Game developers who've proved themselves worthy in programming, building, or successfully developing a game that not only gets popular, but isn't copied or full of free models or a quick build with a misleading title should get a badge.
Now, this badge isn't just any badge. It's a badge that is handed out to developers NOT just for the purpose of having a 'shiny new badge,' like most Roblox badges are. No, it's a badge handed out so that when we see front page games, we can differentiate the fake ones from the real ones. The jaredvaldez games from the daxter33 games.
This badge will show us, with a quick glance, games developed by developers signed as successful and solid creators.
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A second idea to add on to this one is how badges will be distributed. Roblox moderation and administrators can hand out these badges, along with badge moderators (people who can also hand out badges but aren't Roblox staff). These people are SUPER qualified, people who have themselves in Roblox blog. People like daxter33, redditor, Amazeman, EBR staff, etc.
These people can hand out creative badges to people they see on the front page who have made good games such as Gusmanak, TheGamer101, Seranok, d4rk886, and many more.
These developers have proved themselves skilled at making fun games which are original and took time to create.
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Final idea is a FORCED categorization (unlike the primary categorizing) that says whether a game is for quick play or long-term play. Games like ESCAPE THE SPONGEBOB or CLIMB 1000 STEPS would be quick play. They are one time things that people usually under 12 would play. Games that have data persistence and other long-term type things (not obbies) would be long-term play.
This idea is a little less plausible, but is still an idea. |