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hwen4
#88299753Saturday, February 02, 2013 8:04 AM GMT

Select your occupation here. Or, basic information is here. Weapons (Melee) Blunt Baseball Bat (D4) Broom Handle (D4) Iron Pipe (D4) Hocky Stick (D4) Monkey wrench (D4) Tire Iron (D4) Hammer (D4) Pool Cue (D4) Golf Club (D4) Guitar (D4) Frying Pan (D4) Ick Pick (D6) Scratch Awl (D6) Sledgehammer (D6) Shovel (D6) Spade (D6) Flanged Mace (D8) Crowbar (D8) Pick Axe (D8) Sharp Switch-Blade (D4) Surgery Saw (D4) Screwdriver (D4) Bayonet (D4) Kitchen Knife (D4) Hand-saw (D4) Bottle (D4) Pitch Fork (D4) Rake' (D4) Fire Poker (D6) Meat Cleaver (D6) Trench Knife (D6) Halberd (D8) Axe (D8) Brush-axe (D8) Hatchet (D8) Katana (D12) Claymore (D12) Machete (D12) Spear (D12) Kukri (D12) Scythe (D12) Chainsaw (D12) Weapons (Range) (Pistols) Ruger .22 LR (D4) + 4 Damage .22 LR P220 (D6) + 4 Damage .45 ACP USP (D6) + 4 Damage .45 ACP M1911 (D8) + 4 Damage .45 ACP Makarov PM (D8) + 4 Damage 9×18mm Makarov Beretta 92 (D8) + 4 Damage 9x19mm Parabellum, .40 S&W 9x21mm IMI, 7.65mm Luger Beretta PX4 (D8) + 4 Damage 9x19mm Parabellum, 40 S&W, .45 ACP Browning Hi Power (D8) + 4 Damage 9x19mm Parabellum, 7.65x21mm Parabellium,40S&W Colt Python (D12) + 4 Damage .357 Magnum Glock (D12) + 4 Damage 10mm auto Desert Eagle (D12) + 4 Damage .50 Action Express (Simple Range) *Recurve Bow +2 Damage Arrows *Long Bow +4 Damage Arrows *Compound Bow +4 Damage (Improve hit chance +2 when sight added) Arrows Hand crossbow Crossbow *Types of arrows found, and damage: Bullet point: (D6) Judo point: (D8) Blunt Point: (D4) Fishing point:(D8) Field Point: (D6) Broadhead point: (D10) (Rifles) Ruger 10/22 (D8) + 8 .22 LR Mac 11 (D8) + 8 .380 ACP FN P90 (D8) + 8 FN 5.7x28mm AK-47 (D12) + 8 7.62x39mm AR-15 (D12) + 8 .223 Remington, 5.56 Nato FN FAL(D12) + 8 7.62×51mm Nato M14 (D12) + 8 7.62×51mm Nato Remington 700 (D12) + 8 (Must investigate further to determine round) Mini-14 (D12) + 8 .223 Remington, 7.62×51mm Nato M1 Garand (D12) + 8 .308 Winchester Mosin-Nagant (D12) + 8 7.62×54mmR Winchester 1894 (D12) + 8 .30-30 Winchester SKS (D12) + 8 7.62x39mm MP5 (D12) + 8 9x19mm Parabellum Beretta Cx4 Storm (D12) + 8 9x19mm Parabellum, 9x21mm IMI, 40 S&W, .45 ACP (Shotgun) Remington 870 (D6) 12 gauge, 16 gauge, 20 gauge, 28 gauge, .410 bore Coach Gun (D4) 12 Gauge Remington 1100 (D6) 12 gauge, 16 gauge, 20 gauge, 28 gauge, .410 bore Mossberg 500 (D4) 12 gauge, 20 gauge, .410 bore Ithaca Model 37 (D6) 12 gauge, 16 gauge, 20 gauge, and 28 gauge 12 Gauge: X4 28 Gauge: X7 16 Gauge: X5 .410 bore: X8 20 Gauge: X6 (Heavy Machine Gun) M2 .50 Caliber Machine Gun (D12) .50 BMG M240 Machine Gun (D12) 7.62mm CETME Ameli (D12) 5.56 Nato PKM (D12) 7.62×54mmR (Explosive) Fragment Grenade (D30) (6 ft radius) Molotove Cocktail (Hit causes fire on targets of D4 per turn, surronding areas are caught) Flamethrower (Hit causes fire on targets of D4 per turn, surronding areas are caught) Petrol M79 40mm Grenade Launcher (D30) (6ft radius) 40mm grenade M203 40mm Grenade Launcher (D30) (6ft radius) 40mm grenade M320 40mm Grenade Launcher (D30) (6ft radius) 40mm grenade M224 gomm Mortar (D30) (15ft radius) 60 mm Rocket M72 LAW (D30) (10ft radius) 66mm Rocket AT-4 (D30) (10ft radius) 84mm Rocket RPG-2 (D30) (10ft radius) 40mm barrel RPG-7 (D30) (10ft radius) 85mm Rocket SMAW (D30) (10ft radius) 83.5mm Rocket FIM-92 (D30) (10ft radius) 70mm Rocket FGM-148 (D30) (10ft radius) Tandem shaped charge HEAT (Vehicle) Military M1 Abrams (M68A1 rifled gun) + (M256 smoothbore gun) (.57 miles per gallon.) Top 40mph Lav-25 (armored truck) Top 15mph (25 miles per gallon) AAV (assualt amphibious vehicle) Top 30mph (1.75 mpg) Humvee (M60 Heavy Machinegun attachment) Top 55 mph (12 miles per gallon.) Diesel Cougar (mine protected vehicle) Top 65 mph (9 miles per gallon) (Civilian) Sedan 60 mph (24.7 miles per gallon) The SUV 48 mph (24 miles per gallon) diesel Truck 50 mph (23 miles per gallon) Bus 40mph (6 miles per gallon) Armored Car 55mph (9 miles per gallon) Motorcycle 70 mph(50 miles per gallon) Dirt-bike 60 mph(35 miles per gallon) Bycycle (Mountain) 10 miles per hour Bycycle (Racing) 12 miles per hour Bycycle (Recreational) 8 miles per hour Horse-back (8 Miles per Hour) (Armor) (Heavy) *Plate Armor Chain mail Shark Suit Bomb Squad Uniform Kevlar Body Armor (Medium) Military Combat Fatigues Kevlar Vest Kevlar jacket Heavy Jacket *Bullet proof Vest Sport's Armor fire jacket (Light) Light Jacket Jump-Suit *(Helmet) Combat Helmet Motorcycle Helmet Fire fighter helmet Welding helmet * Plate armor can be teared from the body every time a critical hit is made by the Zombie * Bullet Proof Vest can be worn with light armor. Its effects only are avaiable when shot. *Helmets reduce attacks to the head, or neck; granting +5 Resistance to those areas. Any Helmet is considered light clothing. (If clothing is tight, and hair is short, zombies can not grab you) Items (Maps) http://www.onlineatlas.us/highway-map.gif (Map of the U.S) http://www.nationsonline.org/maps/USA/Illinois_map.jpg (Map of Illinois) http://www.gosur.com/en/united-states-of-america/texas/jacksonville-map/?gclid=CK7Gu63rlrUCFfSmPAodukQAPQ (Map of Jacksonville Illinois) (Equipment) Compass Small Pack Back-pack Large Pack Water Bottle (Small, Medium, Large) Wool socks Cotton Socks Tennis Shoes Boots Hand-Radio Flash-light (Small, Medium, Large) Latern Matches Repair kit First aid kit Sleeping bag Pocket knife Watch Binoculars Night Vision Goggles GPS Fishing Pole Phone Iphone Flares Car Battery Double A Battery Bear trap Propane tank Can opener Screws Bolts Nails Plank of wood Archwelder (Non-Perishable food) canned goods pasta sugar flour herbs spices cereal dried nuts dried fruit crackers rice beans lentils chips (Occupation) Law Enforcement: Otherwise known as a "cop" You eithered patrolled the streets, or were set up with desk duty. Either way, your training from the acadamy will surely help in the upcoming days. Skill Marksmen: You are skilled either in the handgun, the shotgun, or the rifle. You also begin with a M1911 and two clips of .45 ACP rounds. Private Invesigator: Either the freedom, or the wanting to make this place a better one brought you to this job. You are a Private Investigator, and though you may lack the aim that the cops have, you far surpass there diplomacy. You are skilled in Forced entry, and Diplomacy. I.T Technician: Computers, and other electronics make your day busy as you tinker with them, and create full-proof fire-walls. Though this may not help with the rising hordes, your knowledge of radio systems, and up-to-date maps makes you an expert navagator. You begin with a hand radio with two batteries in it, and a map of the city. ParaMedic: A trained professional of split second medical concerns, you know how to get the best out of a finite amount of resources, and are trained to deliver the neccesary at a moments notice. You begin with a first aid kit, and the basic medicine skill. Construction Worker Either a company man, or union worker of Chicago, you work hard building or destroying the buildings. This experience, with other jobs that you have completed makes you a veteran of the tools of your trade. You begin at a work site, and have the explosive training skill. Mechanic: A tinker of big machines, you worked with the tools that make the vehicals of Chicago run as well as they did five years ago. This hands on experience, makes you an expert of the Motor. You begin with the vehicals skill, and a monkey wrench. Enginneer: You have the skill, and the knowdlege to put the right thing in the right place at the right time. This complicated, yet practical skill helps you quite fondly in the newly ravaged world. You begin with a iron pipe, and the contruction skill Fire-Fighter: Stopping fires, and saving lives, you are the only one that can keep a cool head in such dangerous heat. Fire fighters are skilled with the axe, and are used to being loaded down with heavy gear. You begin with a fire-axe, melee training, and a fire fighter helmet, and a fire jacket. Security Guard: A guard dog skilled in a buildings defense, you know how to get the right tools to fix a home or building, into a fortress. With this, your knowdlege of the hand-gun, a favorite, is always nearby. You begin with the construction skill, and pistol training Farmer: You live off the land. By day you work the fields, and by night you rest. You lived a simple life before this happened and you were off to the farmers market to sell the local crop. Good thing you may be the only one that may be able to start it up again with the right tools. You begin with survival, and farming skill Con Artist: A master of the con arts, you had your share of frauds, scandles, and arrest. This may ruin your chance for a clear path, but gave you the skill to survive in the streets. You begin with Forced entry, and basic melee training. You also begin with a switch-blade. Scientist: With a degree and a passion, you set off to try and make this world safer from disease, but this backfires, and you are enclosed in a world you may have created. Lucky for you, biology, and chemistry can make survivial possible. You begin with the basic medicine, and cooking skills. Student: A college stundent on leave for some needed break, you never knew this was how it was going to end. Still, your brain is eager to learn, and if anyone teaches you, you will remember. You learn at a excellerated rate, becoming a master of a skill quiker then normal. Teacher: Though under-paid, and disrespected by those on captital hill, and within parent groups, you have learned a valuble skill that will save lives in your group. You know how to teach others the skill you have mastered for effiecently. You teach at a excellerated rate, makeing others master a taught skill quicker then normal. Banker: Money has been your life as the people of this city made deposites and withdraws from this bank. Though it may be closed for good by the shambling horde, you still retain the skill of a mental list of everything that your group is carrying publicly. You keep a list of all your groups goods with you at all time. Anything taken from the group, will be noticed by you. Doctor: Practicing medicine for several years, you didn't push pills; you've saved lives through nessarcy surgery, and mandatory amputation... You begin with a surgery saw, and Advanced medicine skill. Veterinarian: A Doctor for animals, you have treated and cared for several larger animals as well as many smaller pets. You may not know how to treat for Kidney Stones, but you and the animal kingdom are one. You begin with the Survival and Handle Animal skills. Other: *(Skills) Advanced Medicine: Athlectics: Basic Medicine: Construction: Cooking: Crafting: Diplomacy: Explosive Training: Farming: Forced Entry: Handle Animal: Melee Training: Pistol Training: Simple Range Training: Rifle Training: Science: Shotgun Training: Stealth: Survival: Vehicles: *Add plus five to checks related to these skills

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