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jacob726
#93126643Friday, March 29, 2013 4:58 AM GMT

4: Group Forum Moderation/Administration powers [Yes, they are planning this; I am simply reinstating what I would like to see possible.] Simple, really. This basically allows group leaders to play moderator in their groups forum. Or for members the group leader gives the power to. From locking and deleting threads; to sending the player a "Group warning" or exiling group members from the group, via the forum page. What is a group warning? I read it in another thread, and I wanted to make it more useful. It would look just like a real ROBLOX moderator warning/ban; but it would only effect the group page for the player. 5: An Alliances spin-off. Lets say a members primary group is in an alliance; There should also be a "Alliance" location, much like the "Primary Group" location, but just above it. So, lets say my group, INgen, was in "The Ragnarokian Alliance". My page would go from [Group Emblem] [Group name in link format] to [Alliance name in link format] [Group Emblem] [Group name in link format] 6: Raids: [This is closer to a rant at first.] This was discussed in the blog, but a lot of details were missing. I love details, and feel they are a must-have for any good blog post and idea. So, lets get this on the road. Raids. We all know them. One group has a base, and another group attacks it, trying to take it over. Great, all is well, right? Wrong. As I said, I like details. And they left them out. How do we get these "Bases" and "Land plots" exactly? How do we build them? With stamper? I certainly hope not. Who's weapons do we use? The defenders? Again, I hope not. Who's vehicles? Yet again, I hope not the defenders. They slightly addressed the first point, so I will leave it out. But here is what I think. 6b: Bases. We should not be forced to undergo the limitations of the Stamper tool. ROBLOX is about expressing our creativity, right? How do we do that with a tool limited to basic functions? We should be able to build our bases in studio mode. 6c: Weapons. Again, we should not be forced to use someone else's weapons. Some players work better with Projectile; some with Raycast. And each group has their own preferance and weapon type in place. I would hate to raid some WIJ base and be forced to use a raycast weapon that is more inaccurate than a blind man with an Uzi. I like my good, pin-point Projectile weapons. And I would rather use my preferred weapons when raiding a base, allowing groups to also show off their technological advancement. 7: Vehicles. Really; this is the same story as the Weapons. Some bases have the land for Vehicles. Bases should be allowed to set "Vehicle Allowance" on or off.
jacob726
#93172999Friday, March 29, 2013 6:40 PM GMT

Bump #1 ~>http://www.youtube.com/watch?v=i-VXKCR53Sc<~
RisenFromFire
#93173827Friday, March 29, 2013 6:48 PM GMT

Lol @6c. WIJ weapons CAN be inaccurate. Support.
jacob726
#93177598Friday, March 29, 2013 7:29 PM GMT

Thanks for your support, Risen. ~>http://www.youtube.com/watch?v=i-VXKCR53Sc<~
jacob726
#93226559Saturday, March 30, 2013 2:57 AM GMT

Daily Bump #2/3 ~>http://www.youtube.com/watch?v=i-VXKCR53Sc<~
jacob726
#93293114Saturday, March 30, 2013 7:45 PM GMT

Daily Bump: 1/3 ~>http://www.youtube.com/watch?v=i-VXKCR53Sc<~
jacob726
#93335955Sunday, March 31, 2013 2:27 AM GMT

Daily bump: 2/3 ~>http://www.youtube.com/watch?v=P0FxZUrIB5M<~

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