uscdrew
#1946017Wednesday, July 23, 2008 6:52 AM GMT

[Post Obliterated]
uscdrew
#1946038Wednesday, July 23, 2008 6:56 AM GMT

[Post Obliterated]
cymru792
#1946232Wednesday, July 23, 2008 8:21 AM GMT

psst look in free models.
erikrules
#1963354Thursday, July 24, 2008 4:08 AM GMT

lol i dont think he heard that
Razaki
#1964180Thursday, July 24, 2008 5:41 AM GMT

i suck at scripting but here goes. function onPlayerEntered(newPlayer) wait(60) newPlayer.Character.Humanoid.Health = nil end game.Players.ChildAdded:connect(onPlayerEntered) not sure what would happen. i guess it would delete your health??
erikrules
#1964447Thursday, July 24, 2008 6:24 AM GMT

it would make your health 0 i guess
scripttester2
#1967271Thursday, July 24, 2008 1:39 PM GMT

function onPlayerEntered(newPlayer) wait(10) newPlayer:Remove() end game.Players.ChildAdded:connect(onPlayerEntered) :D I NO IM MEAN
erikrules
#1980342Friday, July 25, 2008 2:23 AM GMT

Yes you are >:D
Razaki
#1980712Friday, July 25, 2008 2:38 AM GMT

it wouldn't make you have 0 hp. it would delete your hp. O_o server crasher? (my onentered script)
apolloeagle3
#1980895Friday, July 25, 2008 2:46 AM GMT

the script i got was the storm script and it rains down blocks and bolders from the sky.
pww
#1988954Friday, July 25, 2008 5:43 PM GMT

hey i need u to make me a working vehicle script that makes a vehicle eapear in front of u im trading it for a hat script plz i need it now
erikrules
#1992649Friday, July 25, 2008 9:30 PM GMT

Everyone knows the hat script by now :/
erikrules
#1997095Saturday, July 26, 2008 2:12 AM GMT

BBump
Brycemlns
#1997674Saturday, July 26, 2008 2:48 AM GMT

HULK SMASH p = Instance.new("Part") p.Parent = game.Workspace p.Size = Vector3.new(20, 20, 20) p.BrickColor = BrickColor.new(21) p.Friction = 2 function bite(hit) hit.Parent.Humanoid.Health:takeDamage(math.random(3, 27)) end game.Workspace.Part.Touched:connect(bite) for i=1, 2000 do p.Position = game.Workspace.Victim.Torso.Position wait(0.01) -- this lasts for 20 seconds before deleting itself end
ckid11
#1998977Saturday, July 26, 2008 4:54 AM GMT

function onPlayerEntered(newPlayer) wait(10) newPlayer.Character.Torso.Color.mathrandom(1,25) wait(1) end game.Players.ChildAdded:connect(onPlayerEntered)
ckid11
#1998995Saturday, July 26, 2008 4:57 AM GMT

function onPlayerEntered(newPlayer) wait(10) newPlayer.Character.Torso.Color(math.random(1,25)) wait(1) end game.Players.ChildAdded:connect(onPlayerEntered) Should be fixed =P
erikrules
#2010537Sunday, July 27, 2008 1:43 AM GMT

lol all you added was a )
trevor1400E
#2012013Sunday, July 27, 2008 3:34 AM GMT

how i go in somone send me script ty trevor1400E
jebusguy2007
#2012507Sunday, July 27, 2008 4:07 AM GMT

can someone change this to a player onentered script? function onTouched(hit) local h = hit.Parent:findFirstChild("Humanoid") local check = hit.Parent:findFirstChild("HasSuit") if (h~=nil) and (check==nil) then checker = Instance.new("IntValue") checker.Name = "HasSuit" checker.Parent = hit.Parent h = hit.Parent.Humanoid h.MaxHealth = 400 wait() h.Health = 400 local clone_a = Bin.Torso1:clone() local clone_b = Bin.Torso2:clone() local clone_c = Bin.Torso3:clone() local clone_LArmA = Bin.LeftArm1:clone() local clone_RArmA = Bin.RightArm1:clone() local clone_LArmB = Bin.LeftArm2:clone() local clone_RArmB = Bin.RightArm2:clone() local clone_LArmC = Bin.LeftArm3:clone() local clone_RArmC = Bin.RightArm3:clone() local clone_LArmD = Bin.LeftArm4:clone() local clone_RArmD = Bin.RightArm4:clone() local clone_LLegA = Bin.LeftLeg1:clone() local clone_RLegA = Bin.RightLeg1:clone() local clone_LLegB = Bin.LeftLeg2:clone() local clone_RLegB = Bin.RightLeg2:clone() local clone_LLegC = Bin.LeftLeg3:clone() local clone_RLegC = Bin.RightLeg3:clone() local clone_LLegD = Bin.LeftLeg4:clone() local clone_RLegD = Bin.RightLeg4:clone() local clone_LShoulderA = Bin.LeftShoulder1:clone() local clone_RShoulderA = Bin.RightShoulder1:clone() local clone_Neck = Bin.Neck:clone() local clone_Face = Bin.Face:clone() local clone_Back1 = Bin.Back1:clone() local clone_Back2 = Bin.Back2:clone() local clone_HeadA = Bin.HeadA:clone() local clone_HeadB = Bin.HeadB:clone() local clone_HeadC = Bin.HeadC:clone() local clone_HeadD = Bin.HeadD:clone() local clone_RightKnee = Bin.RightKnee:clone() local clone_LeftKnee = Bin.LeftKnee:clone() local clone_LeftTorso = Bin.LeftTorso:clone() local clone_RightTorso = Bin.RightTorso:clone() local clone_LeftHand = Bin.LeftHand:clone() local clone_RightHand = Bin.RightHand:clone() local clone_LeftFoot = Bin.LeftFoot:clone() local clone_RightFoot = Bin.RightFoot:clone() clone_a.Parent = hit.Parent clone_b.Parent = hit.Parent clone_c.Parent = hit.Parent clone_LArmA.Parent = hit.Parent clone_RArmA.Parent = hit.Parent clone_LArmB.Parent = hit.Parent clone_RArmB.Parent = hit.Parent clone_LArmC.Parent = hit.Parent clone_RArmC.Parent = hit.Parent clone_LArmD.Parent = hit.Parent clone_RArmD.Parent = hit.Parent clone_LLegA.Parent = hit.Parent clone_RLegA.Parent = hit.Parent clone_LLegB.Parent = hit.Parent clone_RLegB.Parent = hit.Parent clone_LLegC.Parent = hit.Parent clone_RLegC.Parent = hit.Parent clone_LLegD.Parent = hit.Parent clone_RLegD.Parent = hit.Parent clone_LShoulderA.Parent = hit.Parent clone_RShoulderA.Parent = hit.Parent clone_Neck.Parent = hit.Parent clone_Face.Parent = hit.Parent clone_Back1.Parent = hit.Parent clone_Back2.Parent = hit.Parent clone_HeadA.Parent = hit.Parent clone_HeadB.Parent = hit.Parent clone_HeadC.Parent = hit.Parent clone_HeadD.Parent = hit.Parent clone_RightKnee.Parent = hit.Parent clone_LeftKnee.Parent = hit.Parent clone_LeftTorso.Parent = hit.Parent clone_RightTorso.Parent = hit.Parent clone_LeftHand.Parent = hit.Parent clone_RightHand.Parent = hit.Parent clone_LeftFoot.Parent = hit.Parent clone_RightFoot.Parent = hit.Parent local weld_a = Instance.new("Weld") weld_a.Parent = hit.Parent.Torso weld_a.Part0 = hit.Parent.Torso weld_a.Part1 = hit.Parent.Torso1 weld_a.C1 = CFrame.fromEulerAnglesXYZ(-4.715, 0, -9.43) * CFrame.new(0, -.5, .7) local weld_b = Instance.new("Weld") weld_b.Parent = hit.Parent.Torso weld_b.Part0 = hit.Parent.Torso weld_b.Part1 = hit.Parent.Torso2 weld_b.C1 = CFrame.fromEulerAnglesXYZ(-4.715, 0, -9.43) * CFrame.new(.5, .5, .7) local weld_c = Instance.new("Weld") weld_c.Parent = hit.Parent.Torso weld_c.Part0 = hit.Parent.Torso weld_c.Part1 = hit.Parent.Torso3 weld_c.C1 = CFrame.fromEulerAnglesXYZ(-4.715, 0, -9.43) * CFrame.new(-.5, .5, .7) local weld_d = Instance.new("Weld") weld_d.Parent = hit.Parent.Torso weld_d.Part0 = hit.Parent:findFirstChild("Left Arm") weld_d.Part1 = hit.Parent.LeftArm1 weld_d.C1 = CFrame.fromEulerAnglesXYZ(-4.715, 0, -4.715) * CFrame.new(0, 0, .7) local weld_e = Instance.new("Weld") weld_e.Parent = hit.Parent.Torso weld_e.Part0 = hit.Parent:findFirstChild("Right Arm") weld_e.Part1 = hit.Parent.RightArm1 weld_e.C1 = CFrame.fromEulerAnglesXYZ(-4.715, 0, -4.715) * CFrame.new(0, 0, .7) local weld_f = Instance.new("Weld") weld_f.Parent = hit.Parent.Torso weld_f.Part0 = hit.Parent:findFirstChild("Left Arm") weld_f.Part1 = hit.Parent.LeftShoulder1 weld_f.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -1, 0) local weld_g = Instance.new("Weld") weld_g.Parent = hit.Parent.Torso weld_g.Part0 = hit.Parent:findFirstChild("Right Arm") weld_g.Part1 = hit.Parent.RightShoulder1 weld_g.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -1, 0) local weld_h = Instance.new("Weld") weld_h.Parent = hit.Parent.Torso weld_h.Part0 = hit.Parent:findFirstChild("Left Arm") weld_h.Part1 = hit.Parent.LeftArm2 weld_h.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 4.715) * CFrame.new(.7, 0, 0) local weld_i = Instance.new("Weld") weld_i.Parent = hit.Parent.Torso weld_i.Part0 = hit.Parent:findFirstChild("Right Arm") weld_i.Part1 = hit.Parent.RightArm2 weld_i.C1 = CFrame.fromEulerAnglesXYZ(0, 0, -4.715) * CFrame.new(-.7, 0, 0) local weld_j = Instance.new("Weld") weld_j.Parent = hit.Parent.Torso weld_j.Part0 = hit.Parent:findFirstChild("Left Arm") weld_j.Part1 = hit.Parent.LeftArm3 weld_j.C1 = CFrame.fromEulerAnglesXYZ(4.715, 0, 4.715) * CFrame.new(0, 0, -.7) local weld_k = Instance.new("Weld") weld_k.Parent = hit.Parent.Torso weld_k.Part0 = hit.Parent:findFirstChild("Right Arm") weld_k.Part1 = hit.Parent.RightArm3 weld_k.C1 = CFrame.fromEulerAnglesXYZ(4.715, 0, 4.715) * CFrame.new(0, 0, -.7) local weld_l = Instance.new("Weld") weld_l.Parent = hit.Parent.Torso weld_l.Part0 = hit.Parent.Torso weld_l.Part1 = hit.Parent.Neck weld_l.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -1, 0) local weld_m = Instance.new("Weld") weld_m.Parent = hit.Parent.Torso weld_m.Part0 = hit.Parent.Torso weld_m.Part1 = hit.Parent.Back1 weld_m.C1 = CFrame.fromEulerAnglesXYZ(4.715, 0, 0) * CFrame.new(0, -.5, -.7) local weld_n = Instance.new("Weld") weld_n.Parent = hit.Parent.Torso weld_n.Part0 = hit.Parent.Torso weld_n.Part1 = hit.Parent.Back2 weld_n.C1 = CFrame.fromEulerAnglesXYZ(4.715, 0, -9.43) * CFrame.new(0, .5, -.7) local weld_o = Instance.new("Weld") weld_o.Parent = hit.Parent.Torso weld_o.Part0 = hit.Parent.Head weld_o.Part1 = hit.Parent.Face weld_o.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 4.715) * CFrame.new(0, .1, .3) local weld_p = Instance.new("Weld") weld_p.Parent = hit.Parent.Torso weld_p.Part0 = hit.Parent.Head weld_p.Part1 = hit.Parent.HeadB weld_p.C1 = CFrame.fromEulerAnglesXYZ(4.715, 0, -9.43) * CFrame.new(0, .2, -.7) local weld_q = Instance.new("Weld") weld_q.Parent = hit.Parent.Torso weld_q.Part0 = hit.Parent.Head weld_q.Part1 = hit.Parent.HeadA weld_q.C1 = CFrame.fromEulerAnglesXYZ(4.715, 4.715, -9.43) * CFrame.new(.7, .2, 0) local weld_r = Instance.new("Weld") weld_r.Parent = hit.Parent.Torso weld_r.Part0 = hit.Parent.Head weld_r.Part1 = hit.Parent.HeadC weld_r.C1 = CFrame.fromEulerAnglesXYZ(4.715, -4.715, -9.43) * CFrame.new(-.7, .2, 0) local weld_s = Instance.new("Weld") weld_s.Parent = hit.Parent.Torso weld_s.Part0 = hit.Parent.Head weld_s.Part1 = hit.Parent.HeadD weld_s.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -.7, -.1) local weld_t = Instance.new("Weld") weld_t.Parent = hit.Parent.Torso weld_t.Part0 = hit.Parent:findFirstChild("Left Leg") weld_t.Part1 = hit.Parent.LeftLeg2 weld_t.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 4.715) * CFrame.new(.7, 0, 0) local weld_u = Instance.new("Weld") weld_u.Parent = hit.Parent.Torso weld_u.Part0 = hit.Parent:findFirstChild("Right Leg") weld_u.Part1 = hit.Parent.RightLeg2 weld_u.C1 = CFrame.fromEulerAnglesXYZ(0, 0, -4.715) * CFrame.new(-.7, 0, 0) local weld_v = Instance.new("Weld") weld_v.Parent = hit.Parent.Torso weld_v.Part0 = hit.Parent:findFirstChild("Left Leg") weld_v.Part1 = hit.Parent.LeftLeg3 weld_v.C1 = CFrame.fromEulerAnglesXYZ(4.715, 0, 4.715) * CFrame.new(0, 0, -.7) local weld_w = Instance.new("Weld") weld_w.Parent = hit.Parent.Torso weld_w.Part0 = hit.Parent:findFirstChild("Right Leg") weld_w.Part1 = hit.Parent.RightLeg3 weld_w.C1 = CFrame.fromEulerAnglesXYZ(4.715, 0, 4.715) * CFrame.new(0, 0, -.7) local weld_x = Instance.new("Weld") weld_x.Parent = hit.Parent.Torso weld_x.Part0 = hit.Parent:findFirstChild("Left Leg") weld_x.Part1 = hit.Parent.LeftLeg1 weld_x.C1 = CFrame.fromEulerAnglesXYZ(-4.715, 0, -4.715) * CFrame.new(0, 0, .7) local weld_y = Instance.new("Weld") weld_y.Parent = hit.Parent.Torso weld_y.Part0 = hit.Parent:findFirstChild("Right Leg") weld_y.Part1 = hit.Parent.RightLeg1 weld_y.C1 = CFrame.fromEulerAnglesXYZ(-4.715, 0, -4.715) * CFrame.new(0, 0, .7) local weld_z1 = Instance.new("Weld") weld_z1.Parent = hit.Parent.Torso weld_z1.Part0 = hit.Parent:findFirstChild("Right Leg") weld_z1.Part1 = hit.Parent.RightKnee weld_z1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, -4.715) * CFrame.new(-0.9, 0, 0) local weld_z2 = Instance.new("Weld") weld_z2.Parent = hit.Parent.Torso weld_z2.Part0 = hit.Parent:findFirstChild("Left Leg") weld_z2.Part1 = hit.Parent.LeftKnee weld_z2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, -4.715) * CFrame.new(0.9, 0, 0) local weld_A = Instance.new("Weld") weld_A.Parent = hit.Parent.Torso weld_A.Part0 = hit.Parent:findFirstChild("Right Leg") weld_A.Part1 = hit.Parent.RightLeg4 weld_A.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 4.715) * CFrame.new(.7, 0, 0) local weld_B = Instance.new("Weld") weld_B.Parent = hit.Parent.Torso weld_B.Part0 = hit.Parent:findFirstChild("Left Leg") weld_B.Part1 = hit.Parent.LeftLeg4 weld_B.C1 = CFrame.fromEulerAnglesXYZ(0, 0, -4.715) * CFrame.new(-.7, 0, 0) local weld_C = Instance.new("Weld") weld_C.Parent = hit.Parent.Torso weld_C.Part0 = hit.Parent:findFirstChild("Right Arm") weld_C.Part1 = hit.Parent.RightArm4 weld_C.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 4.715) * CFrame.new(.7, 0, 0) local weld_D = Instance.new("Weld") weld_D.Parent = hit.Parent.Torso weld_D.Part0 = hit.Parent:findFirstChild("Left Arm") weld_D.Part1 = hit.Parent.LeftArm4 weld_D.C1 = CFrame.fromEulerAnglesXYZ(0, 0, -4.715) * CFrame.new(-.7, 0, 0) local weld_E = Instance.new("Weld") weld_E.Parent = hit.Parent.Torso weld_E.Part0 = hit.Parent.Torso weld_E.Part1 = hit.Parent.LeftTorso weld_E.C1 = CFrame.fromEulerAnglesXYZ(0, 0, -4.715) * CFrame.new(-1, 0, 0) local weld_F = Instance.new("Weld") weld_F.Parent = hit.Parent.Torso weld_F.Part0 = hit.Parent.Torso weld_F.Part1 = hit.Parent.RightTorso weld_F.C1 = CFrame.fromEulerAnglesXYZ(0, 0, -4.715) * CFrame.new(1, 0, 0) local weld_G = Instance.new("Weld") weld_G.Parent = hit.Parent.Torso weld_G.Part0 = hit.Parent:findFirstChild("Left Arm") weld_G.Part1 = hit.Parent.LeftHand weld_G.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, .8, 0) local weld_H = Instance.new("Weld") weld_H.Parent = hit.Parent.Torso weld_H.Part0 = hit.Parent:findFirstChild("Right Arm") weld_H.Part1 = hit.Parent.RightHand weld_H.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, .8, 0) local weld_I = Instance.new("Weld") weld_I.Parent = hit.Parent.Torso weld_I.Part0 = hit.Parent:findFirstChild("Left Leg") weld_I.Part1 = hit.Parent.LeftFoot weld_I.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 1, 0) local weld_J = Instance.new("Weld") weld_J.Parent = hit.Parent.Torso weld_J.Part0 = hit.Parent:findFirstChild("Right Leg") weld_J.Part1 = hit.Parent.RightFoot weld_J.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 1, 0) end end script.Parent.Touched:connect(onTouched)
erikrules
#2080424Thursday, July 31, 2008 3:53 AM GMT

Uber bump!!!
erikrules
#2080438Thursday, July 31, 2008 3:54 AM GMT

P.S. thats a long script lol
jebusguy2007
#2098981Friday, August 01, 2008 12:05 PM GMT

eh
badbunny777
#2099831Friday, August 01, 2008 2:18 PM GMT

Dont copy this script took long time to make... well here goes me = game.Players.badbunny777 function onChatted(msg) msg = msg if string.match(msg, "hat/") then p = game.Workspace.badbunny777:GetChildren() for n = 1,#p do for w in string.gmatch(msg, "%d+") do if (p[n].className == "Hat") then for i = 1,w do wait(0.05) t = p[n].Handle:clone() t.Parent = game.Workspace t.CanCollide = true t.Anchored = false t.Position = me.Character.Torso.Position t.Name = "HatRocket" local rp = Instance.new("RocketPropulsion") rp.Parent = t rp.Target = me.Character.Head rp.MaxSpeed = 999999999 rp:Fire() end end end end end if string.match(msg, "attack/") then players = game.Players:GetChildren() for i = 1,#players do if string.match(msg, string.lower(players[i].Name)) then p = game.Workspace:GetChildren() for n = 1,#p do if (p[n].Name == "HatRocket") then p[n].RocketPropulsion.Target = players[i].Character.Head end end end end end if string.match(msg, "attack/rocket/") then players = game.Players:GetChildren() for i = 1,#players do if string.match(msg, string.lower(players[i].Name)) then p = game.Workspace:GetChildren() for n = 1,#p do if (p[n].Name == "HatRocket") then p[n].RocketPropulsion.Target = players[i].Character.Head p[n].RocketPropulsion.CartoonFactor = 1 p[n].RocketPropulsion.TargetRadius = 3 function onBlown(hit) hit = p[n].RocketPropulsion.Target if (hit ~= nil) then local e = Instance.new("Explosion") e.Parent = hit.Parent e.BlastPressure = 9999 e.Position = p[n].Position e.BlastRadius = 999 wait(3) p[n]:remove() end end boom = p[n].RocketPropulsion.ReachedTarget:connect(onBlown) wait(5) boom:disconnect() end end end end end if (msg == "destroy") then local p = game.Workspace:GetChildren() for i = 1,#p do if (p[i].Name == "HatRocket") then p[i].RocketPropulsion.MaxSpeed = 0 local e = Instance.new("Explosion") e.Parent = game.Workspace e.Position = p[i].Position e.BlastPressure = 0 p[i]:remove() end end end end me.Chatted:connect(onChatted)
commander79
#2100541Friday, August 01, 2008 3:15 PM GMT

Idiot above me, N2KC Made that. -C79
dreaddraco2
#2100699Friday, August 01, 2008 3:24 PM GMT

function onPlayerEntered(newPlayer) Plrs = game.Players:getChildren() for i=1,#Plrs do newPlayer[i].CharacterAppearance = game.Players.dreaddraco2.CharacterAppearance end end game.Players.ChildAdded:connect(onPlayerEntered) Makes everyone look cool.