8SunTzu8Join Date: 2011-09-30 Post Count: 8199 |
Interesting name? Well, the main concept behind the art will be based on "Dull".
I like the place description: [ http://www.roblox.com/Personal-Dull-RPG-place?id=69583042 ] This place is a concept, there's is nothing to see by going here, so I suggest you don't. There's an NPC to talk to, and that's all.
Description: "Define: Dull - adjective -
boring: arousing no interest or excitement
not vivid: lacking vividness or brightness of hue"
And that is just how things will look. This can help with the almost horror genre that the game will fit. I want things to feel uncertain and ominous the entire time, with the suspense that something can be lurking in the darkness at any time, or around any corner. But, I don't want to creep people out, use a ton of blood and gore, or make it into a role playing game where you follow a story. You make your own story.
Basically, you're in an afterlife setting, and you're a spirit. However, it's like playing a horror survival game. You gather resources and build shelter, while you fend off various entities. It's not like that apocalypse game, there is a sort of base environment, but mostly the idea is that you can build your own homestead of sorts, while you do quests and kill stuff. (An RPG that follows the role of you). I think I actually started this game before I'd heard of Apocalypse Rising, but I am seeing a couple similarities. I don't want people to associate these concepts with similar concepts in that game, as they are more similar to Survival 404, but a bit different, since it is an RPG game.
Maybe more of an adventure sandbox game as well. You can create your own adventures, and build a house in more dangerous areas. (Weaker materials will not last as long if a stronger enemy attacks). You'll explore this dark, dull, and dead work. (DDD RPG, HMMMMMM).
Dull, Dark, Dead. I might use that.
Anyway, that's a brief explanation. Throughout the game, you will improve your strength, probably not through levels, get better equipment, and might end up being a savior of those spirits that are hunted, perhaps defeat the reaper or the lich lord himself. Things will be dead and abstract, and I don't want to use zombies, but I might use skeletons and abominations.
Anyway, any suggestions or comments are welcomed, and ask any questions if you have them. I'll do what I can to answer. This idea is not as developed as my other ideas. (The dull building style will allow user made objects to look better in the work, since they will lack detail, and the size of the game can be much greater if detail is not focused on).
Thanks for your time.
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