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Lapwn
#93525446Monday, April 01, 2013 6:14 PM GMT

v=Instance.new("BodyVelocity",script.Parent) while wait(0.1)do v.Velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.Velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.Velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.Velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.Velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.Velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1) v.velocity=Vector3.new(0,-0.1,0) wait(0.1)--Yes this is where it goes back up v.Velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.Velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.Velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.Velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.Velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.Velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) wait(0.1) v.velocity=Vector3.new(0,0.1,0) end

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