Sunshine60
#100320845Thursday, June 06, 2013 11:48 PM GMT

{Research: Energy Torpedoes (40/45)} {Construction: Republic-class Light Freighter (4/10)}x1000 {Construction: Shipyards (4/30)}x1000 "Ah, thank you for that information. Now, if I may ask, why are two Terran Imperial ships so close to Federation and LAN space?" The Cryo Grenade explodes, and the gunfire stops. A soldier draws a diamond-edged Sabre and begins to cut a larger hole in the door to allow entry. While he works a vacuum hose is thrown through the doorway to clean up any remaining LN2.
ConMan35
#100322436Friday, June 07, 2013 12:03 AM GMT

Tesla" Point Defense System: 8/35 Meanwhile... After the meeting, the Emperor decides to work towards putting a stop to the long going ego-based aggression within the minds of the ministers. Meanwhile.... The construction fleet breaks off from the trade group and halts near the Union border.
RedDwarfIV
#100322752Friday, June 07, 2013 12:06 AM GMT

The ISARRV answered that one for the Xendians. "This is the LAN border, not Federation. Since we have open borders, there's no reason they shouldn't gather here. Also, they appear to be carrying an LAN representative on one of those spacecraft, I've been speaking with her for the past few minutes." Na'Ryll turned to look at the Marshall. "The LAN doesn't have the time, or the resources, to evacuate everyone in its territory. It's not feasable. How many civvie spacecraft does your government operate?" The recovery group began moving their gear, and sections of TEWHY machinery over to the Pride Of Ta'Yal from their shuttle. If the TSE could be persuaded to turn off their FTL jammers while the spacecraft went through, it could return to LAN territory on its own power. The polywell reactors would be perfectly capable of moving it at a decent speed. Deep Space Colonial Mission 'Seabird' Progress: Spacerunner, Aurora, Century: [173/238LY] (Hindsight: [109/238LY] Project 'Big Boomer': [37/120] Ca'Tala AISARRV production: [33/55]x6500 Ma'Rana T-2 MBC production Weapons: [21/30]
ConMan35
#100323080Friday, June 07, 2013 12:09 AM GMT

Tesla" Point Defense System: 9/35 The Marshal " There'd be a fair number of freighters under the jurisdiction of the civil corps along the official trade routes. Being in charge of other issues, I would not know for certain."
RedDwarfIV
#100323707Friday, June 07, 2013 12:15 AM GMT

"Is it enough to carry all your civilians, do you think?" Na'Ryll asked. The superstructure of the Habitation Section of the orbital habitable was completed. Internals would come later. Work began on the Utility Section, which included power and life support systems. After that would come the Weapons Section, for defence. Deep Space Colonial Mission 'Seabird' Progress: Spacerunner, Aurora, Century: [174/238LY] (Hindsight: [109/238LY] Project 'Big Boomer': [38/120] Ca'Tala AISARRV production: [34/55]x6500 Ma'Rana T-2 MBC production Weapons: [22/30]
max1029384756
#100324420Friday, June 07, 2013 12:22 AM GMT

"The Malsuth don't have near enough, we could get a few million, maybe a hundred or two million out if we rushed... Enough atleast to have a sustainable gene pool for rebuilding. But all of our citizens? No, not a chance." Alandressa says, stating the obvious for everyones situation. (Construction: N/A) (Construction Queue: N/A) (Research: Ulfor Practicality: 5/50) (Research Queue: Improved Cargo Storage: 20 (In queue), Improved Carbon-Chobham Mesh: 35 (In queue), Shield EMP Resistance: 50 (In queue)
ConMan35
#100324459Friday, June 07, 2013 12:23 AM GMT

Tesla" Point Defense System: 10/35 The Marshal " A possibility, but we would have to count the maximum space we could get if we filled the entire spacing of those freighters with suspended-animation units. Even then, it is still a very doubtful prospect."
RedDwarfIV
#100324926Friday, June 07, 2013 12:27 AM GMT

"Then we're still facing a genocide." She glanced at Michael. Would the TSE kill so many civilians? Or did they just want the governments crippled? She had a cold feeling that either way, a lot of civvies weren't going to make it. The LAN had come to a similar conclusion. Deep Space Colonial Mission 'Seabird' Progress: Spacerunner, Aurora, Century: [175/238LY] (Hindsight: [109/238LY] Project 'Big Boomer': [39/120] Ca'Tala AISARRV production: [35/55]x6500 Ma'Rana T-2 MBC production Weapons: [23/30]
ConMan35
#100325179Friday, June 07, 2013 12:30 AM GMT

Tesla" Point Defense System: 11/35 The Marshal " We're still facing a lot of changes which will manifest very soon. We're going to have to do the best we can to deal with it, then..."
Sunshine60
#100325429Friday, June 07, 2013 12:32 AM GMT

{Research: Energy Torpedoes (41/45)} {Construction: Republic-class Light Freighter (5/10)}x1000 {Construction: Shipyards (5/30)}x1000 (Are the Jacobytes under Malsuth alliance/protection?) "Hold on a second Goliath," Kalash says before turning to his XO, "It seems that we've done all we can do, they've given us all the information, all that can be done now is wait while the Terrans patch up Kmer's ship and send him home." "Indeed sir... perhaps we should return to Federation space? We've been gone long enough..."
Sunshine60
#100325620Friday, June 07, 2013 12:34 AM GMT

(Would someone add me to the St3am? I'm robloxSunshine60.)
DeathStatic
#100325700Friday, June 07, 2013 12:35 AM GMT

Galactic Conquest: Entanglement Space is still the deadly vacuum it has been. The history of the CIP is revealed to the factions of Ceros by the TSE, who had been studying it for the last two years, possibly even more. The CIP, otherwise known as the Core of Interuniversal Peace, a rather misleading name considering the constant state of war, was a universe the United Universe Federation had watched over prior. The Terrans, having studied it, begin learning of prominent factions such as the Terg, Skekath, Brandain... and the UUF. The UUF's references are typically vague, with them constantly noted as as having completely averted the Terg's destruction on more than one occasion. The Skekath are noted as a very powerful faction which focused a large amount of its efforts on war production, especially against the Alliance. The Alliance was a combination of a vast majority of all factions known at the time, and there are still more that are not even noted as often. Entanglement of affairs begins once again with diplomacy gone wrong. Year: 2173 [Loading systems...] [Systems loaded.] [Accessing sheets database...] [Anything followed by asterisks is optional.] -Character Sheet- Name: G.ender: A.ge: Starship (if any): Personality: Job/Rank: Family: Appearence: Likes/Dislikes: ESPER rating(Max is 12, but that is rarely accepted): Race: Faction: Bio*: Other*: -Planet Sheet- Planet Name: Atmospheric Density: Approximate Planetary Size: Tectonic Activity Level (Class range 1-10): Weather Patterns (None if no atmosphere): Average Temperature: Notable landmarks*: Ratio of water to land (Area): Pollution Level: Notable events: Moons: Atmospheric composition: Most common resources: Ag.e: Solar System Name: Other*: -Solar System Sheet- Star name(s): System name: Star Type(s) (Red, Yellow, white, blue): Life stage: Size/Diameter*: Number of Planets: Planet Names*: Asteroid Belts: Other*: -RACE SHEET- Name: Homeworld: Physical Appearance: Common Personality: Sentient? (Are they technologically capable?): Average life span: Protean Alignment (Astral, Nether, Neutral): Elemental base(Carbon, etc): Average ESPER level(1-7): History*: Total population: Other*: -Government Sheet- Name: Capital (City name/planet name)*: Leading Race (If it is a confederation, who's in charge?): Current Leader: Government System (e.g. Democracy, Dictatorship, Republic, Monarchy): Moral Alignment* (Good, evil, neutral, etc?): History*: Emblem*: Military Branches*: Other*: Factonal Theme*: [You may use either the basic or technical ship sheets, however the technical sheet is strongly encouraged.] [Technical is divided into sections.] ---Ship Sheets--- -Basic Sheet- Vessel Designation (Ship name): Classification (Class name): Vessel Type (Frigate, destroyer, battleship, etc.): Hull Size (Length, width, and height in meters): Appearance*: Armaments: Defensive Systems: Reactors: Power Grid Type: Computation Type: Hangars: Hangar Bay Storage: Propulsion: FTL Drives: Special Systems: Detection Grid: Deflectors: Cargo Bay Capacity: =Technical Sheet= -General- Vessel Designation (Ship name): Classification (Class name): Vessel type (Frigate, destroyer, battleship, etc.): Ship Role(Combat, Research, etc): Hull Size (Length, width, and height in meters): Appearance*: | | | | | | | | | -Armaments- Cannons: Beam: Torpedoes: Missiles: Emitters: Jammer: Siege Weapons: Superweapons (Titans/Leviathans only): Generators(For generating extra plasma, AM, etc for energy weapons): | | | | | | | | | -Defenses- Shields: Armor: Stealth: Turret Protection: Maintenance: Point Defense: Heavy Point Defense: Deflectors: EMP Resistance: Manipulators: Interior Defense Systems: | | | | | | | | | -Core Systems- Reactors: Reactor Stability (1-100): Auxiliary Generation: Auxiliary Generation Stability(1-100): Auxilary Capacitor count: Reactor Output*: Power Grid Type (Electrical, Photonic, etc): Computation Type (Binary, Trinary, etc): AI usage?: Targeting Limit(1,2,3,etc targets): Backup Computer Core Count: | | | | | | | | | -Propulsion- Engines: RCS: Auxiliary Thrusters: Micro FTL: ISD FTL (Interstellar Drives): IGD FTL (Intergalactic Drives): IUD (Interuniversal Drives) [Warning, High TL System]: | | | | | | | | | -Drones- Hangar Count: Hangar bay Size (m^3)*: Fighters: Bombers: Drop-Ships: Support: | | | | | | | | | -Detection- Detection Grid: Exterior Mounted?: Backup Detection: Sensor Range: LR Sensor Range: Cloak Penetration (Be reasonable): Deployable Sensor Uplink: | | | | | | | | | -Scientific- Instruments: Containment Systems: Biodome Count: Biodome Size: Lab Count: Lab Specialties: Deep Scanner: Nebulae Scanner: | | | | | | | | | -Utility- Cargo Bay Count: Cargo Bay Capacity: Docking Port Count: Interior Drydock: Manufacturing Equipment: Construction Arms: Atmospheric Capability: Landing System: Life Support: Grappling arms or Tractor Beam Systems: FTL Network systems (Battleship and up): [End sheets...] [Loading administrative section...] [Administrative section loaded.] [Loading rules...] --Thread Rules and Guidelines-- Rule Zero: What the Director says, goes. 1: PreQuantum Technologies may vary from 10 posts to 350 (VERY late tech) posts, Quantum Tech will have a post limit simply PMed. 2: Techs must be named on the spot. Tech names and post count will be given by the Admins and Director. 3: Absolutely NO ubering/godmodding. If you uber/godmod, you will be ignored or possibly banned. 4: All other general RP rules apply, and Roblox rules apply. 5: Story mode please. 6: Do not kill storylines. 7: The UUF is not surpassable in technology. 8: No tech posts. Tech posting is when you simply post the research number with no actual content. Tech posts are also things such as "my character goes to the bathroom". 9: Obey the Administration. 10: All members start in the Ceros Galaxy's Verion Cluster or an adjacent sector unless otherwise approved 11: "It's not in the rules" is not an excuse. 12: Be reasonable with tech. "Creativity" is not an excuse to bypass TL limits. 13: There is a dynamic starter system, as it advances with the factions of the RP, ask for the current starter technologies, fleet sizes, etc prior to preparing a ship sheet. 14: Technologies availible is dependent on the member's suggestions generally, if you want a unique tech, design it yourself and submit it. Goes for all techs in general that branch off basics. 15: Tech suggestions to the base techs are allowed, but require the director to approve. 16: You must wait for an admin or the director to give the post count for your technology BEFORE researching it. 17: Any tech deemed too powerful, efficient, or effective will be denied regardless of scientific ability to create it. 18: The wiki is your friend, read it. 19: You decide what your FTL is, design its pros and cons. Wait for it to be accepted before using it. 20: Race specifics should not be outside their area of expertise. If you are good at everything, no race specifics. 21: High ESPER individuals and races require extra approval and mention of it. 22: You aren't required to start at the given starter TL, you may start lower (Not higher) than it if you desire the feel of a less advanced race. ------------------------------------------------------------ --Thread Administration-- >Director:Destroyer384 >Administrator:Max1029384756 >Moderators: Conman35, CommanderofGames ---------------------------------------------------------- --Credits-- Most of the Series:Destroyer384 Original creator of GC: Conman35 Technical Sheet:Collab of Des and most members.
RedDwarfIV
#100333556Friday, June 07, 2013 1:50 AM GMT

Well that was pointless.
Sunshine60
#100334448Friday, June 07, 2013 1:59 AM GMT

(Very. Now let's POST FOR OUR LIVES! THE TSE ARE COMING AND NOT TO BRING CAKE!)
destroyer384
#100339060Friday, June 07, 2013 2:41 AM GMT

(Lol) "I question if even the massive freighter fleet of the empire could do it in theory" Michael admits sadly, before looking at the holomap in wonder. He questioningly looks at Martin, after noticing a few markers on the map off the border.
masterx
#100343552Friday, June 07, 2013 3:31 AM GMT

10xShipyards: 6/30 The Katuri ship reaches Malsuth space. It begins travel towards a documented Malsuth station. It broadcasts a message, asking for permission to dock.
halorecon32
#100377038Friday, June 07, 2013 3:18 PM GMT

"So, one of your currency would equal twenty of ours," captain Gavriil replied. He wrote that in on the currency conversion part of the document. (uh not sure if I did the math right. Just pretend he said something different if I didn't :s) -Construction- 50 Trade stations over Edessa - 28/35 27 Trade stations over Corinth - 28/35 84 Orbital Defense Stations over Corinth - 28/40 185 Orbital Defense stations over Edessa - 28/40 1000 Pella class heavy frigate - 6/13 -Research- Personal Shields - 18/60 Plasma Beams - 1/40 (in queue)
Sunshine60
#100385164Friday, June 07, 2013 4:56 PM GMT

{Research: Energy Torpedoes (42/45)} {Construction: Republic-class Light Freighter (6/10)}x1000 {Construction: Shipyards (6/30)}x1000 The man finishes cutting and the assault team steps into the office, rifles drawn for safety. They find two pirates killed, apparently by inhaling LN2 in the grenade explosion. The pirate leader is passed out in the corner after apparently knocking his head on a support beam.
geoglory
#100386698Friday, June 07, 2013 5:13 PM GMT

{Research: Energy Torpedoes (42/45)} {Construction: Republic-class Light Freighter (6/10)}x1000 {Construction: Shipyards (6/30)}x1000 The man finishes cutting and the assault team steps into the office, rifles drawn for safety. They find two pirates killed, apparently by inhaling LN2 in the grenade explosion. The pirate leader is passed out in the corner after apparently knocking his head on a support beam. ~tiny plant head~
Slipwing
#100388610Friday, June 07, 2013 5:35 PM GMT

Tivora's voice had worry as she said "Why would some of the broods want to leave?" Ovaris said "simplest reason I've heard is they just want to explore whats out there, for the moment though their willing to stay due to current situations...just something for the long term" Ma'Tir grumbled saying "well, I think this meetings wrapped up then if you don't have anything else." Ovaris said "I believe were clear now...If possible Ma'Tir, I've already sent a design to the engineers, See if you can get the new prototype working" =Que= 5 Shipyards, 3 Construction each 26/38
destroyer384
#100390470Friday, June 07, 2013 5:57 PM GMT

(Sun, we can't find you on steam >.>) (And tachyons are not accepted :l)
CommanderOfGames
#100392692Friday, June 07, 2013 6:23 PM GMT

[=Construction=] Shipyards: 20/30x30 Tornado-class Heavy Frigate: 4/13x20 [=Research=] Personal Shields: 44/60 Civilians begin moving into the caverns of the underground Union colony. Most of it is set up for habitation now. The Endeavor finishes decoding the map files, after several minutes. "We have finished converting your files." Captain Valar says.
RedDwarfIV
#100396602Friday, June 07, 2013 7:03 PM GMT

"Copy. There should be a highlighted star system on there. That's Pa'Kal. You'll find Ta'Yal there." the Space Traffic Controller replied. Na'Ryll took the chance to catch up on events through the news website. A number of LAN officials are brought to the Big Boomer Project construction site to see how the nuclear pulse propulsion spacecraft is coming along. Deep Space Colonial Mission 'Seabird' Progress: Spacerunner, Aurora, Century: [176/238LY] (Hindsight: [109/238LY] Project 'Big Boomer': [40/120] Ca'Tala AISARRV production: [36/55]x6500 Ma'Rana T-2 MBC production Weapons: [24/30]
CommanderOfGames
#100396804Friday, June 07, 2013 7:05 PM GMT

[=Construction=] Shipyards: 21/30x30 Tornado-class Heavy Frigate: 5/13x20 [=Research=] Personal Shields: 45/60 "Very well." Valar replies. The transmission ends, and the Endeavor enters warp, heading for Pa'Kal.
halorecon32
#100408311Friday, June 07, 2013 8:58 PM GMT

-Construction- 50 Trade stations over Edessa - 29/35 27 Trade stations over Corinth - 29/35 84 Orbital Defense Stations over Corinth - 29/40 185 Orbital Defense stations over Edessa - 29/40 1000 Pella class heavy frigate - 7/13 -Research- Personal Shields - 19/60 Plasma Beams - 1/40 (in queue) Edessa continues building stuff.