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Gusmanak
#90244485Monday, February 25, 2013 6:45 AM GMT

v4.2.2 -Added three new "Padded clothing" outfits -Fixed inability to light fireplaces -Fixed dupe glitch with entrencher -Added "Offensive Kills" and "Defensive Kills" stats (Defensive kills don't count toward bandit status, and only work if a player shoots you first) v4.2.1 -Fixed multi-kill messages glitch -Fixed over-tally of kills in inventory stats v4.2.0 -Reset character data -Added automatic and semi-automatic firing modes to guns, (Press "F" to change firing mode) -Added red "Hero" headband, killing three bandits rewards you with a headband, killing an innocent player removes headband and prevents you from getting it again -Added outfit system -Added multiple outfits to loot table -Changed starting outfits to four basic selections -Added visible utilities to your current backpack and vest -Modified compass, binoculars, matches, and GPS item scale size (smaller) -Modified garand ammo item scale size (smaller) -Rotated survival pack to be right-side up (It has been upside down since it was added to the game in v2.4.0) -Fixed "=" changing your vest color and other small glitches -Fixed minor mesh bleed on back of vests -Optimized death script -Fixed invisible items inventory glitch v4.1.7 -Added a "None" option to the keybinding options to the Map or inventory, in the inventory v4.1.6 -Modified "Click on items..." text box in the Inventory to change, displaying other tips -Fixed camera glitch when driving vehicles (Disabled ADS when sitting) -Fixed double group playername glitch v4.1.5 -Changed Health gain system from instant to regeneration (Eating food will regen health instead of grant it instantly) [For more information on the new health system: http://www.roblox.com/Forum/ShowPost.aspx?PostID=89008513] -Added a feature notification to the Version GUI, click it to view the basic game updates -Changed skybox -Changed baseplate color to "Grime" -Removed meshes from baseplates v4.1.4 -Fixed invisible items inventory glitch -Attempted fix toward crashing after killing a player (Slowed down rate of items dropping after death) -Fixed glitchy corpse placement v4.1.3 -Fixed random gun breaking glitch v4.1.2 -Added option to change sprint hotkey ('W' x2 is back) -Fixed an issue where switching weapons would force 3rd person -Fixed inaccurate SKS sights -Fixed an issue where your character would spawn underneath the baseplate v4.1.1 -Added clickable hotkey options in the inventory (click to change hotkey) -Fixed M14 SD not giving tool/breaking primary slot -Fixed PPSH's firing rate (increased it) v4.1.0 -Updated Tutorial -Added an Aim Down Sight (ADS) mode for all guns, activated by right-clicking while in First or Third person (NOT HOLDING) -Increased all gun damages by 40% -Modified hip-fire (non-ADS) accuracies of all guns (decreased) -Modified ADS accuracies of all guns (increased) -Replaced all guns with new models by SkateBored -Added ability to move mouse while inventory GUI is open in first person -Changed cardio perk to slow the rate of hunger and thirst degeneration by 30% while sprinting (removed non-sprinting walkspeed boost) -Added "State" GUI that displays what movement action your character is performing (sprinting or walking) -Changed the "Zoom limiter" to fade as you zoom out, rather than directly cutting to an opaque GUI -Changed the cursor when hip-firing -Fixed glitch that kept your arms out after dropping a gun -Fixed entrencher's 'R' and 'T' functions (they were reversed) -Removed ability to shoot players' guns and cause damage to them v4.0.9 -Decreased overall map brick count by 5,150 -Slightly modified positioning of all buildings -Randomly painted all houses appropriate colors -Added new enterable building to Military Airfield -Changed FogStart to 150 -Slightly reduced Entrencher spawn rate -Fixed a minor Day Check error -Fixed a minor Group Control error -Fixed a minor zombie spawning error -Fixed a minor animal spawning error v4.0.8 -Fixed a minor script error with loot despawning v4.0.7 -Fixed zombie spawning (overlooked a few areas) -Replaced Entrencher (move tool) with custom tool -Added ability to move ANY droppable item (Guns, ammo, food, etc.) -Fixed client crashing from use of Entrencher -Fixed "Black Bricks" from showing up when Entrencher is selected -Changed Entrencher range to 20 studs -Simplified zombie spawning to chance of death upon spawn v4.0.6 -Fixed zombie spawning -Fixed the group system occasionally breaking (Causing a multitude of errors) -Fixed Pringles and Cheez-its eating sounds -Changed zombie loot to drop imminently on death, rather than after a delay v4.0.5 -Fixed zombie spawning (FAILED) v4.0.4 -Fixed zombie spawning (FAILED) v4.0.3 -Changed some camelCase variables to PascalCase, per Roblox's request -Increased performance -Fixed zombie spawning (FAILED) v4.0.2 -Fixed flying car glitch v4.0.1 -Fixed some floating trees in Forest -Fixed orange brick from Fanny pack -Fixed vehicles only registering damage changes when player is present in seat -Fixed guns breaking after firing at vehicles -Fixed seat welds occasionally breaking in vehicles v4.0.0 -Reset player data due to inventory changes -Returned 30% of the map that was removed in 3.1.0 -Increased max player count to 16 -Added Five vehicles: Civilian Car, Military Jeep, Pickup Truck, Tractor, Military Truck (Ural) -Added Wheel, Fueltank, Engine, Hull repair, and refueling options to vehicles -Added Hull's ability to absorb damage directed at other vehicle components (Hull protects Engine and Fueltank) -Added Wheels, Fueltank parts, Engine parts, Jerry cans, and Scrap metal to the loot table -Added ability to refuel Jerry cans from blue fuel tanks -Added damage effects to vehicle systems (Damaged engine will go slower, damaged Fueltank will leak) -Added ability to run-over players and zombies -Added more animal spawns -Changed backpacks to become transparent after entering vehicles -Changed sprint key to "Left Shift" (hold) -Changed corpses to be non-collidable -Changed "Collect" tool to "Interact" tool (Interact tool is used to repair vehicles) -Changed tool to light fires and cook meat from inventory GUI to the Interact tool (Interact tool is used to light campfires) -Added wall messages -Added trees and rocks -Added Federov Assault Rifle -Added PPSH-41 Submachinegun -Added SKS Rifle -Added G18 SD -Added M14 SD -Changed SD weapons to deal slightly less damage -Modified most military and civilian weapon spawn rates -Added Makarov to loot table -Changed Makarov model -Fixed animal spawns -Fixed raw meat glitch -Fixed triple items on spawning v3.5.3 -Improved performance in many overlooked areas v3.5.2 -Fixed backpack dupe glitch v3.5.1 Fixed some minor bugs v3.5.0 -Added Group system -Added no friendly fire upon members in a group -Added name GUI that floats above teammates heads -Added "Leader" position that can invite and kick group members -Added ability for "Leader" to transfer role to other members v3.4.0 -Modified inventory to allow for "multi-slot" items -Modified building materials and MK-48 mags to require 2-3 slots v3.3.9 -Improved zombies' player detection -Improved loot spawning -Fixed "Black Screen" startup error v3.3.8 -Improved zombie spawning script -Improved zombie player detection -Modified zombies to chase the closest player to them -Improved Thirst/Hunger meter performance v3.3.7 -Increased server performance -Increased inventory performance v3.3.6 -Increased server performance v3.3.5 -Increased Performance v3.3.4 -Fixed images for journals/papers v3.3.3 -Added numerous journals and documents designed to shed light on Trinity Corp and what happened in the "Amend" region v3.3.2 -Fixed zombie spawning (Problem caused due to Roblox update?) v3.3.1 -Fixed Sprinting issues related to keyboard disfunction v3.3.0 -Added Hotkeys -"M" - Opens map -"G" - Opens inventory -Added Sprinting, depletes hunger and thirst bars while activated -"W" (x2)" - Sprints -Changed all pump-action shotguns to fire slower (M870, Maverick 88) v3.2.1 -Fixed M4A1 SD (Actually made it silenced now) v3.2.0 -Added reloading function to all guns... Press "R" to reload, and your used mag will be replaced with the fullest mag in your inventory... The used mag will go back into your inventory... -Added zombie hair, for added confusion -Updated some gun models -Modified dropped gun models to NOT include magazines... Because technically it doesn't come with a magazine v3.1.1 -Removed all non-forest trees (This should allow the remaining slow-connection players to connect to the game) v3.1.0 -Removed 30% of the map (Shifted major cities to avoid deletion) -Reduced brick count by 5,000 effectively -Reverted server reset time to 24 hours -Replaced all non-forest trees v3.0.5 -Removed all non-forest trees (Attempt to allow players to connect properly) -Reduced server reset time to 12 hours v3.0.4 -Fixed bunker being closed off -Fixed new ammo from being grabbable with Entrencher v3.0.3 -Changed spawn camera to be closer to ground -Modified brick sizes to be under 512x512 v3.0.2 -Modified Preloading to stagger (Instead of loading everything at once) -Increased performance -Updated tutorial images v3.0.1 -Reduced max player count to 12 v3.0.0 -New map! -Added title screen/loading screen -Added character appearance persistence -Added location persistence -Added Spawn button with camera on last location -Added corpses on death -Added four new weapons -Added window breaking when shot -Added custom zombie skins (By Podeda) v2.7.1 -Added chance of zombie dropping loot -Added auto-sort to inventory when dropping items -Increased performance -Fixed some minor unreported bugs v2.7.0 -Increased Performance -Makes loot spawn while player is in proximity -Added Binoculars -Changed civilians at Bunkers to Military -Fixed Vernal Airfield zombie spawns -Fixed matches not dropping on player death v2.6.2 -Slightly modified general item spawns -Added indication as to when you can fire -Increased performance -Fixed bunker zombie spawns -Changed bunker zombies to civilian -Fixed can-collide on SD guns -Fixed laggy deaths (Items drop better) v2.6.1 -Fixed Maverick 88 spawns -Slightly increased all item spawns v2.6.0 -Removed "Drop to store" for Journals -Added 5 new guns, and 4 suppressed guns -Added Painkillers (Decreases incoming damage) -Added Bunkers in the wilderness -Upgraded Military Zombies to be harder -Added ability to move "One Brick" items with Entrencher -Reduced MRE's and Blood Bags to one brick -Fixed Crowbar -Fixed ammo refill glitch with backpacks v2.5.4 -Fixed memory leak -Fixed hunger/thirst being empty after spawn v2.5.3 -Increased general performance -Added pieces of a poem that will shed light on how the outbreak began... It's up to you to piece it together. v2.5.2 -Added zombie count -Added server speed % -Increased long-term performance v2.5.1 -Added clothing options upon spawning -Modified watch to display Hours and minutes -Forced "Close Inventory" button to front v2.5.0 -Added Bandit identity system (Bandana) -Modified all weapon damages/accuracies -Added Two new vest choices -Hunger/Thirst doesn't drop while spawning v2.4.2 -Buffed Adrenaline (Speed boost) -Buffed Ninja (Zombie Detection) -Fixed last slot on Military Pack -Fixed firewood duplication glitch -Fixed items dropping as firewood -Moved tutorial to front of GUI Stack v2.4.1 -Reset character data v2.4.0 -Added 3 new packs, changed military pack (Your previous pack will be removed upon spawn, but you will not lose the items that were stored) -Modified all utility spawn rates -Added eat/drink/b-bag sounds -Added skin color selection -Added new spawn system (No spawnkilling) -Added Ambient noise -Added non-lit firepit despawn (10 min) -Added ammo counter for mags (Inventory) -Changed watch clock to white v2.3.0 -Added Cows and Sheep -Added Matches (utility) -Added Firewood -Added Raw/Cooked meat -Added ability to makes fires -Added ability to harvest meat -Added ability to cook meat -Fixed collect tool (old solution reselect) -Modified health given by main foods (15%) v2.2.0 -Increased game performance -Increased script performance -Added statistic persistence -Added GPS item -Added Map gridlines -Added Map icons -Reorganized Inventory -Added more utility slots -Added Zombie despawn -Removed Park Place (Town) -Increased Daytime brightness -Increased Nighttime darkness -Added server uptime timer (Hours) v2.1.0 -Optimized Zombies -Added Health/needs, persistence -Modified soundscape v2.0.3 -Strengthened Data Persistence -Fixed collect tool -Added Churches -Removed Kitchen Knife -Increased spawn rate of melee weps -Added "Drop to Store" option v2.0.2 -Strengthened Data Persistence -Added left/right clicking for items v2.0.1 -Fixed collect tool breaking on collect -Fixed items not spawning in commercial airfield hangars/control tower v2.0.0 -Added Data Persistence (inventory saves) -Added image preloading -Optimized inventory scripts (Less lag) -Optimized map (Less lag) -Changed food/soda to spawn less -Doubled heath received from food v1.2.0 -Added Ninja Perk -Added buff to Adrenaline Perk -Added buff to Cardio Perk -Added Cheez-Its -Added Pringles -Added Mountain Dew -Added Orange Crush -Overhauled all food/soda decals -Added Kitchen Knife -Added Crowbar -Added Hatchet -Added 25 hair choices on spawn -Changed all guns to spawn less often -Changed all food to spawn less often -Changed zombies min hit time to 1.5 sec v1.1.2 -Changed and enhanced inventory -Upgraded Admin commands v1.1.1 -Added Defenses v1.1.0 -Added choice of body armor color on spawn -Added choice of perk on spawn (3) -Added player statistics to inventory screen -Changed entrenchers to spawn in cities -Added cover picture for tutorial -Added server version number in bottom left -Changed day/night (Made shorter) -Added map scaling (Good for small screens)

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