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Fractaloid
#91594978Tuesday, March 12, 2013 4:12 AM GMT

It'd be under 'Appearance', just below 'BrickColor' in the Properties tab. When you change the part's BrickColor, its corresponding Color3 value would go into the box, for easy conversion between the two.* But it wouldn't be read-only; you'd be able to assign the part a Color3 value that it doesn't directly convert to a BrickColor value. The BrickColor value would/could either be nil or 'Custom', and you'd have a more expertly colored part. This would do wonders for painting places, or places keyed more towards creative expression. Building games of all sorts could benefit from this, as well as those developers who want/have a means to change a part's Color3 value for whatever purpose. I can't see this as being abusable to any degree that isn't present with the option to build with colors at all. One can't attribute, say, an influx of gory games to this, because the same possibility exists now with the existence of 'BrickColor.new("Bright red")'. tl;dr - [Title], second paragraph.
Riordin
#91595446Tuesday, March 12, 2013 4:20 AM GMT

Support.
coldbloodedkiller9
#91595732Tuesday, March 12, 2013 4:25 AM GMT

Support.
jacob726
#91599545Tuesday, March 12, 2013 5:55 AM GMT

What the 2 preceding me said. ~>http://www.youtube.com/watch?v=O5y9GOZE1rE<~
CyberHusky88
#91599651Tuesday, March 12, 2013 5:59 AM GMT

Support
supportchaz
#91600049Tuesday, March 12, 2013 6:12 AM GMT

Scriptable.
sonickyle
#91602514Tuesday, March 12, 2013 7:47 AM GMT

@supportchaz How? How can you define a custom colour to a brick using scripts (or textures)?
CommanderRoblock
#91603204Tuesday, March 12, 2013 8:20 AM GMT

Support. ~Falafel Monster of Ajman the creature that tormented the dreams of every Arab child growing up in the 90's.~
TwentyTwoPilots
#91605631Tuesday, March 12, 2013 11:09 AM GMT

Definite support. Supportchaz, get out until you learn about scripting. I am an eggspert in the eggcelent art of egg puns
NovaSights
#91605870Tuesday, March 12, 2013 11:23 AM GMT

Support.
Fractaloid
#91631142Tuesday, March 12, 2013 9:08 PM GMT

Bump of 'how is this scriptable?'.
Zephyrical
#91633619Tuesday, March 12, 2013 9:35 PM GMT

It is scriptable. Look at Anaminus' Imagination game. It basically runs off a mesh's vertexcolor property.
Buzz32123
#91633832Tuesday, March 12, 2013 9:38 PM GMT

supportchaz@ Oh shut up.
XenonLi
#91635413Tuesday, March 12, 2013 9:56 PM GMT

Support, but this should apply to everything that uses BrickColor. Although meshes could be used to paint parts, there are things like SelectionBoxes that can't be meshed.
Fractaloid
#91663028Wednesday, March 13, 2013 2:38 AM GMT

@rocklee Theoretically, this is already possible. But one would need to know the FIleMesh for whatever shape one would wish to emulate, and then it would render WedgeParts nil. I was hoping to avoid having to dig through files and forums every time I wanted to do something that might require more than Roblox's 2-bit color palette.* 256 colors = 8-bit 64 BrickColor choices(default) = 2-bit
Fractaloid
#91974006Saturday, March 16, 2013 10:42 PM GMT

Bump.
daan9142
#91977834Saturday, March 16, 2013 11:21 PM GMT

support. And while we're at it, texures and pictures of whatever with higher resolutions couldn't hurt.

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