dmjoeJoin Date: 2009-05-01 Post Count: 2387 |
Could we please have a function or a property of a Character's Humanoid that let's us hide its name while keeping its head visible?
Sure, we can do it by cloning the characters head, making the real one invisible, and welding the clone to the torso... but this would me so much more effective and less buggy.
Can we have something like:
Player.Character.Humanoid:HideName()
or
Player.Character.Humanoid.HideName = true
Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease
~print("pew")~ |
|
|
...Why a method?
A property is 240% better. |
|
dmjoeJoin Date: 2009-05-01 Post Count: 2387 |
Meathod, property, anything.. doesn't matter.
~print("pew")~ |
|
UlrondJoin Date: 2011-06-23 Post Count: 11962 |
Just name the name nothing, and it is gone.
SurfKing12.
Remove it and the model is called "".
If you know what I mean, which you may not because I'm not sure how to explain it. |
|
|
That health bar.
Also, the Name property of a players character is locked. |
|
dmjoeJoin Date: 2009-05-01 Post Count: 2387 |
I do know what you mean, but as Notunknown said:
Name of players character is locked...
You can change the name of a Character you have as a model, but not an actual player.
~print("pew")~ |
|
UlrondJoin Date: 2011-06-23 Post Count: 11962 |
Ah, ignore me then.
Support. |
|
|
playerhandle.Character.Name = "" |
|
|
support do you have a choose to keep your name or off |
|
|
YeahNickJoin Date: 2009-02-28 Post Count: 2536 |
Make the real head invisible, make a clone of the head and weld the clone to the head. Yup, you have to be a genius to come up with ideas like me, as I can see :3 |
|
dmjoeJoin Date: 2009-05-01 Post Count: 2387 |
Cart, did you not read the origional post?
Doing that is buggy, as it does not cframe properly with other items.
~print("pew")~ |
|
|
Just create a much more advanced script. Insert a hat that looks exactly the same as their head, and make their head invisible. Make sure to weld the hat, of course.
MUST. RUIN. CHILDHOOD. |
|
|
Oh wow, I really should've read through the thread first. I usually make threads better. I feel bad now. But it's TOO LATE TO 'POLOGIIIIIZEEEEE, YEEEEAH-AHAHAHA!!
MUST. RUIN. CHILDHOOD. |
|
dmjoeJoin Date: 2009-05-01 Post Count: 2387 |
Bump because some of the mods are online now.
~print("pew")~ |
|
|
Read the thread before saying scriptable please.
Support |
|
|
Just do the weld way, don't be lazy. |
|
|
@rocklee2016: Humanoids are too buggy. The extra weight makes them fall over from the slightest touch... |
|
KellapodJoin Date: 2012-03-22 Post Count: 6350 |
Is there a hidename script in c/? For admin?
- [X101 Maj. Gen; kelly - GLORY TO THE LEGION - :] |
|
SpyVortexJoin Date: 2012-09-06 Post Count: 3332 |
Support
|
|
|
thay could where you edit it in game settings when in player or mack the change in charactta!
but if you own a game and you want to ban a noob you wont know who thay are so
sorry
~robloxadz1~
@bullyfighters. |
|
|
If you own a game, dont script it so that the humanoids name is not shown..? |
|
dmjoeJoin Date: 2009-05-01 Post Count: 2387 |
Durr
~print("pew")~ |
|
|
You could also rename head couldn't you, and if renaming messes with welding, then just reweld it? Or simply make the model name blank? There are so many workarounds that are easy that you are so ignorant and missed. |
|
dmjoeJoin Date: 2009-05-01 Post Count: 2387 |
Did you not read the other posts on this topic?
Player.Character.Name is locked
~print("pew")~ |
|