XlegoXJoin Date: 2008-06-16 Post Count: 14955 |
[Humanoid].Jump
setting it to true makes him jump, is set to false again after the jump finnishes
[Humanoid].WalkToPoint
Sets the position that your humanoid is to walk to
[Humanoid].WalkToPart
Sets the part that your humanoid is to walk to
[Humanoid].WalkDirection
sets what way your character's keys make thim move
for instance (1, 0, 0) would make the up key make him walk up
[Humanoid].WalkRotationalVelocity
sets how fast your character can turn
Enjoy! |
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If you set it to (0, 1, 0) would you fly when you start walking? That'd be fun. |
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XlegoXJoin Date: 2008-06-16 Post Count: 14955 |
NVM, they dont exactly work right now =S
It's not as simple to use them as I said there |
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bubblunJoin Date: 2007-08-03 Post Count: 347 |
Wow, I'll have to see if I can find more.
*Imagines evil ways to use these* Heh heh.. |
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if u use it for evil ill tell lavamaster :o |
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ultrameepJoin Date: 2007-11-10 Post Count: 117 |
don't forget [Humanoid].Sit
if you set this to true, the person will sit. |
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XlegoXJoin Date: 2008-06-16 Post Count: 14955 |
Yea, I fogot to mension that...
[humanoid].Sit = true
makes them sit down, VERY annoying when used in script builder =D
And no, I dont just spen hours of my time doing this, I have my secret ways =P |
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mige313Join Date: 2007-07-05 Post Count: 7295 |
Lol.I'm gonna try that ^^^^
next time i go on script builder. |
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UithamJoin Date: 2007-06-24 Post Count: 667 |
hm?secret ways?shouldnt u need to look in the roblox main script?
the following i not gonna mean:OMG U R AN HAXXORZORZILLA!!!!NAAWBZORZILLA IM GAWNA REPAWRT YA!!! |
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XlegoXJoin Date: 2008-06-16 Post Count: 14955 |
Lol, decompilling and looking in an application's source code is near impossible, it's nothing like that =P |
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jak12321Join Date: 2007-12-12 Post Count: 2814 |
So i want some one to come to me i would say
while true do
game.Wokspace.blab.Humanoid.WalkToPoint = game.Workspace.jak12321.Torso.Position
wait(0.001)
end
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DingDong272Top 100 PosterJoin Date: 2007-12-08 Post Count: 9860 |
You COULD just use Humanoid:MoveTo... |
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XlegoXJoin Date: 2008-06-16 Post Count: 14955 |
The nice part about WalkToPoint it that it's based on object coordinates, meaning Vector3.new(10, 0, 0) would move the guys 10 studs int the direction he's facing =P
another benefit is that you can say
[humanoid].WalkToPoint = Vector3.new(0,0,0)
[humanoid].WalkToPart = nil
to make the humanoid completely stop moving, if only I'd found this out sooner =P |
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DingDong272Top 100 PosterJoin Date: 2007-12-08 Post Count: 9860 |
Oh yes, because Humanoid:MoveTo() can't make them stop moving. Clever.
Couldn't you do this, too?
c = [humanoid].Torso.lookVector
[humanoid]:MoveTo(CFrame.new(c), c)
Or something like that? |
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DingDong272Top 100 PosterJoin Date: 2007-12-08 Post Count: 9860 |
Oh yes, because Humanoid:MoveTo() can't make them stop moving. Clever.
Couldn't you do this, too?
c = [humanoid].Torso.lookVector
[humanoid]:MoveTo(CFrame.new(c), c)
Or something like that? |
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DingDong272Top 100 PosterJoin Date: 2007-12-08 Post Count: 9860 |
>.<
Double post. Sorry. |
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Roni123Join Date: 2008-02-22 Post Count: 5712 |
You can just use this.
Game.workspace.Name = OMG I FROZEN!11!!1!
Game.workspace.name.Anchord = true
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DingDong272Top 100 PosterJoin Date: 2007-12-08 Post Count: 9860 |
That won't even work... |
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DingDong272Top 100 PosterJoin Date: 2007-12-08 Post Count: 9860 |
Lol. Pwned. |
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XlegoXJoin Date: 2008-06-16 Post Count: 14955 |
While we're here, any idea what this script-Linkedscript does?
[whoops]
it sais something about a "linkedscript" member in here, but it isnt a member or a property, so what it is? |
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DingDong272Top 100 PosterJoin Date: 2007-12-08 Post Count: 9860 |
A Memperty.
It's a member AND a property! |
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probably related to a
local script or
a linkedscript (like the linked leaderboard,and tools) |
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