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Delorean225
#90346541Tuesday, February 26, 2013 8:50 PM GMT

As a scripter, I find it a bit annoying that a function I make in one script can't be called in another. I mean, say I wanted to code source code for an OS and write a window manager over it. I can't call up the source functions! If you could do like: script.Parent.Source.Function Attach(text, script.Parent.Source.table1) or something like that. Just an example, but we could do so much more by calling up functions from the other scripts we wrote to make better game engines and such. Just a thought.
Delorean225
#90486045Thursday, February 28, 2013 8:12 PM GMT

Bump! Still no supporters?
rocksrolling749
#90486173Thursday, February 28, 2013 8:14 PM GMT

I'm not a scripter so I don't have the most knowledge on scripting... I support because I get what you're trying to say. god dangit why did you have to do that
GepGun
#90486221Thursday, February 28, 2013 8:15 PM GMT

edgecutter
#90486259Thursday, February 28, 2013 8:16 PM GMT

...Man I'm rusty on my scripting, but if I get it correctly, you want one of your scripts to be able to tell your other scripts when to work? I support this idea. So very much. In fact, I love it. Put a beat on it and I'll buy it. -Alex Agnew, Belgian comedian
TwentyTwoPilots
#90486864Thursday, February 28, 2013 8:28 PM GMT

One way I know of to make scripts trigger other scripts is to have the original script trigger a Value by changing the number of the value. Then you make the secondary scripts trigger only when that value is set to the correct number. I am an eggspert in the eggcelent art of egg puns.
dom2d2
#90487859Thursday, February 28, 2013 8:46 PM GMT

Even though I am not a scripter, I completely support this. It is a great idea and would open many opportunities.
Ulrond
#90488381Thursday, February 28, 2013 8:55 PM GMT

Excellent idea. Full Support.
StealthKing95
#90490115Thursday, February 28, 2013 9:17 PM GMT

There are bindablefunctions in the object browser, use them, they exist.
Delorean225
#90541285Friday, March 01, 2013 1:41 PM GMT

Thank you for the support!
Delorean225
#90649892Saturday, March 02, 2013 1:21 PM GMT

bumpity bump!
StealthKing95
#90918392Monday, March 04, 2013 1:17 PM GMT

what I said ^^
StealthKing95
#90918650Monday, March 04, 2013 1:24 PM GMT

--create this in a localscript inside startergui: Instance.new("BindableFunction", script) local func = script.BindableFunction func.OnInvoke = function(arg) print(arg) end --and this into a normal script in workspace: local plrs = game.Players:children() for i = 1, #plrs do local func = plrs[i].PlayerGui.LocalScript.BindableFunction if func then func:Invoke("YAY IT WORKS") end end as you see, you can access localscripts from global, and the other way around, only with bindablefunctions
StealthKing95
#90918705Monday, March 04, 2013 1:27 PM GMT

that script wouldnt work as there are a few errors, that was just an example of how they operate

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