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sroge445
#8676451Monday, May 18, 2009 10:04 PM GMT

And by that I mean, can you mess with the lookVector so it becomes like it's rightVector, or backVector?
level140roblox
#8676917Monday, May 18, 2009 10:15 PM GMT

No.
sroge445
#8676986Monday, May 18, 2009 10:17 PM GMT

I mean like do something mathmatical that changes the value a little. like: a = script.Parent.CFrame.lookVector math here. And you get a different value... Does anyone see what I'm trying to say?.... I'm bad at explaining this kind of thing...
BlueTaslem
#8677106Monday, May 18, 2009 10:20 PM GMT

I understand what you mean, but I don't know hoq to solve for it. It IS possible, I believe Meelo knows bout that, ask him.
XlegoX
#8679579Monday, May 18, 2009 11:21 PM GMT

Yes: TopVector = (part.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0)).lookVector
sroge445
#8683463Tuesday, May 19, 2009 12:54 AM GMT

Thanks xLx. Would the bottemVector be the same, but it would be "math.pi/-2">
level140roblox
#8683565Tuesday, May 19, 2009 12:56 AM GMT

*2 I think...
sroge445
#8683667Tuesday, May 19, 2009 12:58 AM GMT

That would have been my second guess. I knew you hade to opposite something...
Clone512
#8684752Tuesday, May 19, 2009 1:21 AM GMT

"*2 I think...", I wouldn't think so.... math.pi is 180 degrees (or one radian), therefore math.pi/2 should be 90 degrees. math.pi*2 would be a full turn (360 degrees, or two radians).
Clone512
#8684784Tuesday, May 19, 2009 1:22 AM GMT

I think this is what you're looking for: TopVector = (part.CFrame * CFrame.fromEulerAnglesXYZ(-math.pi/2, 0, 0)).lookVector
nccvoyager
#8687905Tuesday, May 19, 2009 2:38 AM GMT

xLEG0x already said that Clone... He's looking for the bottom vector nao... Which, if I'm not mistaken, should be... TopVector = (part.CFrame * CFrame.fromEulerAnglesXYZ(-math.pi/2*3, 0, 0)).lookVector Multiplies by three, as that would be 3*90 degrees.
XlegoX
#8688238Tuesday, May 19, 2009 2:50 AM GMT

math.pi/2 == -math.pi/2*3 bottom would just be -math.pi/2
nccvoyager
#8688310Tuesday, May 19, 2009 2:53 AM GMT

Ooops. BottomVector, not TopVector. I just copy-pasted. And edited. So much easier that way.
nccvoyager
#8688474Tuesday, May 19, 2009 3:00 AM GMT

xLEG0x... How would math.pi/2 be the same as three times math.pi/2? It isn't. math.pi/2 == 1.5707963267949 math.pi/2*3 == 4.7123889803847
nccvoyager
#8688531Tuesday, May 19, 2009 3:02 AM GMT

Oh wait... *Facepalm* Nevermind. I see what you are sayign nao. One quick question though... How might I get a VehicleSeat to "float" without a bodyposition?
XlegoX
#8692821Tuesday, May 19, 2009 1:33 PM GMT

"math.pi/2 == 1.5707963267949 math.pi/2*3 == 4.7123889803847" "math.pi/2 == -math.pi/2*3", note the negative. And or course they don't equal, I mean when applied as a rotation they both end in the same ambiguous case.
Clone512
#8702712Tuesday, May 19, 2009 10:14 PM GMT

"xLEG0x already said that Clone... He's looking for the bottom vector nao... Which, if I'm not mistaken, should be... ", I forgot to change the variable name, I posted what would be the bottom vector. >_>
McJim
#123634842Monday, January 20, 2014 9:39 PM GMT

BUMP!!!!!
cntkillme
#123636625Monday, January 20, 2014 9:56 PM GMT

Did they not have CF * CF == V3 in the past?
cntkillme
#123636669Monday, January 20, 2014 9:56 PM GMT

correction: CF * V3
Notunknown99
#123637494Monday, January 20, 2014 10:04 PM GMT

lookVector:Cross(Vector3.new(0, 1, 0)) Something like that for one of the sides, I think.
Notunknown99
#123637552Monday, January 20, 2014 10:05 PM GMT

WHY DO I NEVER CHECK POST DATE!? RAIG!
cntkillme
#123637932Monday, January 20, 2014 10:08 PM GMT

I also just noticed...

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