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24/3/13:
-5 pages of bank space
-new PSO-1 scope
-better Night Vision HUD
-PP-19 Bizon uses 64 round 25mm Tokarev drums
-new models for the AS50 and PP-19 Bizon
-more client side optimizations
19/3/13:
-edited character models and backpacks
-put zombies in the bunker
-added Tac-50 sniper rifle
-.50 BMG now holds 5 bullets
-added item descriptions to some items
-added several more antihack measures
-fixed getting out of map
-added another crashed airplane and helicopters
-added military checkpoints
-added more zombies
-expanded bunker
-fixed silencer sounds
-added Honeybadger, Predator and Dragonfire
-nerfed Nightstalker
10/3/13:
-added fortified barn
-added STANAG Box magazine
-made V a second ADS key
-added Hero rank
6/3/13:
-increased loot at Yonder Airport
-increased loot quality at Camp Dubetz
-stopped heat vision working with the map
-fixed people dieing in vehicles dropping items
-fixed a bug with some item models disappearing
3/3/13:
-fixed a bug with items not spawning
-added Camp Dubetz
-fixed ghillies at long range
-fixed arm and leg colors
-made zombies wander
-reverted map to classic style
-removed climbing animation
-tweaked the spawn rates
-added death sound
-ammo text shows bullet numbers
-added outlines to target item
-reduced dropped item part count
-removed textures
2/3/13:
-rebalanced all weapon spawn rates
-added KH2002, M4A1 and M4A3
-fixed a bug with auto not working on some guns
-added more zombie and player spawn points
-added Sword, MP-443 and Mk 48
-redid Mk 14 and M107 models
-fixed LMG reload
-added new melee swing animations
-added purple support tag for the support team; ask them questions or suggest ideas if you see them
-added hint for vehicles
-added more safeguards to saving and loading
-reduced the number of trees
-fixed zombie audio
1/3/13:
-fixed landmine explosion position
-decreased postive reputation
-added purple tag for REAL devlopers
-fixed a gamepass glitch
-gave another boost to all gamepass owners
-fixed some script crashes
-all pistols are now common
-added Rangefinder, MAC-11 and Bucket
-fixed animation stutter
-reduced transmitted data
-reduced required processing by a huge degree
-use animation no longer causes flying
-fixed shop STANAG names
-fixed Galil model
28/2/13:
-increased attachment and sniper spawns
-greatly increased the number of trees
-added matches
-gave the GUI a facelift
-added HK416 [new CQC]
-converted NATO rounds into STANAG types
-added landmine
-added 10 minute despawn timer to items
-added 1 minute burn time to flares
-smoothed and improved flares
-fixed some script uselessness
-fixed some more bugs with loading
-converted welds into motors for safety
-fixed a bug with getting into cars while safezoning
27/2/13:
-fixed a bug causing large magazines to make you explode
-added poisonous gas to Matyr City
-added gas masks to the loot tables
-added toxicity, infection and vaccines
-improved response time of friend indicators
-improved loot in Matyr City and the island
-fixed flamethrower particles
-fixed a bug causing hackers not to be instantly killed
-fixed a bug allowing dead players to shoot
-fixed a bug with arrowkeys muting footsteps
-fixed a bug with items not being deleted after use
26/2/13:
-added Bowtie
-added TEC-9, Galil and Five Seven
-fixed AK sights
-fixed M16 sights
-improved M4 model
-fixed some loading problems
-decreased RAM impact
-added Burst and Semi attachments
-increased sniper spawn rate
-increased zombie count
-re-enabled first person cursor
25/2/13:
-added Fez and M93R
-fixed FAMAS sights and grip
-made FAMAS 3 round burst
-made AN94 2 round burst
-fixed a fence bug at evac
-added a few more humvees
-improved crashed plane loot at airport
-fixed a bug with girders flying around
-fixed another big main script crash
-fixed a bug causing Barrett M82s to get deleted instead of turned into M107s
24/2/13:
-added driveable APC
-fixed a few of the main script crashes
-fixed a bug with best friends not showing up green
-fixed a bug with swapping between pages
-increased bullet spread in third person
-removed first person cursor
-made the Tac Laser provide a first person cursor dot
-moved bank tabs and global/local buttons to the side
-eliminated mouse lag
-experimenting with new animation style
-fixed taped mags to properly reduce reload time
-added slide animations to guns
-added PKP Peckeneg and Steyr Scout
-fixed crouching with gun movement animation
-fixed the AUG's handle position
-fixed cars getting shot killing old users
-added Swiss and Blackwater scopes
-fixed a bug making you reload after swapping items
-added USP and Makarov
-fixed M82 name to M107
-added loading info
-added reputation system
-added desert paint
-added ushanka
23/2/13:
-Leo created an official TS3, link is on my twitter
-fixed a glitch causing hats to duplicate
-rebuilt evacuation center
-added a lot more buildings to the map
-made the refugee camp more awesome
-fixed a bug with getting fractional items out of bank
-doubled the item count in the bunker
21/2/13:
-slightly increased the bleed/starve/dehydrate rate
-combined all crates into one mega crate and added the new hats into the unboxables
-fixed a few bugs with taking damage getting into vehicles
-modified default raycasting to allow smoother ray-sphere collisions
-fixed a bug with not being able to get into vehicles
-fixed a bug with multiple people in bikes
-added bunker to evac
-greatly increased the efficiency of zombies
-fixed a bug with adding items to the bank being disabled
-fixed a bug causing fractional amounts ammo
-added ump45 and some new hats
-completely redid and improved antihack
-spawns are back to normal
-gold and diamond paint never spawn
20/2/13:
-added 10x key shortcut
-added Crate #1 and keys
-added SVD, ACR, TAR21, VSS and L85
-made all sniper rifles super duper rare, some rarer than others
-added some new paints and a new hat
-added red bull
19/2/13:
-added coyote pack
-changed pack sizes
-allowed shades at the same time as hair
-fixed some main script crashes
-tweaked some stats
-added XM8, M249, FN F2000
-added Jericho Sight
-added paint cans
-added crowbar
-added 3 new hats
-fixed a few bugs
-increased 7.62mm Bag size to 200 bullets
18/2/13:
-added G18
-made gatorade provide a 1 minute speed boost
-created a custom animation for the RPG7
-added 2 more currency boost packs
-added more items to the shop
-added physical recoil and muzzle flashes
-fixed explosions to damage vehicles
-added RPG7
-swapped flame weapons to use propane cans
-added bicycles
-improved the M14
-added underbarrel flamethrower and grenade launcher
17/2/13:
-added bayonette and C8
-fixed a bug with inventory being constantly global
-readded hold for inventory
-added Weathertop Castle
-added flamethrower and M14
-fixed some minor bugs
-added vendors to the safezone
-gave an extra $2,500 to boost owners due to a bug
-fixed a shop bug
16/2/13:
-fixed a bug that made the store sell single bullets
-increased bullet speed
-Sam's compound spawns the most guns and ammo of any spot on the map
-the AC130 crash has even more ghillie suit and rucksack spawns
-improved explosions
-added safety to saves
-added SIG P250, SG 550, WA2000 and AN94
-added loading screen
-reduced item memory impact
-patched up item IDs
-added the $2,500 currency boost
-camoflauged CQC SCAR
-increased main script performance
-improved the anti-cheat
-reduced dropped item part count
-optimized and re-enabled blue outlines
15/2/13:
-added shop
-added currency dropped by zombies
-fixed stacking items in global
-increased run over damage
-added truck, fire truck, lorry and ambulance
-made VERY high quality guns spawn at military locations, but low quality everywhere else
-fixed a flaw with reloading
-added the M1928 and MP 40
-added the ability to drag items between pages
14/2/13:
-increased global size to three pages.
-added kriss vector.
-allowed C-Mags for 45mm NATO guns.
-allowed 87M for 47M guns.
-added full auto attachment.
-fixed some minor bugs.
-fixed an issue that allowed people to use cheat engine to modify their values.
-optimized some highly used functions.
-removed laggy item outlines.
-removed auto item pick up.
-made building items stay active when used.
13/2/13:
-converted all "tactical" guns into CQC SCAR [don't fret, it's better and more rare anyway]
-fixed a bug with silenced guns acting like normal guns
-added character customization
-fixed a massive crash in the main script
-optimized data a bit
-began optimization of main script
-reduced bullet drop
-made attachments work with all guns
-silencers reduce bullet speed and increase drop
-barrels increase bullet speed and decrease drop
-fixed several small bugs
-made weapon optics override headmount optics
11/2/13:
-added prone aiming
-added attachment system with 18 attachments
-fixed a bullet slowness problem
-fixed some small crash issues with the main script
-fixed a bug with the M1 Garand being automatic and not accepting attachments
10/2/13:
-added rain
-reduced foostep noise
-made Sam's compound spawn lots of rare loot
-clips are now combineable by dragging them together
-added new utilities: watch and compass
-added sandbags, RPD, FN FAL, R93, heatvision
-fixed some minor bugs
-fixed not being able to get out of cars
-made it easier to drive up steep hills
-added bullet physics
-you can shoot through backpacks
-players can be identified through their clothes
-there are less trees to reduce lag
-added version number
-removed tactical guns from spawn tables
-added a holo sight to the CQC and made it very rare
-fixed a bug with slow bullets
-added an option for toggle sprint
8/2/13:
-added a HUD toggle option for video makers, if you have played the game before you will need to turn HUD back on in the settings menu
-fixed bugs with dead bodies acting alive
-fixed some screen flickering problems
-fixed an issue with spawning on your corpse
-fixed an issue with items/zombies not spawning
-fixed an issue with re-killing dead players
-added visible inventory to 3rd person model
-reduced player count to reduce disconnections
-added new map
-reduced flashlight damage
-added beartrap
-removed golden death [from loot tables]
-added Tactical P90 to loot tables
-nerfed some OP weapons
-fixed pistol sights
31/1/13:
-map deselct glitch is fixed
-save file size is decreased [helps stop lost saves]
-item select glitch is fixed
-retaining item glitch fixed
-swapping glitches fixed
-global/local transfer glitch fixed
-bugs with loading fixed [some]
-bugs with saving fixed [some]
-deletion of in use items fixed
-other bugs fixed
All of these bug fixes are thanks to the following users reporting them: iHomosapien, ravenss, Legoman654, JaredValdezdos, xxxjakpwndyouxxx, vaseenthepie, Leo6678 and VasinThe2nd
30/1/13:
- new anti-hack system that will stop some cheat engine hacks
- tweaked gun/melee spawn rates
- notification to equip tool
- minor bugs are fixed
- some silenced weapon bugs are fixed
- changing backpacks drops the old backpack
- side flairs on crosshair
- added the CheyTac M-200 Intervention, CQC SCAR, hatchet, binoculars and machete
- dead bodies don't hand out extra kills
- C-Mag bug is fixed
- SCAR sights are improved
- added sky barrier
- night vision is more annoying during the daytime
- people keeping body items when stowed are fixed
- there are indicators of placed items locations |
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robyJoeJoin Date: 2009-10-16 Post Count: 49 |
Why must there be 2.0 bodies?
They look ugly as hell and don't fit in. |
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you should spawn with your own morph, not the 2.0 and should also make zombies spaw n more RANDOMLY I HAVENT SEEN ONE IN LAST TWO DAYS IVE PLAYED
~ Yᵒᵘ Oᶰˡʸ Lᶤᵛᵉ Oᶰᶜᵉ ~ |
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Your game is just awful. ROBLOX was better when the games were simple. Not this lag infested crap hole with five different GUI's on screen. Games like this is making ROBLOX less and less fun anymore. |
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Not really your computer might not be able to handle the lag so you quit. Find a game that doesnt lag as much Btw alot of games lag |
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Remove the 2.0s, it messes up the bag and ruins camouflaging. |
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Deadzone is terrible. Apocalypse Rising keeps it simple yet fun. Deadzone has more lag due to the scripts and too many items. Also, most of the items in the list cannot be found at all. People are starting to think ZackZak faked the update logs to make it seem like it has many weapons. NOT COOL, ZACKZAK. |
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im here to complain a bit but i still love this game! the annoying thing is for me i dot have really fast internet so that means i can only stay on dead zone for about 2 minutes before getting lagged out and loosing everything ive just found 4 a while and gone back 2 APOC. Yeah this game has a few glitches and lagg but dont diss the game because its only in its early version of creation and im sure most ppl who play can do any better |
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eagle375Join Date: 2012-12-10 Post Count: 3 |
man theres much rare weapons on the game and may be becouse of that youre dont fiding then all well if you go a day taht party mode is on you just gonna see that theyre true |
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Deadzone in my opinion is one of the best games out there! the only reason so many people experience lag is because they have bad computers! I love Deadzone and play it all the time with my friends over a chat client. Keep it up ZakZak! (P.S. i will post ideas if i come up with any) |
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spike1002 apocalypse rising is not better than dead zone in apoc u have to do double of what u do in deadzone like if u need a gun in dead zone u find it and like 3 mags but in apoc when u search for a gun u find one but no ammo and when u need ammo u find food when u need food u find ammo and lets not forget the bandits in apoc if they kill u then they say stuff like owned and if u kill then back they say wow noob or something like that |
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Put more zombie i see them rarely
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rorie575Join Date: 2011-11-20 Post Count: 3 |
mind adding boats or maybe a grenade launcher attachment? |
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lol thats cuzz ur computer sucks get a new one |
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its not that awful think about it the game is actualy kind of easy to play also try lowering ur graphics for roblox that could be a problem to your lag also in apocalypse rising u can barely find guns but here you got tons theres a small map but theres lots of weps if you go in the bunker youll find a lot also trust me the game has upsides to not all just downsides
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there should be a ban from game thing after the person kills too many neutral people its ridiculous and the ban only lasts 2 days |
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do party mod i need guns its hard i love you game
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magicyguyJoin Date: 2008-07-31 Post Count: 360 |
This game would be perfect if you removed the safezone and all of it's features. Its really annoying when you shoot someone, they hide, then tele away to get bandages. It totally breaks immersion, and makes you wonder why this is called a 'simulator'. |
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saleh212Join Date: 2010-06-02 Post Count: 1 |
deadzone does not lag at first apocalyspse rising is ok zackzak is making a new game that dosent lag and dosent use the roblox dumb servers don't critsize game just on the update log guns spawn but that's just bug so don't hate on the game |
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How come stuff isn't spawning? I do agree that you can choose your morph from the edit thing I forgot what it is called. |
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This game is good - apart from the robloxian 2.0 and the standard zombies. Oh, also, did I say...I'm reporting you for saying the C word. Your welcome. |
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Quite right, your VERY right. They don't fit....aspecialy the zombies without the roblox 2.0 morph. I suggest he add 2.0 to the zombies or removes the 2,0 altogether. |
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BRIANO10Join Date: 2009-05-13 Post Count: 626 |
How'd you fix the screen flickering? I only updated the payday in my game yet now there is screen flickering problems? |
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robyJoeJoin Date: 2009-10-16 Post Count: 49 |
Yes,I meant for him to remove the 2.0 bodies altogether. The gun's animations will never look right. Plus,like I said,they look ugly as crap from hell. |
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