if ing(1) == "Burning Metal" and ing(2) == "" then
made = "Metal Bar"
end
if ing(1) == "Scrap Metal" then
made = "Rusty Metal Bar"
end
if ing(1) == "Pistol" then
made = "Pistol"
end
if ing(1) == "Rifle" then
made = "Rifle"
end
if ing(1) == "Hammer" then
made = "Hammer"
end
if ing(1) == "Fishing Pole" then
made = "Fishing Pole"
end
if ing(1) == "Burining Metal" and ing(2) == "Rope" then
made = "Metal Bucket"
end
if ing(1) == "Stock Wood" and ing(2) == "Nail" then
made = "Nailed Wood"
end
if ing(1) == "Discarded Plastic" and ing(2) == "Gasoline" then
made = "Faulty Lighter"
end
if ing(1) == "Battery" and ing(2) == "Wire" then
made = "FlashLight"
end
if ing(1) == "Wire" and ing(2) == "Wire" and ing(3) == "Battery" then
made = "Tazer"
end
if ing(1) == "Battery" and ing(2) == "Wire" and ing(3) == "Wire" then
made = "CellPhone"
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Wooden Barricade" then
made = "Small Shelter"
end
if ing(1) == "Wooden Barricade" and ing(2) == "Tied Metal Bar" and ing(3) == "Glass Pane" then
made = "Garage"
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Gasoline" then
made = "Rusty Car"
end
if ing(1) == "Gasoline" and ing(2) == "Tied Metal Bar" and ing(3) == "Tied Metal Bar" then
made = "Rusty Truck"
end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Scrap Metal" and ing(3) == "Wooden Barricade" then
made = "Large House"
end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Wooden Barricade" then
made = "Armored Wall"
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Scrap Metal" and ing(3) == "Wooden Barricade" then
made = "Small Home"
end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Bonded Metal Bar" and ing(3) == "Scrap Metal" and ing(4) == "Wooden Barricade" and ing(5) == "Glass Pane" then
made = "Hotel"
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Tied Metal Bar" and ing(4) == "Wooden Barricade" and ing(5) == "Glass Pane" then
made = "Med. Shelter"
end
if ing(1) == "Pure Plastic" and ing(2) == "Gasoline" then
made = "Plastic Lighter"
end
if ing(1) == "Pure Plastic" and ing(2) == "Gasoline" and ing(3) == "Stock Wood" then
made = "Lighter Kit"
end
if ing(1) == "Pure Plastic" and ing(2) == "Pure Plastic" and ing(3) == "Gasoline" then
made = "Gas Container"
end
if ing(1) == "Wooden Barricade" and ing(2) == "Wooden Barricade" and ing(3) == "Scrap Metal" then
made = "Self Storage"
end
if ing(1) == "Wooden Barricade" and ing(2) == "Wooden Barricade" and ing(3) == "Tied Metal Bar" then
made = "Gun Storage"
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Scrap Metal" and ing(4) == "Wooden Barricade" then
made = "Warehouse"
end
if ing(1) == "Battery" and ing(2) == "Wire" and ing(3) == "Brick Barricade" and ing(4) == "Tied Metal Bar" then
made = "Electric Brick Gate"
end
if ing(1) == "Wire" and ing(2) == "Battery" and ing(3) == "Brick Barricade" and ing(4) == "Tied Metal Bar" then
made = "Electric Brick Wall"
end
if ing(1) == "Wire" and ing(2) == "Battery" and ing(3) == "Stock Wood" and ing(4) == "Stock Wood" then
made = "Electric Fence"
end
if ing(1) == "Wire" and ing(2) == "Battery" and ing(3) == "Brick Barricade" and ing(4) == "Tied Metal Bar" and ing(5) == "Glass Pane" then
made = "Electric Brick Shelter"
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Wooden Barricade" and ing(4) == "Stock Wood" then
made = choices({"Makeshift Gate", "Dock"})
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Wooden Barricade" and ing(3) == "Wooden Barricade" and ing(4) == "Wooden Barricade" then
made = "Makeshift Wall"
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Stock Wood" and ing(3) == "Stock Wood" then
made = "Ladder"
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Wooden Barricade" and ing(3) == "Stock Wood" then
made = "Makeshift Mill"
end
if ing(1) == "Stock Wood" and ing(2) == "Stock Wood" then
made = "Makeshift Raft"
end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Bonded Metal Bar" and ing(3) == "Bonded Metal Bar" and ing(4) == "Wooden Barricade" then
made = "Stable Tower"
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Tied Metal Bar" and ing(4) == "Wooden Barricade" then
made = "Makeshift Tower"
end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Bonded Metal Bar" and ing(3) == "Wooden Barricade" and ing(4) == "Wooden Barricade" and ing(5) == "Stock Wood" and ing(6) == "Glass Pane" then
made = "Large Shelter"
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Wooden Barricade" and ing(4) == "Wooden Barricade" and ing(5) == "Stock Wood" and ing(6) == "Glass Pane" then
made = "Mansion"
end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Pile of Bricks" and ing(3) == "Pile of Bricks" and ing(4) == "Pile of Bricks" and ing(5) == "Glass Pane" then
made = "Brick Fort"
end
if ing(1) == "Wooden Barricade" and ing(2) == "Pile of Bricks" and ing(3) == "Pile of Bricks" and ing(4) == "Pile of Bricks" and ing(5) == "Glass Pane" then
made = "Brick Wall"
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Tied Metal Bar" and ing(3) == "Scrap Metal" and ing(4) == "Wooden Barricade" and ing(5) == "Stock Wood" then
made = "Large Warehouse"
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Scrap Metal" and ing(3) == "Pile of Sand" then
made = "Sand Water Filter"
end
if ing(1) == "Pile of Bricks" and ing(2) == "Pile of Bricks" and ing(3) == "Scrap Metal" and ing(4) == "Stock Wood" and ing(5) == "Stock Wood" then
made = "Forge"
end
if ing(1) == "Tied Metal Bar" and ing(2) == "Glass Pane" and ing(3) == "Glass Pane" then
made = "Green House"
end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Bonded Metal Bar" and ing(3) == "Wooden Barricade" and ing(4) == "Stock Wood" then
made = "Stable Gate"
end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Wooden Barricade" and ing(3) == "Wooden Barricade" and ing(4) == "Wooden Barricade" then
made = "Stable Wall"
end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Wooden Barricade" and ing(3) == "Stock Wood" then
made = "Stable Mill"
end
if ing(1) == "Wooden Barricade" and ing(2) == "Wooden Barricade" and ing(3) == "Wooden Barricade" then
made = "Big Raft"
end
if ing(1) == "Pistol" and ing(2) == "Pistol" and ing(3) == "Pistol" then
made = "Rifle"
end
if ing(1) == "RPT" then
made = "Rifle Porter twosman"
if ing(1) == "RPT" and ing(2) == "Scope"
if ing(1) == "Pistol" and ing(2) == "Ammo Pack" and ing(3) == "Stock Wood" then
made = "Gun Kit"
end
if ing(1) == "Fertile Soil" and ing(2) == "Stock Wood" and ing(3) == "Stock Wood" then
made = "Farming Kit"
end
if ing(1) == "Pistol" and ing(2) == "Pistol" and ing(3) == "Scrap Metal" then
made = "870 MCS"
end
if ing(1) == "Rifle" and ing(2) == "Pistol" and ing(3) == "Scrap Metal" then
made = "GOL"
end
if ing(1) == "Bonded Metal Bar" and ing(2) == "Brick Barricade" and ing(3) == "Brick Barricade" and ing(4) == "Brick Barricade" then
made = "Makeshift Brick Gate"
end
if ing(1) == "Stock Wood" and ing(2) == "Stock Wood" and ing(3) == "Scrap Metal" then
made = "Survival Items Kit"
end
--Big one here...!MY!GOSHNESS!!
if ing(1) == "Bonded Metal Bar" and ing(2) == "Wooden Barricade" and ing(3) == "Wooden Barricade" and ing(4) == "Wire" and ing(5) == "Wire" and ing(6) == "Battery" then
made = "Supply House"
end
if ing(1) == "Tied Metal bar" and ing(2) == "Brick Barricade" then -- Based off the size of this. SHOULDBE
made = "Fish Shop" --ALOT MORE!
end
if ing(1) == "Pistol" and ing(2) == "Pistol" then
made = "Baker 3000" |