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It'd be under 'Appearance', just below 'BrickColor' in the Properties tab. When you change the part's BrickColor, its corresponding Color3 value would go into the box, for easy conversion between the two.*
But it wouldn't be read-only; you'd be able to assign the part a Color3 value that it doesn't directly convert to a BrickColor value. The BrickColor value would/could either be nil or 'Custom', and you'd have a more expertly colored part.
This would do wonders for painting places, or places keyed more towards creative expression. Building games of all sorts could benefit from this, as well as those developers who want/have a means to change a part's Color3 value for whatever purpose.
I can't see this as being abusable to any degree that isn't present with the option to build with colors at all. One can't attribute, say, an influx of gory games to this, because the same possibility exists now with the existence of 'BrickColor.new("Bright red")'.
tl;dr - [Title], second paragraph. |
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RiordinJoin Date: 2012-08-31 Post Count: 1134 |
Support. |
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jacob726Join Date: 2008-07-24 Post Count: 10732 |
What the 2 preceding me said.
~>http://www.youtube.com/watch?v=O5y9GOZE1rE<~ |
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sonickyleJoin Date: 2009-01-01 Post Count: 5653 |
@supportchaz
How? How can you define a custom colour to a brick using scripts (or textures)? |
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Support.
~Falafel Monster of Ajman the creature that tormented the dreams of every Arab child growing up in the 90's.~ |
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Definite support.
Supportchaz, get out until you learn about scripting.
I am an eggspert in the eggcelent art of egg puns |
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Bump of 'how is this scriptable?'. |
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It is scriptable. Look at Anaminus' Imagination game. It basically runs off a mesh's vertexcolor property. |
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Buzz32123Join Date: 2010-07-06 Post Count: 6492 |
supportchaz@ Oh shut up. |
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XenonLiJoin Date: 2009-08-19 Post Count: 5013 |
Support, but this should apply to everything that uses BrickColor.
Although meshes could be used to paint parts, there are things like SelectionBoxes that can't be meshed. |
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@rocklee
Theoretically, this is already possible. But one would need to know the FIleMesh for whatever shape one would wish to emulate, and then it would render WedgeParts nil.
I was hoping to avoid having to dig through files and forums every time I wanted to do something that might require more than Roblox's 2-bit color palette.*
256 colors = 8-bit
64 BrickColor choices(default) = 2-bit |
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daan9142Join Date: 2009-04-21 Post Count: 6 |
support. And while we're at it, texures and pictures of whatever with higher resolutions couldn't hurt. |
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