I've experienced this before, its just really annoying... So basically any large parts (like a base plate) cast a shadow onto themselves and the map. In this case I have a block mesh which i set the mesh scale to 10000,1,10000 in order to give my map a horizon and so i cant see down into the skybox with fog on and still see the sky... Any way to prevent this or work around it, or even better fix it please? |