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A. Height calculator
B. Something Amazing
C. Give me your ideas :P
Please... |
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BlabobloxJoin Date: 2008-09-12 Post Count: 8945 |
Makea Pi calculator. |
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o_O Ok that may be hard.... I'm working on physics at the moment |
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BlabobloxJoin Date: 2008-09-12 Post Count: 8945 |
I made a pi calc. Its meh newest model. =) |
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NearmissTFW already created the height calculater for Wingz World 3 |
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XlegoXJoin Date: 2008-06-16 Post Count: 14955 |
Take my "TerrainGen" and make a thing that will figure out the hight of it at any X-Z position. |
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Clone512Join Date: 2008-03-02 Post Count: 7810 |
"Take my "TerrainGen" and make a thing that will figure out the hight of it at any X-Z position.", what do you mean by that? Finding the highest point in the terrain? |
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Dr01d3k4Join Date: 2007-10-11 Post Count: 17916 |
What is a height calculator? |
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Clone512Join Date: 2008-03-02 Post Count: 7810 |
Uh... Maybe he's planning on making real life measurements. Lol, in that case robloxians would be very tiny. |
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Your name disgraces us.... |
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Lol, I concur, level.
Anyway, if by height calculator you mean checking the size of the brick in the y axis, then that's easy.
And finding the height of a specific brick in xLEG0x's terrain generator would be easy, too.
You know what would be hard? Finding the ratio of studs per second to the velocity that is necessary to replicate it. And, it may come in handy... |
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"You know what would be hard? Finding the ratio of studs per second to the velocity that is necessary to replicate it. And, it may come in handy..."
You mean of a falling brick? |
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DingDong272Top 100 PosterJoin Date: 2007-12-08 Post Count: 9860 |
Height Calculator? Like what clockwork uses in his Mt. ROBLOX? That's incredibly simple. but I don't think that's what you mean. |
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fugglesJoin Date: 2008-03-01 Post Count: 13937 |
I was working on a graphing calculator, but I got bored of it. You can have it and finish it if you want. |
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I tried making one, I decided it hurt my head to much to finish. |
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fugglesJoin Date: 2008-03-01 Post Count: 13937 |
It hasn't been too complicated... Its just not really exciting enough. |
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"You mean of a falling brick?"
No, I know that constant. But assuming I wanted to make a brick go 10 studs per second. What would the velocity be? About... err... 80? |
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It's very simple.
I still need to finish my gui on my computer. |
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"Ok that may be hard"
Not really. There are many simple ways to calculate pi, such as:
f = 0
for i = 1, 100000 do
f = f + (1/i^2)
end
pi = (6*f)^0.5
It won't be very accurate unless you make it iterate more, but that's pretty much how it works. I've got that one memorized. There's a way you can do it using tangents, but I forget how. |
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So
f = sum[ k*k ]
pi * pi = (6 * sum[1 / k*k])
?
That doesn't seem right, because sum[1/k^2] doesn't converge.....
I'll check... |
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Weird. I thought 1 / k^n was always divergent. |
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