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mickyy5
#92329512Wednesday, March 20, 2013 7:30 PM GMT

I'm currently thinking about starting a new project called Champions of ROBLOX. This game is going to be like a mix of League of Legends, Happy Wars and Smite on ROBLOX. The player will choose a class and enter the game of 5v5 after a 5min wait, when waiting players can vote for a map or random map. When in game where will be 2 safe zones which revive health, there will be 3 lines of 2 blocks the enemy team from winning. First defense will be a tower that shoots enemy's with magic attacks and hurts them unless it is destroyed. Second will be the enemy's castle wall which can be destroyed, or their gate. On the wall there will be places where the defending team can sit and kill raiders. The attackers have to destroy the defenders admin orb to win, the first team to destroy the others admin orb wins. There will also be 3 spawn beacons to capture, if you capture it your team can spawn closer to the enemy team after you die, you can also capture spawns from the enemy team. This game I hope could be a 13+ only game so team communication can happen. I would also employ some moderating admins to make sure no one is trolling their team by leaving at the start of games. I can't script so I could only help build but if any scripters are interested then feel free to contact me or post in this thread.
mickyy5
#92343749Wednesday, March 20, 2013 9:59 PM GMT

Also does anyone think its a good, possible idea?
mickyy5
#92483266Friday, March 22, 2013 6:36 PM GMT

Classes i'm thinking of: The Swords man- Player v player - Close combat The Bow man- Player v player - Ranged combat The Builder- Player v buildings/spawns - Close combat - Building ability The Healer- Player heal player - Ranged magic - Healing ability The Tank- Player v player - Damage taker
mickyy5
#92606264Saturday, March 23, 2013 9:48 PM GMT

The Swords man- Player v player - Close combat The swords man is the close fighting soldier, a team is expected to at least have one of these as they have good damage and normal Armour. These are for player v player fights as they have some AoE abilities. They have a sword and shield. The Bow man- Player v player - Ranged combat These are good for standing back and picking off targets or flanking the enemy team to stop them. These are more optional for teams as they do have weak armor but fast speed. These carry bows and a fast attacking dagger. The Builder- Player v buildings/spawns - Close combat - Building ability Can quickly destroy walls but very low damage to players, although teams need to desultory enemy wall. Builders use a hammer to fight/destroy buildings. The abilities are building walls and turrets. The Healer- Player heal player - Ranged magic - Healing ability These are VERY vital for a team to handle sustained attacks, these heal players as it says on the tin. These carry wands instead of weapons which launch fireballs, another ability of the healer is a curse which hurts enemies over 5 sec. The Tank- Player v player - Damage taker The tank is more optional for a team. They takes up all the damage for a team and is hard to kill, but at the cost of attack damage and walk speed. The tank has a club to attack with. The tanks abilities move players around and freeze them.
Gameplayer1500
#92610158Saturday, March 23, 2013 10:26 PM GMT

I like the idea.
mickyy5
#92682585Sunday, March 24, 2013 4:07 PM GMT

Thanks, i'm working on it soon, just need a partner to script.
mickyy5
#92786912Monday, March 25, 2013 5:05 PM GMT

I need ideas on how to make this re playable. The problem is I want there to be no advantage, that's not just pure skill, between a player who has been constantly been playing for a month and has been in the server for 2 hours, and a compleatly new player. I was thinking of 3 things currently, with a possible fourth: Having players able to level up from getting kills, each kill is 1 EXP with a win being up to 10, although I will need to ensure players aren't feeding (Getting friends or alts to keep being killed by the same person for EXP). Having buy-able/unlock-able hats for players to wear in game, these hats are only cosmetic and do not affect the game. Trophies for the player to earn, e.g. "10 Combo". These will keep the player coming back to earn them all. I'm unsure about this one; Randomly a player on the lobby area before a match may be sent to a random event to ensure they are not AFK, in this event they have to do a challenge to win a hat (e.g. obby).

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