I need ideas on how to make this re playable.
The problem is I want there to be no advantage, that's not just pure skill, between a player who has been constantly been playing for a month and has been in the server for 2 hours, and a compleatly new player.
I was thinking of 3 things currently, with a possible fourth:
Having players able to level up from getting kills, each kill is 1 EXP with a win being up to 10, although I will need to ensure players aren't feeding (Getting friends or alts to keep being killed by the same person for EXP).
Having buy-able/unlock-able hats for players to wear in game, these hats are only cosmetic and do not affect the game.
Trophies for the player to earn, e.g. "10 Combo". These will keep the player coming back to earn them all.
I'm unsure about this one;
Randomly a player on the lobby area before a match may be sent to a random event to ensure they are not AFK, in this event they have to do a challenge to win a hat (e.g. obby).
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