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BLOOXERindisguise
#800872Monday, April 21, 2008 5:31 PM GMT

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Roni123
#800946Monday, April 21, 2008 5:47 PM GMT

Hmmmm how bout jyst take the satalite and instead of the brick put your models name!!!
BLOOXERindisguise
#800991Monday, April 21, 2008 5:54 PM GMT

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eyeontheprize
#801111Monday, April 21, 2008 6:13 PM GMT

Does it have an Animate script?
BLOOXERindisguise
#801236Monday, April 21, 2008 6:31 PM GMT

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kiddietron
#801247Monday, April 21, 2008 6:31 PM GMT

bin = script.Parent chocobo = ??? However you define the chocobo function click(mouse) local hit = mouse.Hit local zoom = hit.p chocobo.Humanoid:MoveTo(zoom, game.Workspace.PrimaryPart) end function select(mouse) bin.Button1Down:connect(click) end bin.Selected:connect(select)
Dr01d3k4
#801379Monday, April 21, 2008 6:49 PM GMT

:MoveTo(blah) teleports, doesn't move, if you want it to walk, use motors but that would be hard, I suggest making a part in it called Torso and put a BodyPosition in, try this: (Not whole script, I can't make tools) chocobo = game.Workspace.Chocobo function onButton1Down(mouse) local targ = mouse.Hit chocobo.Torso.BodyPosition.position = targ.Position --If this doesn't work, try taking out .Position end
potomac97
#801461Monday, April 21, 2008 7:02 PM GMT

No MoveTo is the command to move Humanoidal Characters. I've been working with AI for quite a while now. I know that if you use MoveTo on a model or part it teleports but for Humanoids it moves the humanoid to that point in a walking manner. Now the walking you need an animate script.
BLOOXERindisguise
#801536Monday, April 21, 2008 7:18 PM GMT

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eyeontheprize
#801591Monday, April 21, 2008 7:30 PM GMT

--add a giver that adds a string value to the player bin = script.Parent function click(mouse) local search = game.Players.LocalPlayer:findFirstChild("ChocoboName") if search ~= nil then local beast = game.Workspace:findFirstChild(search.Value) if beast ~= nil then local hit = mouse.Hit local zoom = hit.p beast.Humanoid:MoveTo(zoom, game.Workspace.PrimaryPart) end end end function select(mouse) bin.Button1Down:connect(click) end bin.Selected:connect(select)
BLOOXERindisguise
#801604Monday, April 21, 2008 7:32 PM GMT

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eyeontheprize
#801614Monday, April 21, 2008 7:34 PM GMT

Add a giver that adds a string value when a player touches the seat. Make it's name ChocoboName and the value the name of the chocobo being touched
BLOOXERindisguise
#801622Monday, April 21, 2008 7:35 PM GMT

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eyeontheprize
#801688Monday, April 21, 2008 7:45 PM GMT

Add this to the seat chocobo = script.Parent.Parent --Asuming the seat is directly in the chocobo model function onTouched(part) local player = game.Players:findFirstChild(part.Parent.Name) if player ~= nil then local string = Instance.new("StringValue") sring.Name = "ChocoboName" string.Value = chocobo.Name string.Parent = player end end script.Parent.Touched:connect(onTouched)
BLOOXERindisguise
#801717Monday, April 21, 2008 7:49 PM GMT

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eyeontheprize
#801822Monday, April 21, 2008 8:04 PM GMT

Then it should work
BLOOXERindisguise
#801837Monday, April 21, 2008 8:07 PM GMT

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eyeontheprize
#801845Monday, April 21, 2008 8:08 PM GMT

Yep
BLOOXERindisguise
#801851Monday, April 21, 2008 8:09 PM GMT

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BLOOXERindisguise
#801859Monday, April 21, 2008 8:10 PM GMT

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eyeontheprize
#801871Monday, April 21, 2008 8:11 PM GMT

Better Tool: bin = script.Parent function onButton1Down(mouse) local search = game.Players.LocalPlayer:findFirstChild("ChocoboName") if search ~= nil then local beast = game.Workspace:findFirstChild(search.Value) if beast ~= nil then local hit = mouse.Hit local zoom = hit.p beast.Humanoid:MoveTo(zoom, game.Workspace.PrimaryPart) end end end function onSelected(mouse) mouse.Icon = "rbxasset://textures\\GunCursor.png" mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onSelected)
BLOOXERindisguise
#801902Monday, April 21, 2008 8:16 PM GMT

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eyeontheprize
#801912Monday, April 21, 2008 8:17 PM GMT

You can e-mail me a copy: [email protected]
BLOOXERindisguise
#801926Monday, April 21, 2008 8:19 PM GMT

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Kaze
#802073Monday, April 21, 2008 8:36 PM GMT

Well, to make it go slower, just add a "BodyPosition" object to the parts. (All bricks.) Then, change the "MaxForce" piece of the body position lower, something like 300. Then change the script(the move script) to tag all parts like "Get#children for # of children do" to make it move. You'll need to make it so that the parts don't all try to go to one place at the same time ._. *cough* Crash alert*Cough*

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