Lord strikes once more, with not just smarter armies, but a mass-full of enemies to destroy the world of Cryptius once and for all. With a set of playable classes and some classes from PWNED: InCrypt, here comes a new battlefield that will change Cryptius forever. ~~~~ SKILL TREES ~~~~ Unlike PWNED: InCrypt where you raise stats by just mashing a couple of GUI buttons, you will be able to acquire stronger statistics and skills using the new system called the "Skill Tree"! Each level-up, you will get 1 faith point, which is basically the currency to learn a new "square" in the skill tree, whenever it is a skill or a stat-upgrade. Each class has a different skill tree design and a different combination of skills and stats. *NOTE: Refer to the Skills section for more details about skills. ~~~~ STATISTICS ~~~~ This panel is to review your statistics and how your selected character class is developing. The coloured bars are to notify you if that current statistic value is coming to it's max limit. These are the corresponding statistics you are able to upgrade: *NOTE: You can put your mouse over one of the "Skill Tree" squares to review it's information in the bottom-left hand corner of the Skill Tree menu.* *HP stat has a max of 800. *All offensive stats has a max of 100. *Speed stat has a max of 30. *Cry Pts stat has a max of 750. *Exp stat max increases with every level. *Level stat has a max of 40. HP: Stands for "Hit Points" or "Health Points". Your health will get increased every time you hit a "Heart" square in the Skill Tree. Prevents you from immediate death for stronger enemies once upgraded. STR: Strength. One of the main "offensive" stat that will cause damage to enemies using a melee weapon or a melee skill. The more this is upgraded, the more damage you will do to enemies, and also the more damage you can deal to defensive barriers or fortresses. INT: Intelligence. One of the main "offensive" stat that will cause damage to enemies using a ranged magic attack or a magic melee attack. Using skills that uses INT as it's main source of power will cause massive damage, especially to enemies in a pack or a group. DEX: Dexterity. One of the main "offensive" stat that will cause damage to enemies using a ranged weapon or a quick-wielding melee weapon. This stat is designed for bows or daggers because it helps the wielder concentrate with aim as well with speed. Skills that requires DEX can help you clear lines of enemies faster than normal STR or INT skills. SPEED: Speed. Pretty straight forward. The more you upgrade this, the faster your character. Done and done. CRY PTS: Cry Points. When this black gauge is full, you can unleash a powerful attack that will deal incredible amount of damage to foes around you. The more this is upgraded, the longer it takes to fill the gauge, but also the more powerful it can get. EXP: Experience Points. The amount until you level up to gain another faith point to upgrade your skill tree. LEVEL: Your level. Keeps track on how well your character is developing. SWORDPHIN POINTS: The currency you get in game and can be earned if you complete a wave or successfully completed an objective. FAITH POINTS: The currency on which you use in order to learn new skills or obtain stronger stats. Can be earned by levelling up. ~~~~ ATTACK CHAINS/COMBO & CRY POINTS GAUGE ~~~~ Every time you spawn, there will be a giant number one and an empty yellow gauge sitting on top of your HP bar. The big number indicates the "ATTACK CHAIN LEVEL" and the little gauge beside it indicates the "ATTACK CHAIN GAUGE". Most classes has a max of 2 attack chain levels, or ACL (Attack Chain Level). Whenever you hit a enemy with a skill or just a normal attack, the gauge will increase. Once the gauge is filled, the ACL will be increased by one and the gauge will be resetted once more. So, what DOES this do and how does it help? Well, first of all, the higher ACL you have, the more damage you will do to the enemies, whenever it is a skill or a normal attack. You could also unleash your Cry Points special while having your ACL max to reach the new heights of damage. Here is a brief explanation on how the ACL will increase your damage: ACL 1: No damage buffs, normal value. ACL 2: Damage * 1.05 = Total ACL 3: Damage * 1.15 = Total ACL 4: Damage * 1.3 = Total As you could see, the max ACL is 4, but 3 and 4 cannot be accessed (However, some classes can have ACL 3 & 4 by default) until those stages has been unlocked in the Skill Tree. Sounds nice, huh? Now, all you soldiers won't be complaining who's the strongest now! But there are also downfalls to this little "damage-buffing-system" itself. Here is a little chart that can also BRING DOWN, yes I said it, BRING DOWN your attack chain gauge and deplete your ACL. -Getting hit too many times could lower your gauge significantly. -Getting into mini-bosses Cry Points special can deplete your ACL by 1 or 2. -Not attacking for a while can deplete your gauge. -The higher ACL you have, the faster the gauge will deplete in a matter of seconds. -Getting hit by bosses multiple times can bring your ACL back to 1. Now, lets talk about Cry Points. What are they? They are points that you were crying about, yes they were. So, upgrading this in the Skill Tree will increase your Cry Points max gauge and also increase the amount of damage your character will do to the enemies once it's full. Similar to the ACL, you must hit enemies in order for the gauge to increase, but the only difference is that it doesn't deplete overtime. Here are some tips and things to know about Cry Points: TO KNOW: -They are beautiful. -They are NOT, I repeat, NOT, for CRY FORMS (Scroll down to see Cry Forms) -Unleashes an epic-attack that will PWN everything in it's area and can also stagger bosses and mini-bosses if used properly and upgraded right. -They do not deplete overtime or when getting hit by enemies, whenever it is a mini-boss or just a strong boss. -When used, the gauge will reset and go back to zero. -The more you upgrade, the more the Cry Points gauge will increase, and the more stress-taking time to try to get it full again. However, the higher ACL you have, the faster you can get your Cry Points gauge to increase. -Show your rage when you use this! TO AVOID: -To say they are not beautiful. -Avoid contact with bosses or mini-bosses that has a skill that is able to deplete your Cry Points. -Every time you die, your Cry Points will be resetted. -Upgrading Cry Points without learning new ACL stages as it will help. -Can be inefficient at times like bosses that are in the air as you are unable to reach him/her. -You press the wrong key and activate the Cry Points special by accident. WOOPS. -Is there anymore? I don't know. ~~~~ CRY FORMS ~~~~ In PWNED: InCrypt, cry forms only gives you the cool-look that every boy/girl ever wanted! But no additional buffs. In PWNED: TES, however, it also gives you the cool-dark look and buffs to your damage and health as it increases them significantly. When learn't from the skill tree, when the Cry Form GUI is flashing, click it. Has a 5 minute cooldown each use. TIPS: -When you are low on health, you can use the Cry Form right when you are about to die to knock back enemies and repelish your health back to full as Cry Form will act as a 24-hour-express-potion-delivery to you. -To reach even GREATER heights (maybe a mountain height) of damage, get your ACL to 4 and Cry Points to full, and once Cry Form is ready to use, switch to the form and use the Cry Points Special on enemies to deal massive damage and on some occasions, one-hit-KEEEEL bosses. -Avoid using when you have nothing else to do (unless there IS nothing else to do and can wait for 5 minutes until the form has been regained). -If you are a class that can heal yourself and other team mates, use Cry Form to increase your healing amount. -Cry Form gives you more EXP per-kill. -Cry Form increases your damage for one minute. -Cry Form increases your max health for one minute. -You can still get killed while in Cry Form IF the enemy is still too strong. -During the transformation, you are invincible for 5 - 10 seconds, allowing you to take a breather. -Usually at levels 33 - 40, you can unlock Cry Form. -Your weapon changes look while in Cry Form -Nothing else.. I think.. ~~~~ CLASSES ~~~~ New players are given the choice to choose one of three starting classes in the main character classes selection screen. They can choose from Berserker, Sorceress, or Assassin as their main beginner classes. Unlike PWNED: InCrypt, all of the classes are free but you must train hard in order to obtain them. If you train different classes, you can see where the path leads you, for example, if you train Berserker fully, you may obtain the Destroyer class or the Old Warrior class, and after obtaining that and training that fully, you may obtain the Brutalist or Hammerist. Another example if your training Sorceress, you can obtain the Geomancer and after training that specific class, you can obtain the Cleric. Each class in the selection menu has their own brief explanation and summary of themselves and what weapon they wield. If you move your mouse over them, you can see the stats of each soldier and how well your progressing them. Once you have selected the class/soldier you want to play as, you will be taken to the main lobby of PWNED: TES, which is a village. In order to play as a new class, there is a button called "Change Class". Once you have upgraded and trained every soldier there is to possibly unlock, you can unlock the last class, and the most powerful as well. Train well and you can reveal the hidden class for yourself! ~~~~ REINFORCEMENTS ~~~~ Unlike PWNED: InCrypt, the max reinforcements for this is 10. Once a player is defeated, the player will be sent back to the lobby. He/she has an optional invitation to "join-back" into the battlefield but with a cost of a reinforcement. Once all reinforcements has been deducted, players will no longer be able to join the battlefield. If all players are defeated with no reinforcements left to spare, the battle is over and lost and the game will end. ~~~~ GAME MODES ~~~~ DEFEND THE EMPEROR/PRINCESS: The emperor bot or princess bot will be in the battlefield with you and you must defend them at all costs. Usually they are the most powerful and can handle enemies themselves, but some bosses and mini-bosses only targets these kind of objectives and none other. Usually in this mode, there may be the enemy's emperor/princess that you must defeat in order to obtain victory but if you manage to finish all 30 waves without defeating the ruler first, the ruler will be forced to reveal themselves and will try to target your emperor/princess. NORMAL: The normal war-system that was in PWNED: InCrypt. Launches 30 waves of enemies at you, and at waves 5, 10, 17 and 30, bosses will spawn. Unlike PWNED: InCrypt, between these waves, mini-bosses can also spawn randomly. ZOMBIE APOCALYPSE: The normal zombie-mode that was in PWNED: InCrypt. Launches 30 waves of L4D zombies at you. Unlike PWNED: InCrypt, the more players, the stronger the zombies will be. No mini-bosses will spawn in this mode. CONTROLLED RESURRECTION: The normal boss-streak fight mode that was in PWNED: InCrypt. Launches 3 - 10 waves of pure-boss fighting pwnage at you. Completing the maps that are designed for this mode can get you exclusive rewards. No mini-bosses will spawn in this mode. DEFEND THE STATUE: The normal defend-the-inanimate-object mode that was in PWNED: InCrypt. Launches 30 waves of enemies at the statue. On the top of the screen shows the statue's HP bar. Waves 5, 10, 17, and 30 will spawn bosses to defeat the players around the statue while minions will try to destroy the statue itself. Unlike PWNED: InCrypt, between these waves, mini-bosses can also spawn randomly. RAID: You will spawn outside of the enemy's territories and fortresses. You must defeat the emperor/princess inside the base in order to gain victory. There is no wave system in this mode. There is a time limit of 15 minutes to destroy the boss. In some occasions, some maps can have traps and can trigger hordes of enemies or just a simple mini-boss fight. When this mode starts, the map will load, then the enemies will load, randomly placed into the base, and then the emperor/princess. After that, players will spawn and the time will start ticking. In order to get into the bases, you must destroy the gate that is blocking your way by using skills or normal attacks. Ranged-enemies or crusaders will try to stop you from doing this, so beware. All enemies and bosses in this mode are buffed and are much more powerful than other modes. In some maps, you must have activated keys or buttons in order to proceed to the next given area. This mode will increase the reinforcements limit to 15. PURE PWNAGE: A survival mode where players are spawned first. There are unlimited waves, and there are about max 15 - 20 enemies coming at you full-speed. Each wave, the enemy's damage and health will increase significantly. Reinforcements limit will increase to 15. No bosses will spawn. Mini-bosses can spawn randomly. The higher the wave, the higher the reward. *More may be added soon.* ~~~~ FINAL TIPS/TECHNIQUES/SUGGESTIONS/FAQ? ~~~~ -Each wave, your health will regain 25%. If you managed to defeat a boss, your health will regain 80%. If it was a mini-boss, 50%. -Avoid fighting stronger enemies as they will only defeat you in a matter of seconds. Let stronger-players do it while you stay back and control the artillery. -Spawnkilling bosses in this game is impossible now. -Some parts of the map is destructible and can act as a short-cut or hideout. -Shop was originally scrapped from this game, but may be added... -T-shirts bought from InCrypt cannot be used in the new PWNED. -Statistics from InCrypt cannot be converted to the new PWNED. -Don't complain if you get banned from the game. If you get banned, it's your problem. -Do not attempt to H4X as even as Bytecode is removed, the anti-exploit system I made for it is much more advanced then PWNED: InCrypt's. -Team work is a must. PWNED: InCrypt; you can brag about your strength and power all you want, but in this game, team work must be used as solo-ing can be difficult in these situations. -Voting map has been scrapped in this game. Might reconsider in the future. -Voting modes will not be added. -Kick-Player system will be added. -Choosing gender for each class has been scrapped, and never will be added. -VIP will be added in this game, but it will be a separate VIP than InCrypt's. -Asking for group-promotions may get you banned from this game entirely. -DONT EVER ASK FOR LOWER-PRICES FOR VIP/EXTENSION T-SHIRTS! (Extensions as in, free levels shirts, free faith points shirt, etc, *not like im gonna add them anyway) and asking will get you banned from the game. -PVP will NEVER, EVER, be added due to development and errors. Want PVP? Go to Sword Fight tournaments instead. -Levels in the game does not count towards your path to promotion in the group. Asking will only get you a strict answer of "no". -Repeatedly spamming on the group wall for promotions will get you banned from the game and also from the group. Apology will be useless. Get over it. -In Raid modes, if you are a high-leveled player, it is best to split up into packs to take over the map more quickly, otherwise, stick together as a group to clear an advanced path towards the objective. -Same thing as promotions, begging to give Admin or VIP for free or any other extensions will only get you banned from the group and game itself. Threatening me or any of my fellow crew members will only get you even worst outcomes. I'm not stupid. -Don't suggest classes/maps/modes that are really stupid and idiotic like "MAIK A TELAMON/SHEDLETSKY CLASS!!!" or "DEFEND FROM DA PIES!" as these will get ignored and will be deleted from the group wall if said from there. -Fan made armours and classes can take a while to get in game, so be patient. Also, some might not even be in the game. If your armour is in game, consider yourself lucky because I thought it was cool or worthy. Being a high-rank in the group does not mean your fan made map/armour will get published faster. -I will not make anyone admin. I don't even give my friends admin! So stop asking. -MEGA VIP will be added. -Do not ask me for more pets or give any ideas for it. I am only making a limited amount of them. *This list is still incomplete* ~~~~ ENEMIES ~~~~ There are different types of enemies now. In PWNED: InCrypt, the majority of the enemies are just normal-plain swordsmen just trying to wack their plastic swords at your face. Now, there are different classes for the enemies as well! WOW!!! Here is a brief list of "most" of them: *Depending on the amount of players in-game, the enemies will either be weaker or stronger.* *Some enemies (not just the BUILDER) can also appear as the player's allies. SWORDSMEN: A normal swordsmen. Carries a sword. Melee-Type. ARCHER: A normal archer. Carries a bow/crossbow. Ranged-Type. Slower than the Swordsmen. TR0LLER: A annoying TR0LL3R! Carries an axe. Melee-Type. Stronger and faster than the Swordsmen. Can stagger their opponents. BUILDER: A normal builder. Can rebuild Fortress/Base gates or destroyed obstacles. Slower than the Swordsmen, and low HP. Does not do any damage. Can also be on the player's team to rebuild the player's defenses as well. HEALER: A normal magician. Carries a staff. Magic-Type. Can heal nearby enemies and can also deal damage to nearby players. MINI-BOSS: Different mini-bosses for different maps. Can be Melee/Ranged/Magic Typed. Spawns randomly. BOSS: Extremely and usually the strongest enemy on the battlefield. Can be Melee/Ranged/Magic Typed. Spawns on a timed condition. *May have more later on* ~~~~ STRIKER SYSTEM ~~~~ On some events triggered, a mini-boss or a boss can spawn. Once they spawn, they have a randomized-value that will choose whenever to activate the STRIKER SYSTEM. There is a 1/4 chance the boss/mini-boss will activate its STRIKER SYSTEM. What is a STRIKER SYSTEM? It is a duelling system for the player and the enemy bot. Here are the steps for the STRIKER SYSTEM: 1. If it chooses to activate STRIKER, then it will find the "strongest" player in the server playing in the battlefield according to their "level". 2. Next, the boss/mini-boss bot will try to "match" their power and health to the player so they can have a fair-duel. The boss/mini-boss will have a slightly-increased damage and health though. If the player eliminates the boss by himself/herself, then the player will get an exclusive bonus. However, if the bot eliminates the player first, then the player gets nothing and the bot will now just target any player it sees. If the player is joined with other fellow players to eliminate the boss, then no rewards will be given. The game will notify everyone if a boss/mini-boss has targeted a certain player and it is the players team's duty to protect the one's that's targeted. ~~~~ REVIVAL SYSTEM ~~~~ UGM LOLWUT CoD ZOMBIES FTW????? No, it's the revival system. Whenever a player's health is lower than the enemy's delivered damage, than the player will fall to the ground, thus entering into an incapacitated state. HOW DOES ISH WERK, O-LORD SWORDOLPHIN??? (No, it's Swordphin...) First of all, as the above paragraph said, when a player gets hurt too many times, they will go into the incapacitated state. There is a red gauge where the player who is down will view. If that red gauge is filled, the player will die. To revive someone, simply go near them (or leave them to die if you want to be a MEAN person) and then a green gauge will appear on the person that is reviving's screen. If you are down, you can use a Re-Essence that can fully heal yourself and make you stand back on your feet ~~~~ ITEMS ~~~~ *Items are yet to be pre-insert into the game and are still into consideration. May be removed or be added, MAXIMUM POTION: ALLLRIGHTTTTTT, MAXIMUMMM!!!! Potion. OKEYYY, well, this potion will restore your health to full and giving you an additional 10 seconds of invincibility. Can be earned or purchased using Robux or Tix. RE-ESSENCE: Found in PWNED 1 as a revival item that will make the wielder of this item teleport to the battlefield with no additional buffs or reinforcements taken away. Unlike PWNED: InCrypt, this item is no longer a self-revival-that-somehow-magically-teleports-you-to-the-battlefield item, but an automatic Revive item that will cure their incapacitated state when they are down. Upon usage, regenerates health back to full and also giving you 20 seconds of invincibility. Can be earned or purchased using Robux or Tix. POTION: Unlike PWNED: InCrypt, this is the only "normal" potion that heals based on percentage. Heals 45% of your health. Can be earned or purchased using Swordphin Points. REVIVAL POTION: If you had played PWNED: InCrypt, this is another version of Re-Essence in that game. If you are in the lobby, and for say, there aren't any reinforcements to spare or your just plain lazy to click that "SPAWN INTO BATTLEFIELD" looking GUI, you can also use your Revival Potion that will teleport you to the battlefield automatically without any need of any reinforcements or consequences. Can be earned or purchased using Swordphin Points and can be also be purchased using Robux or Tix. PWNED POTION: It does many "giggity" things like: -Maxes your ACL. -Maxes your Cry Points Gauge. -Resets Cry Form regeneration time, allowing you to use it again. -Regenerates your health back to full. -Gives you 30 seconds of invincibility. -Free Level Up on-use (Levels 2 times if you are under level 20) Can only be purchased using Robux or Tix. ~~~~ SUB-MISSIONS ~~~~ *This feature is most likely to be removed, but has been suggested by an individual. Depending on the development, this may not even be included in the game. Whenever a new map comes up, there are sub-missions on the side of your screen revealing bonus missions that you can complete. For example, there may be 0 - 4 sub missions revealing what you can do as bonuses (for say, if you are bored or whatever). These are an example of sub or bonus missions: -Complete the map without taking damage. -Defeat (this specific boss name here). -Find (this item name here). -Destroy Sector A Fortress. -Defeat the STRIKER boss that is coming after you. -etc. *Some missions requires you to do it alone. ~~~~ BADGES ~~~~ Can be viewed directly from the game page. I'm not explaining this- WHY SWORDOLPHIN?? No. Get away from me. SWORDPHIN. No. ~~~~ SKILLS ~~~~ Depending on a player's fighting style, one could play differently then the other, regardless if they are the same class or not. Skills can be obtained in the Skill Tree. For some skills, you will need to use hotkeys in order for them to activate. In PWNED 2, the skills will work differently. *NOTE: The Lunge skill does not need a hotkey but can be activated automatically if you do a 3-hit combo. On the right side of your screen will show the cooldowns and timers of each skill after they are used. If the GUI is faded, you are unable to use it until the timer reaches zero. There are a maximum of 2-3 skills per class (excluding the Lunge skill). There are only 3 different types of hotkeys in order to activate skills. These hotkeys on your keyboard are: E,R, and T. Pressing one of these hotkeys and then Left-Mouse-Button-Click will activate the skill. These are known as "Strength" keys. E is the weakest skill, as T is the strongest skill. E (Weak Skill): Often launches light attacks with rapid succession to nearby enemies. The cooldowns usually depletes quickly. R (Neutral Skill): Often launches mid-long range attacks that will deal devastating damage if used correctly. T (Strong Skill): Often launches powerful moves that will almost defeat an entire party of enemies in a single attack. Cooldowns are usually very long and may take up to even 30 minutes for it to be ready. *NOTE: Depending on the class the player has chosen, during their Cry Form state, their skills can change into a totally separate perspective. Their skills will reset back to their normal attacks when Cry Form has been used up. *NOTE: Refer to the Gale System section to learn more about skills. ~~~~ ARTILLERY ~~~~ In PWNED 1, the only artillery that is in the game (and only on one map) is the Catapult. Unlike the first game, PWNED 2 will allow you to control the artillery vehicles. There are different types of artillery you could control to defeat the enemies: *NOTE: Artilleries has a certain number of ammunition on them. They will refill automatically every 3 waves, and on Raid-modes, every 2 minutes. *NOTE: Only some maps has these artilleries. *NOTE: Enemies can also have artilleries, BEWARE. *NOTE (again?!!): Artilleries also have a limited amount of health. They can get destroyed and can only be rebuilt by Builder-typed AI's/Classes. CATAPULTS: The original form of artillery in PWNED 1. Can only shoot in one direction until the catapult has shifted position. BALLISTA: An oversized-crossbow that is widely used in Medieval warfares. In PWNED 2, you can shoot spears with it and also control the direction it is shooting. It does great amount of damage to enemies and also stagger them. If you hit enemies in the head or torso, it will cause them to stumble and stagger and also in some scenarios, instant-kill them. Warning that, it carries only a limited of supply and has less ammunition than the Catapult. DOOR BREAKER: A moveable-vehicle that is only AI-controlled. On some circumstances, the gates to some areas are impossible to destroy (unless you can spare another 2 hours trying to break it down due to it's mass HP) and you must wait for a Door Breaker artillery to move in to destroy the gate. Keep in mind that whenever a Door Breaker is in the map, Builders are to appear as they will be the ones driving the Door Breaker. Also warn that, Door Breakers has the most lowest health of all the other artilleries so they can get destroyed even by a slightest impact of a couple arrows shot by archers. *NOTE: If you are a class that is capable of rebuilding structures, use that to rebuild your friendly artilleries! ~~~~ LOBBY ~~~~ This is where all new players or past players spawn. The lobby has a depressing soundtrack in the background to give the lobby an atmospheric feel. The lobby is built to look like a peaceful town that is suppose to be taken place in Cryptius. This is the town where most soldiers goes for mission debriefings or war-materials. In this lobby, you can walk around freely and chat with NPCs that offers you shop items, quests, or just a little chit-chat. Before a game starts, everyone will be given a time limit to do what they should do, like prepare for the next map (ex. Shopping for more healing potions) or testing out there new classes, and then the game will automatically teleport all players into the battlefield when the time is up. *NOTE: Players which are viewing the Class Selection GUI will be ignored by the game and will not get teleported in the game, thus, forcing the player to teleport themselves manually via an Revival Potion or Reinforcements. *NOTE: Players cannot spawn into the battlefield before Wave 2 to prevent spamming of reinforcements. If the mode does not run on waves, this rule is ignored. ~~~~ QUESTS/CHALLENGE ~~~~ Quests can be given by NPCs in the lobby. Depending on the class you are equipped, each quest can vary. Leaving the game will be an automatic forfeit to the quest and you will have to restart it all over once you come back in the game. Quests are in similar ways to the SUB-MISSIONS (refer to the Sub-Mission category for more information) where the players must complete the extra-objective on the map. However, quests are only for the player that is being requested. You can also forfeit manually by either trying a new quest and abandon your current one, or just click the "Forfeit" button right until the Quest Helper which only appears when a quest is in progress. CHALLENGE: This is typically referred to as "Challenger's Quests". These quests offers much more rewards than normal quests and can appear randomly to certain players. However, they are much harder to achieve (duhh). Also, if you fail to complete this quest (ex. Completing the map without actually finishing your quest as well, or getting killed by your target your quest directed to defeat), your quest will be an automatic DENIED and forfeit and you will not have a second chance to do it again. You will also forfeit automatically if you leave the game, just like the normal quests. *NOTE: Events like Halloween, Christmas, etc can include a Bonus Quest/Challenge for players to complete. These quests/challenge can give you tons of rewards and sometimes, even a free unlockable class! *NOTE: Challenger's Quests can also reward you a free unlockable class IF the requirements was completed within the time limit and also with additional prerequisites. Please note that, some challenge quests can also DEPLETE your SP earnings if you fail, and possibly, your EXP. ~~~~ PETS ~~~~ Everybody loves pets (I think...)! Whenever it will be fluffy, cute, or just cuddly, they will always be on your side! In PWNED 2, this is what Pets are all about. *NOTE: Only one pet can be carried at a time. If you bought the MEGA VIP shirt, you may bring up to 2 pets at the same time during battle. *NOTE: Pets are usually expensive, but they can help in battle. Can be bought using SP you've obtained. *NOTE: Refer to the Gale System section to know more about pets. *NOTE: Pets can be transferred and used by other classes. In PWNED 2, there are different classes of pets. Pets can become your friendliest comrade if you use them correctly. These are the pet's classes you can adopt: MEDIC: These pets cannot defence or offence. When the owner of the pet get's hurt, the pet will heal its owner's health by 5%. ASSAULT: These pets only know how to charge to the nearest enemy possible and deal damage. They can become useful for cover if you are low on health. SNIPER: These pets can shoot debris at your nearby enemies to deal damage. They can be your companion if you are also a ranged-type class character. ~~~~ VERSUS ~~~~ A lot of players has been begging me to make a PVP arena for the players to fight on. I always rejected this idea and always said it will NEVER be added. But, I thought of it, and maybe I will give it a chance. Do not get your hopes up just yet, it is not a full-brawl PVP though. I rejected this idea because some people might be new to the game and can get easily PWNED by higher-levelled players. Also, I do not like the idea of having everyone's power to the be the same. This is what I came up instead: *NOTE: If you made a map for PWNED 2, do not tell me it is for Versus mode. It will be rejected right away. It is for me to decide whenever it is suitable for versus. On some maps, Versus mode will be enabled. During the map, mini-bosses will spawn randomly. Currently, Versus mode will ONLY be available for Normal and Defend the Emperor game modes. This is how it is going to work. During waves 5, 10, or 17, if the map allows Versus mode, there is a 1/2 - 1/3 chance that the boss will spawn as a randomly chosen player with massive buffed stats. No rewards will be given if the players that weren't chosen as the boss defeats that chosen player. However, if that chosen player defeats one of the other players, he will get SP bonuses for defeating an actual player. I think that's it. I will update this part in the next version if there is any new info. ~~~~ CRY POINTS SPECIALS ~~~~ Cry Points special is a skill that deals massive offensive damage or does massive defensive buff if used. If the Cry Points gauge is filled, Cry Points Special can be used. *NOTE: During Cry Points Specials, you are invincible for the time being until the Cry Points Specials has ended. *NOTE: The more you upgrade Cry Points, the longer it takes to fill it up to release the massive skill. But that massive skill also gets stronger the more you upgrade Cry Points. *NOTE: The more ACL you have, the stronger the Cry Points Special can be. Also, in Cry Form, Cry Points Special can also be buffed while in this form. *NOTE: Bosses and enemies can also have Cry Points Specials that can dangerously reduce your health significantly. To see what your class's Cry Points Special is, it can be seen in the Gale System window. These are the types of Cry Points Specials there are: RANGED: These Cry Points Specials can deliver spam-attacks that can pierce more than a thousand enemies in a wide-radius circle or line. CHARGED: These Cry Points Specials can deal massive damage to enemies in a short range. As they can deal hordes of enemies with ease, they can also help you clear a path to your objective with simplicity. AERIAL: These Cry Points Specials usually launches the player in the air and then strikes back down at the enemies either using CHARGED or RANGED specials. Another type of AERIAL is that it can take out enemies that are higher than the player. ~~~~ GALE SYSTEM ~~~~ This is also known as the "Upgrades" panel. Gale System allows you to upgrade your learn't skills and pets and also your primary weapon. Every time your class levels up, you will earn 1 Gale Point (GP). GP is also the ONLY stat that you can be able to share with other of your unlocked classes, unlike Swordphin Points where that is can be only used on that chosen class. Each upgrades in the Gale System is labelled as "Gale Level" or simply calling it GL. PETS: Pets only has a max of 5 GL's, but costs quite an amount of GP to upgrade. When upgrading, Pet's cooldowns and attributes (like damage, defence, etc) is also upgraded. The cost of GP increases every time a pet has been upgraded. ---EXAMPLE--- *Let's say, ProtoBlade is our Assault pet and has a starting of 60 damage. [ProtoBlade]: Gale Level 1 [Gale Points Cost: 5] [60 Damage] V [ProtoBlade]: Gale Level 2 [Gale Points Cost: 15] [70 Damage] V [ProtoBlade]: Gale Level 3 [Gale Points Cost: 30] [100 Damage] V [ProtoBlade]: Gale Level 4 [Gale Points Cost: 50] [150 Damage] V [ProtoBlade]: Gale Level MAX [Gale Points Cost: Null] [300 Damage] SKILLS: There are usually 2 - 3 skills per class. All skills start with 1 GL. Upgrading these skills can upgrade its attributes (ex. Healing amount, damage amount, attack range, etc) WEAPON: In PWNED 2, there will be NO shops to shop for new weapons. Instead, you will be able to upgrade your weapon using Gale Points. For Primary Weapons, there is no limit to GL, so this is your time to shine by exceeding your normal stat's damage! ~~~~ MAIN MENU ~~~~ Here, you can adjust most things you want to do, like Save, Mute, or simply Change Your Class. SAVE: The game will save all your progress that you have done so far. MUTE: Mutes the current music. You can unmute by simply pressing the button again. Mute button was not added in PWNED 1 due to scripting issues and inefficiency in the game. CHANGE CLASS: You can change your class using this button. The game will automatically save your progress upon clicking and reset your character. ~~~~ GUILDS ~~~~ First of all, you must be in the "Union of Guilds" group in order for you to even join or make a guild. Making a guild will actually require you to spend a bit of robux. Joining a guild, you must first find the guild leader and ask him/her to join. In order to make a guild, you must have at least: -15 Robux -5 Players (not alts) that is willing to join your guild upon creation -Your guild creation can take up to 48 hours in the group, and up to 62 hours in order for Swordphin to add it in the game and register it. -You must acknowledge the guild rules and admins of the group -Doing rule-breaking of ROBLOX or the group itself or Swordphin123's Production will lead to termination of your guild entirely and possibly bans and exile. ~~~~ OTHER ~~~~ The guide is still incomplete, sooooooooo- As always- Cheers. ~Swordphin123
Fambro12
#83270517Thursday, November 29, 2012 10:46 PM GMT

Awesome game keep up the good work!
Fambro12
#83337514Friday, November 30, 2012 11:00 PM GMT

Whenever you make a game theres always gonna be buggs but u still did a great job!
firedragonx3
#83968365Sunday, December 09, 2012 2:44 AM GMT

Ah hi are you bc tbc obc?
blowsight11
#83992638Sunday, December 09, 2012 10:10 AM GMT

GIFTSPLOSION2012
hawkstick1878
#84035007Sunday, December 09, 2012 10:24 PM GMT

Omg too long
lolgonewrong
#84087789Monday, December 10, 2012 8:39 PM GMT

Im level 54 wheres my new class.avi
Fambro12
#84313247Friday, December 14, 2012 5:21 AM GMT

X3
hawkstick1878
#84429479Saturday, December 15, 2012 9:02 PM GMT

??
knowingDragon1456
#86476825Monday, January 07, 2013 9:47 PM GMT

Lol XD

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