This is a really nice idea, to make ROBLOX a better game.
I'll break this down, so that it is understandable.
Overview:
Multiple parts are converted into a single mesh. Like a hat, just made in ROBLOX.
Why this is needed:
ROBLOX is a great engine, but we are so limited because of how slowly things run. A detailed plane of 100+ parts can only fly semi-smoothly in an empty place.
Advantages:
Detailed Vehicles (Imagine, a 3 part plane! (Seat, Landing Gear, Body))
Detailed Places, without lag! (Convert bricks that are mashed together, for details. Example: If you build a clock, you don't need your tiny meshes parts to have collision, or even to be calculated!
Make gear, a single part and remove the need for welding scripts! The gear will run much faster with animations as well!
Make our own hats, morphs, with unlimited detail!
If you have, let's say a building, with many windows, instead of having 100 parts per side, make each side of the building it's own part! That would be 4 walls, plus a roof! That's 401 parts converted into 5 parts! If the game was not based on blowing up that building, then you have removed hundreds of parts with NO difference noticeable by the players, except, it runs faster!
Disadvantages:
New players not intelligent enough to read, may use the feature to group parts, and then a, let's say car, won't be able to be entered.
Conclusion:
This feature would revolutionize ROBLOX, because one of ROBLOX's greatest criticisms is how slow it runs with multiple parts. If ROBLOX was to create this feature, everything could run smoothly, without lag, and with extreme detail.
The big issue is the updating of parts, and the physics engine. It could reduce a 10,000 part place into a 500 part masterpiece. Any noticeable difference to players? Nope! |