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RyanDolan123
#94505543Thursday, April 11, 2013 12:20 AM GMT

Also Daan, you are way outnumbered. You do not sell anything. You do not understand the crisis we are having. The solution to stop the inflation is to encourage game makers to leave their prices lower. How do you do that? Lower the taxes so they can get more money for less. If things cost less money, that is helping solve the inflation. Game Passes and other user made things being sold for robux or tickets outnumber roblox's gear, which they are overpricing as well. Basically they are stealing extra money from us and expecting us to give them even more. ~Kill The Clones is the best game on ROBLOX!~
BeetBowl
#94505884Thursday, April 11, 2013 12:22 AM GMT

Agreed. To all the people who say it doesn't ruin the economy if you remove tax: Think about it, BC members get free money daily. If other people get 100% of the money you give them, then that means there will be inflation, because of the excessive amount of money being pumped into BCers' banks. Roblox is trying to regulate money, just like real life.
RyanDolan123
#94506196Thursday, April 11, 2013 12:25 AM GMT

@Flare I cannot tell whos side you are on, but I am not suggesting to remove taxes, I am suggesting you lower them. This can help boost game development and help the economy thrive. This tax is doing more harm than good. ~Kill The Clones is the best game on ROBLOX!~
BeetBowl
#94506538Thursday, April 11, 2013 12:27 AM GMT

@Ryan "Cannot tell whose side you are on" First word of my response is AGREED. Please learn to read. Also, Roblox raised the taxes because there was still an exccesive amount amount of robux and tix, even with the regular lowered taxes. Although I liked those, items were getting higher in price because of the circulation. Plus, how will it help game developers? I doubt they need thousands of robux to fuel their game, when all they need to do is make a couple of badges/game passes...
Komnenos
#94506998Thursday, April 11, 2013 12:31 AM GMT

@FlareSpawn- More taxes won't help inflation; that's been proven many a time in history. Free trade and lasseiz-faire lower inflation. It's not 100% based on how much of the currency is in circulation. Why do you think some African coin is worth less than the dollar? There are more dollars in circulation, but the African coin has nearly no value.
RyanDolan123
#94507485Thursday, April 11, 2013 12:35 AM GMT

What Gasleaks said The 30% taxes do way more harm than good. It is been proven throughout history, and the economy is still struggling in roblox because the tax is still way over what it should be. ~Kill The Clones is the best game on ROBLOX!~
Espithel
#94508940Thursday, April 11, 2013 12:46 AM GMT

¬_¬ Yes, I do have to go over this. "You don't get it." Says the person who has CLEARLY not shown good understanding of economics. "In 2009, 1 robux = 4 tix." Nope. I remember it distinctly being around 10 tix. 14 tix, to be slightly more precise. "This number quickly rose to 8 and has gone slightly up and down, but nothing has changed. After the 30% tax to help inflation rise, the number climbed to over 10, making tickets much less valuable than robux." 1) Tickets are supposed to be less valuable than robux. 2) 8 ~ 10. ~ Is often used as an approximation. So you saying it's gone slightly up and down means that 8 and 10 are just part of that fluxuation, meaning that its flux really isn't valid to raise a point on. "The 30% tax has not helped at all. It has made it worse. Inflation is still a huge issue that they are ignoring as it gets worse and worse because of it." I've seen the ratio get as high as 30 tix before, and 18 and 20 tix before the tax. Unheard of now. "What I mean by them stealing that money is that they are extremely overtaxing us game makers that work hard and get little in return." You get the majority. So you're just overrecting. 100-30%=70. that 70% is actually worth something because of the tax, as well. If you got 90000000000000 skin cells, is it worth something? "All this can cause roblox to decline too." No, all of this is in stability. That 4 tix was extreme, and that 30 tix is extreme. 10 tix is a decent rate and thus should stay around there, which the tax stabilitizes. Something can't get TOO scarce after all. "Have you noticed that there are very few new good games from new people now? There's Ozzypig, Merely, and TheGamer101, who have made recent games for example. Ozzypig, Merely and TheGamer101 were already really rich before the taxes." Good game =/= rich person. My attribution to that is not because of money but because of fake places and the such. Besides, I see NONE of those people on the front page right now. So Hyperbole #2. "Notice how that's pretty much it for the long-time popular game holders?" No, because it's not. "This is because the taxes make it nearly impossible to make robux or tickets." No it doesn't. 10 tix a day is worth something. 10x10=100, 100x10=1000, so 2/3rds of a year (decent for a lot of Massive multipliers) is all you need to get an ad. If you actually cared about your game, that is easy. "As Roblox raises prices for everything, hurting the economy even more, the taxes are killing off potential good games from being seen." That makes sense in theory. But in practice it actually doesn't; People will want to get more money, thus buying BC. That and if they want to make a good place, they don't need money, only patience. "If roblox causes a new game maker to become broke, their game will never get off the ground." Again, money has nothing to do with it because it's still in good supply. 30% is a majority. "Roblox depends on its community to make games to make roblox entertaining. If all we have is popular games with fake names and fake titles, people are going to EASILY get bored and leave." That's not based on money, is it? "If people are leaving from boredom (Which a game should never do), Roblox will decline. If Roblox is declining, there is NO economy left." That's based on the fact above, which is not based on money, is it? Roblox gamemaking was around and stable before roblox's economy was. So they have weak, if no, correlation. "I'd be ok with a 10-20% tax. That's ok. 30% tax is absolutely ridiculous." Not really. I know a lot of countries with similar taxing. Take the UK- that's 20% and is customer side. Poo it ignorance. There are countries with similar/greater taxing, I'm sure of it. "Scenario: You come up with an awesome game. It's very cool. You bid money on awesome ads and sell game passes and stuff. All fine and well, right?" Up to now. " Well, since roblox is basically stealing a bunch of your money, you lose all your money." Hyperbold #3, not even arguing against it because I already have: YOU GET A MAJORITY. "How would you feel? That is why new game makers are feeling. Save the games." If you're getting place visits, you'll still have money. And if you're sitll logging in, etc etc. If you know what you're doing with a game and doing it proper, money isn't an issue.
Espithel
#94509292Thursday, April 11, 2013 12:48 AM GMT

"Free trade and lasseiz-faire lower inflation. It's not 100% based on how much of the currency is in circulation. Why do you think some African coin is worth less than the dollar? There are more dollars in circulation, but the African coin has nearly no value." That's because of demand. It doesn't matter how scarce something is if it's not in demand; if no one wants it, you're not going to profit. Dollars are more sought after than african coins, so are worth more.
RyanDolan123
#94514028Thursday, April 11, 2013 1:28 AM GMT

@frozen 1. Says the person who barely sells anything 2. Then what is this in my trade currency history? http://twitter.com/RyanDolan123Img/status/322158266610237441/photo/1
RyanDolan123
#94514315Thursday, April 11, 2013 1:30 AM GMT

@frozen Have you ever noticed why when during the presidential candidates they advertise that they'll lower taxes? That's because it's good for the economy.
mikeyman10ash
#94515127Thursday, April 11, 2013 1:37 AM GMT

The only bad TC I got was 14 tix for 1 robux, I think. It was 350 tix for 25 robux, but I could easily make up for that with a game. I can't script though, and when I try to learn it slips from my memory. "By all that you hold dear on this good Earth, I bid you STAND, MEN OF THE WEST!"
mikeyman10ash
#94515216Thursday, April 11, 2013 1:38 AM GMT

Lowering taxes isn't good for the economy. They're just telling the population what they want to hear. "IF YOU ELECT ME I'LL MAKE YOU PAY 1 DOLLAR LESS" "NO ELECT ME I'LL MAKE YOU PAY 2 LESS!" "By all that you hold dear on this good Earth, I bid you STAND, MEN OF THE WEST!"
mikeyman10ash
#94515358Thursday, April 11, 2013 1:39 AM GMT

Also, since I just checked, TC rate is 11:1 currently. "By all that you hold dear on this good Earth, I bid you STAND, MEN OF THE WEST!"
Zephyrical
#94557374Thursday, April 11, 2013 6:46 PM GMT

Go take an Economic course before you start telling me things about economics...
Gameplayer1500
#94559463Thursday, April 11, 2013 7:21 PM GMT

I don't understand the ways of roblox tax...
dildry
#94562601Thursday, April 11, 2013 8:02 PM GMT

I Agree with Daan support I read all of your posts about economics and raising/lowering the taxes will not stop inflation I Barely understand economics I never took a course from it 1 Robux =10 tix 100 Robux=1000 tix 100 Robux with tax 30%=70 Robux is what you get. we have taxes so we can lower the amount of robux we get. 100 Robux without tax=100 Robux is what you get. We have a huge demand for Robux and we dont change it too tix.
Komnenos
#94564571Thursday, April 11, 2013 8:25 PM GMT

Frozen, you're correct if you're reading this. If more trades go through because of less tax, the demand for ROBUX increases therefore raising value. Amount in circulation plays a role, but is nearly always trumped by other factors. I'll stop posting on this for now, it's clear that too many people have some notion that more taxes helps the economy. Not trying to be mean, but I don't want to bang my head on a left-wing brick wall.

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