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DerProgrammierer
#82038220Wednesday, November 14, 2012 12:25 AM GMT

I figured that this would be a bunch of idiots posting, "This is already here!" But I see it's quite different. Support.
thedestroyer115
#82052166Wednesday, November 14, 2012 3:22 AM GMT

Great! Hopefully the devs will not ignore this. >:] - thedestroyer115
Quenty
#82052441Wednesday, November 14, 2012 3:26 AM GMT

Support. This would allow for users in-game to configure my administration commands, and save it as it is. No more forcing users to reinput stuff. Easy statistical information! This is perfect. Support.
thedestroyer115
#82052633Wednesday, November 14, 2012 3:30 AM GMT

Thank you Quenty. Do you have any bright ideas about protection against haxors saving stuff? - thedestroyer115
coplox
#82069358Wednesday, November 14, 2012 6:00 PM GMT

I support. And, I'm not Quenty, but I don't think we can really protect "haxors" from saving things, other than making a key that isn't guessable, and putting DP in a server-side script so the source doesn't replicate.
Quenty
#82109260Thursday, November 15, 2012 4:00 AM GMT

I think a public/private key relationship would work well, given that online scripts don't replicate.
BlueMond
#85557196Saturday, December 29, 2012 1:20 AM GMT

I would really like server-side data persistence as well. I tried figuring out ways to make it with client-side but have failed many times. I support this.
thedestroyer115
#85576668Saturday, December 29, 2012 4:58 AM GMT

Great. - thedestroyer115

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