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alfieq
#89515266Sunday, February 17, 2013 4:29 PM GMT

I'm still getting bored of using same ship. I have created a starport in the system. But every time I have created, player just terrorizes them to pieces. So, I have an idea that you can create your own custom ships, this implement you can:- Pro: 1. Build your own ship in any shape and forms. 2. Easy to reinforce and improve. 3. Won't be need to clean up. 4. Advantage of building automatic weapons on the ship. Con: 1. Can be very expensive (Workshop + Aircraft Constructor + Unanchored auto turrets). 2. Bigger ships take a long time to build one (Work harder will give you more rewarding). 3. Doesn't have a shield to protect in basic construction (unless implement unanchored shield generator). 4. When flying seat has detached from the ship, entire ship would collapse.
rowdyriot
#89544356Sunday, February 17, 2013 9:23 PM GMT

Ship idea:Abduction vessel A ship about the size of a battle ship,with it's sides lined with small chambers,and there will be a seat that will control a special laser that when it hits a player,it sucks the player in,and they can't escape the chamber voluntarily. Abduction vessel docking port A building that when an abduction vessel touches it with it's engines off,it will weld to a brick on it,and there will be a button on it that when pressed,the welds between the chambers and the ship will break,and the docking port will have tubes right under where the chambers will be,with a ground vehicle regen/hanger under it,and when the pods touch the truck/hover tank/thing,they will weld to the sides,where the prisoners can be transported. So when the button is pressed,the pods fall into the tubes,into the vehicle's chamber,and ready for transport. The abduction vessel can be released with a second button,right next to the pod collection button. Abduction vessel refueling station The abduction vessel,after dropping off it's pods,will not have it's pods anymore. an abduction vessel refueling station will have the same docking princibles,if it touches it and has it's engines off,they will connect. When they connect,it will appear that robotic arms will grab pods on the refueling station,and will weld them to the ship. It is released the same way. Prisoner proccessing This building,at the front,will look like a garage,with a pad for the prisoner transport vehicle to park on. When parked,it will weld to the pad,and the pad will ascend upward,to have robotic arms grab the pods off the sides,and they will be held there until further notice. There will be a glass window in that building connecting to a control room where there will be 4 slots in the walls in the garage. In the control room,there will be 4 buttons for each slot. WHen a button is pressed and the other button which is connected to a robotic arm,it will bring the pod that it is holding to that slot. When a pod is placed in,it will act like a conveyer belt and move the pod to another part of the building. The first slot goes to the storage room,where there will be slots for the pods to be stored in,like a prison,the second the team changer,where the player's team will be changed,the ejection room,where they will be launched into space,and the execution,where it will appear a robotic arm connected to the roof will grab a laser at the bottom of the room,and another will grab the pod and plant it into a slot in the floor of the room,and the other will vaporize the pod with the prisoner in it. I will come up with more prisoner catching stuff later.
spartan1991
#89550768Sunday, February 17, 2013 10:28 PM GMT

maybe add shield generators that can be used on mining platforms.
Caedus01013
#89630571Monday, February 18, 2013 5:19 PM GMT

Me and my brother play your game every day, I would suggest adding jetpacks. Lol my brother parked a Fighter in the back of my battleship... Also maybe make it where smaller ships can park in the bigger ones?
Exavior78
#89709342Tuesday, February 19, 2013 9:59 AM GMT

I agree, that's a good Idea. There should be a mechanic class a heavy class a scout class and a medical class. would be really benifital.
dracosbro
#89869229Thursday, February 21, 2013 9:58 AM GMT

hey maybe next could you add a gui showing what the buttons numbers are for the spacegates
UZIBLASTER
#90058952Saturday, February 23, 2013 5:17 PM GMT

Maybe to protect other buildings you should look into a large range deployable shield?
EmperorKD
#94639223Friday, April 12, 2013 3:08 PM GMT

Update: 3.4 *New map **22 warp gates *8 systems *2 new suns *Better map layout designed to satisfy everyone More to come, I'll be adding the hidden ships today
Viztec
#96113595Sunday, April 28, 2013 5:17 AM GMT

Hey samuel send me a message showing what cordinates to use for the teleporters.

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