As8DJoin Date: 2009-12-24 Post Count: 2907 |
Hello fellow ROBLOXians, experiencing awesome creations every day!
Ok, some of this may be a "backup" of older ideas I had, nvm.
New class: Custom Terrain.
Will work like the normal terrain, except that it can be cloned, removed ect., and instead of CellMaterial, there'll only be ONE material for that object (Can be a property). <--- Then we can make a texture for the terrain and woops, we've got a new terrain material. Also, this will allow us to make Global & Local terrain (If we use the 'Local parts' method, which you can find on wiki.roblox.com)
New class: Custom Fog / Fog Adjustment
Will get the same properties as the fog-related properties in the Lighting, except that there's also a Vector3 point (the 'source' of the fog / fog clearing), Enum property (Fog / Clear) & maybe a property setting the fog's transparency (idk with this property).
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Image properties (Decals, Textures, ImageLabels, ImageButtons ect.):
GUI image-objects: Adding an image transparency property.
All image-objects: Adding an rotation property, using either Vector3 or CFrame (so we can make 3D images! Woah! Note: Roblox have published 2 videos on future image rotation stuff. It's plain 2D, which makes me disappointed. Therefore 3D.)
All image-objects: Image position/offset (Vector2 or/and UDim2, depending on the image-object's class).
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Sound properties & methods:
Method :GoTo(int) - Makes a Sound go to 'int' seconds in the soundtrack or whatever the SoundId is.
Method :GetTime() - Returns how long time a song has been playing for.
Method :GetFullTime() - Returns the length of the song/soundtrack.
Property Speed - Gives us more control than only Pitch, because Speed won't affect the sounds as much as Pitch.
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Well, I guess that was all I had on mind.
If you've got suggestions matching this, then just post it!
-As, my camera is tilted 45 degrees, oh my science! |