LapwnJoin Date: 2012-06-03 Post Count: 5975 |
v=Instance.new("BodyVelocity",script.Parent)
while wait(0.1)do
v.Velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.Velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.Velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.Velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.Velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.Velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,-0.1,0)
wait(0.1)--Yes this is where it goes back up
v.Velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.Velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.Velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.Velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.Velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.Velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
wait(0.1)
v.velocity=Vector3.new(0,0.1,0)
end
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