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excellentAnarchy
#88753166Friday, February 08, 2013 11:12 AM GMT

Q.1) Will we be able to set the target of light? - Like will we be able to direct the light at something instead of it having a glow around the Part? Q.2) Will we be able to size the light range? - Will we be able to size the.light out so it lights up Parts in a 200 studs? Q.3) Will they only be blending lights or will 'beams' of light become the future of this feature? - Going back to a glow around the Part, will light beams be included in this feature? Q.4) Will light be an object in the 'Object explorer'? - Will Light be in the Object explorer or will this be a property of a Part? I personally think they should be an object so we can insert it using a script Q.5.a) Will lights get blocked out by other parts? - So if the light is behing a part then the part will block out the light realistically, giving out a shadow? Q.5.b) If Parts will block out the light and give out a shadow of its shape, then will Meshes block out the light at the shape of its Brick or at the Meshes shape? - Lets say theres a Top Hat on a table-will that give out a shadow of the table with a Block sitting on top or will it show the shape of a Top Hat? Q.6) Will Shadows be affected by the Lights direction? - Will shadows be dropped on the opposite side from where the light is hitting it or will shadows of Parts only be affected by how the sun is set? I need a team member to reply to this, thanks! ~Mc Visibility
zeuxcg
Forum Moderator
#88800280Saturday, February 09, 2013 1:23 AM GMT

Q1: Like this? :) http://i.imgur.com/kYwJawB.jpg Q2: Yes. There is a limit though; our current limit for the light radius is 60 studs (so 120 studs in size) Q4: See the screenshot above. It's an object under the part; you can hide the part if you don't need it. Q5a: We have plans for it, but nothing definite yet. Q5b: Not planned yet. Note that the resolution of the lighting is 4 studs, so you'd have to have a big enough mesh for this to matter. Q6: This is related to Q5a; if we do implement it, then the shadows will be mostly independent for each light.
excellentAnarchy
#88832670Saturday, February 09, 2013 10:04 AM GMT

Thank you so much for this reply zeuxcg Just a question if you ever reply - Are you Simon Kozlov or Arseny Kapoulkine (if any)? I might get in touch with you to give some feedback if the light & shadow feature is released. Q1) Yup, like that Q2) Ohh, and 120 studs will be enough :) Q4) That's great! Q5a) Okay, I understand that it's just a in-works feature and is still improving Q5b) The current ROBLOX shadows from the direction of sun do show hat/gear meshes so that might be something to look at :P Q6) Great feature ROBLOX is only improving, this has has been the best I've seen in a long time can't wait to see it in practice! :D
zars15
#88833230Saturday, February 09, 2013 10:36 AM GMT

This will upgrade roblox esthetics big time!
Merely
#89063507Monday, February 11, 2013 11:37 PM GMT

The only thing about voxel-based lighting is you want to have thick walls.
xSIXx
#89063775Monday, February 11, 2013 11:40 PM GMT

will light colors mix? like shine a red, blue, and green light at a same wall = white?
Keyrut
#89063886Monday, February 11, 2013 11:41 PM GMT

Ok i was worried about these
Weggieninja
#89063941Monday, February 11, 2013 11:41 PM GMT

Will there be other light sources?
Zamthos
#89063942Monday, February 11, 2013 11:41 PM GMT

hi
Kie_413
#89063943Monday, February 11, 2013 11:41 PM GMT

Will light go through transparent objects?
IjustPOOPEDmyself1
#89064147Monday, February 11, 2013 11:43 PM GMT

Will light be able to shine through transparent or translucent blocks? If yes to translucent, will it be a lighter shadow?
dorian827
#89064300Monday, February 11, 2013 11:45 PM GMT

This'll make ROBLOX even more awesome.
carl164
#89064346Monday, February 11, 2013 11:45 PM GMT

will the light go through some object and not go throught others? ☢✄∁ is for ∁ow™ ✄☢
BenHall4433
#89064449Monday, February 11, 2013 11:46 PM GMT

Yes, it will. By data coding. Some bugs will be fixed before it goes out on a update. Regards, ~BenHall4433 CEO of Liberty Lanes
Ryoshka
#89064530Monday, February 11, 2013 11:47 PM GMT

Guess what guys? Bat signals.
Bigjohndeerehunter99
#89064574Monday, February 11, 2013 11:47 PM GMT

ok good questions
FenderMustang
#89064658Monday, February 11, 2013 11:48 PM GMT

Can't wait!
YaWeyWey
#89064711Monday, February 11, 2013 11:48 PM GMT

Can light be reflected off of reflective stuff?
StormAtlas
#89064839Monday, February 11, 2013 11:50 PM GMT

@tissue Obviously, light in ROBLOX already reflects off objects such as ice.
Ryoshka
#89064966Monday, February 11, 2013 11:51 PM GMT

That's just the bevel Telafight.
megaluigi24
#89065371Monday, February 11, 2013 11:55 PM GMT

OMG A MODERATOR MADE AN OFFSITE LINK REPORTED
Michael200
#89065547Monday, February 11, 2013 11:57 PM GMT

I can't wait to make shadow art (google it) in the roblox studio. Would be mega-neat.
CloneTrooper1019
#89065993Tuesday, February 12, 2013 12:02 AM GMT

Any planned testing dates for gametest5.roblox.com?
1nubcaik
#89066212Tuesday, February 12, 2013 12:04 AM GMT

lol this sounds epic
ThePr0grammer
#89066770Tuesday, February 12, 2013 12:10 AM GMT

Much like C4D, lens flares.

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