of     1   

FalloutGuy21129
#85017893Sunday, December 23, 2012 2:19 AM GMT

There is a feature in Second Life where if you place a texture on a face of a object, you can repeat the texture on the face for better detail, or stretch out the texture on the face with two values, Horizontal and Vertical. This feature would be good for builders that don't want to copy many wall pieces to get a wall done without stretched textures.
FlamedSkull
#85018115Sunday, December 23, 2012 2:22 AM GMT

I like texture the way they are.
FalloutGuy21129
#85018341Sunday, December 23, 2012 2:24 AM GMT

There is a way so it doesn't interfere, just keep horizontal and vertical at their default value (1.0). then you can scale it as if it was the old texture system.
FalloutGuy21129
#85025316Sunday, December 23, 2012 3:48 AM GMT

Bump.
Ractax
#85025508Sunday, December 23, 2012 3:50 AM GMT

I'd prefer normal texture.
FalloutGuy21129
#85025817Sunday, December 23, 2012 3:54 AM GMT

Like I said in a previous post, you can keep the values for horizontal and vertical at 1.0, and it will act as if it were normal.
Major_Degtyarev
#85131799Monday, December 24, 2012 7:04 AM GMT

Support
superfrogman98
#85131975Monday, December 24, 2012 7:08 AM GMT

There are textures but they should put them in the fatally like decals
Major_Degtyarev
#85132228Monday, December 24, 2012 7:14 AM GMT

He means he wants the textures/decals to be able to repeat on a face, instead of stretching out.
jetfire227
#85133624Monday, December 24, 2012 7:50 AM GMT

yeah

    of     1