hwen4
#87189808Friday, January 18, 2013 5:15 AM GMT

Well, they are green tundra plants, and when you take a torch, the ceiling falls 2 feet, and you hit your head pretty bad as you fall to the ground Health: Okay Dizzy, and minor concussion (-2 perception checks)
Walyn
Top 100 Poster
#87189867Friday, January 18, 2013 5:16 AM GMT

(Tundra aint poison, tundra is freeze the weak to death! eat one and see what happens)
awesome234
#87190239Friday, January 18, 2013 5:23 AM GMT

Lol okay. Take a torch out a torch holder = Roof collapse. Screw it. ~The penguins are watching.~ ~Always watching.~
hwen4
#87190905Friday, January 18, 2013 5:38 AM GMT

You take another torch well prepared, and fall to the floor as the ceiling falls another two feet down to its last two, the torches that lay on the wall are now down on the floor with you, and the plants are burning a bubbling green as the torches touch them.
awesome234
#87204815Friday, January 18, 2013 4:10 PM GMT

What I didn't want another torch. You're just ridiculous
hwen4
#87207035Friday, January 18, 2013 5:06 PM GMT

("Well, screw it," I thought you said screw it as take another, my apologizes; though, as a reminder, do a action with statements. If you just want a statement, just put it in brackets.) So, anyways the corridor is still long, but the walls are two feet high, and you are down on your knees, same as normal.
awesome234
#87209962Friday, January 18, 2013 6:11 PM GMT

I said screw it because I'm done. The roof can't possible collapse from a torch, unless the torch was cemented into the wall, in which case I couldn't of gotten it out. But screw physics. ~The penguins are watching.~ ~Always watching.~
hwen4
#87210061Friday, January 18, 2013 6:14 PM GMT

(Trap much? Also, so you quit, commit death upon yourself?)
awesome234
#87210086Friday, January 18, 2013 6:14 PM GMT

Who would set a trap in a torch. You would be able to see it. ~The penguins are watching.~ ~Always watching.~
MouserDaGreat
#87210280Friday, January 18, 2013 6:19 PM GMT

Can I have an adventure now
hwen4
#87210356Friday, January 18, 2013 6:20 PM GMT

(A dungeoneering check could of worked, and you are still are alive... To bad, also traps are made so you don't know where they are)
awesome234
#87210411Friday, January 18, 2013 6:22 PM GMT

A trap. In a torch. Unless it was magic, which you never said was possible, I would've been able to see it. And what the hell is a dungeoneering check. ~The penguins are watching.~ ~Always watching.~
Walyn
Top 100 Poster
#87210423Friday, January 18, 2013 6:22 PM GMT

Welcome to Dungeoneering 101 - everything is trapped by default. If it is not trapped, it is going to kill you. If it is not trapped or going to kill you, it is probably useless. If it is not trapped, going to kill you, or useless, you're going to need it to keep yourself from dying to a trap or something trying to kill you later.
MouserDaGreat
#87211178Friday, January 18, 2013 6:36 PM GMT

Wow awesome either keep going or kill your self he said your still alive forget about the torch trap)
hwen4
#87211532Friday, January 18, 2013 6:43 PM GMT

(I assume, you awesome are done) "Welcome adventure! You are about to embark on a quest to save the princess," a voice rung as you made it to the top of the mountains peak. "It may be dangerous; adventure number, 4; but try and try till you die!" Good luck A trap-door opens immediately as the last words are spoken. --Unequipped--
Walyn
Top 100 Poster
#87211622Friday, January 18, 2013 6:44 PM GMT

I steal several minutes of your time and frustrations by making attempts to complete the dungeon even though I already failed miserably.
MouserDaGreat
#87211672Friday, January 18, 2013 6:45 PM GMT

I enter the corridor carfuly and inspect it for dead bodys or anything useful, after I check my Inventory)
hwen4
#87211939Friday, January 18, 2013 6:50 PM GMT

You see no dead bodies in the corridor, and only the normal things in this corridor as presented. (Torches, on the walls, tundra plants around the cracks, a wood silt to the far end.) In your inventory you find an assortment of adventuring gear, including the previous mentioned, plus a crowbar, and two daggers. You also have a lot of money you thief, though no money will save you in this dungeon!
MouserDaGreat
#87212221Friday, January 18, 2013 6:55 PM GMT

walk to the wood silt watching for trip wires or any traps but first I do a Dungeon Check
hwen4
#87212389Friday, January 18, 2013 6:59 PM GMT

(I will do a dungeon check, if you spot anything) You see two trip wires. intentions unknown, same with plants, though you quite easily know the torches are rigged.
MouserDaGreat
#87212514Friday, January 18, 2013 7:01 PM GMT

I jump over the trip wire one at a time and continue to the wood that blocks my way)
hwen4
#87212612Friday, January 18, 2013 7:03 PM GMT

Before you reach the second trip-wire you are tripped and fall on your stomach avoiding serious damage Health: Really good, but not perfect
MouserDaGreat
#87212736Friday, January 18, 2013 7:05 PM GMT

I get back up after looking around to see what triped me
hwen4
#87212767Friday, January 18, 2013 7:06 PM GMT

A low man made stump hit you, my man.
MouserDaGreat
#87212900Friday, January 18, 2013 7:09 PM GMT

I get back up, jump over the second trip wire and go to the wood blocking the next room