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RobMon
#95388135Saturday, April 20, 2013 11:45 AM GMT

I am difficulty scripting. (This is like my second time.) And I am following pighead100s tutorial and I am stuck on step #2 in which you make nuke/meteor that breaks the joints. I am though a bit confused on this for there were practically no mentions of spawning a brick, making it unanchored and then having remove your torso. (There was an anchoring torso but I don't get how a nuke would anchor a torso.) function touch(hit) if script.Parent.Touched then game.Players.Position = Vector3.new ((7, 0.59, 16)) if game.Players.Position = (7, 0.59, 16) false workspace.Players.Humanoid.Anchored = True wait(5) p.Parent = game.Workspace p.Position = Vector3.new ((7, 258, 16)) p.BrickColor = BrickColor.new (21) p.Transparency = 0 p.Reflectance = .2 p.Shape = "Ball" p.Locked = true p.Anchored = false p.CanCollide = true script.Parent.remove() wait(40) end the only error I get from output window is then expected near false
H1998
#95388320Saturday, April 20, 2013 11:49 AM GMT

game.Players.Position...???? What? Are you trying to get a player's character position? Simple would be game.Players.PLAYERNAME.Character.Head.Position Also the error is on your if statement. if game.Players.Position = (7.0.59,16)false should (in syntax) be if yourstatement == false then But your script is broken in multiple areas.

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