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Capt_Tin
#96045906Saturday, April 27, 2013 5:53 PM GMT

So many games I've played give a new user little to no chance of surviving against players who have much better weapons. Each should have you do something good, for the cost of something. For example, in TF2, the Family Business is a shotgun that has a 33% bigger clip size, but does 15% less damage. Just my thoughts because it's basically impossible to win against a darkheart, illumina, and especially that ice dagger because they have no downsides so there's no point in the default sword anymore. Here's an example of what I mean for nerfing an item: Darkheart: Steal the health of any enemy you kill Reduces the users max health from 100 to 85
evev3
#96046768Saturday, April 27, 2013 6:02 PM GMT

all good games have weapons with cons
Capt_Tin
#96051644Saturday, April 27, 2013 6:53 PM GMT

I haven't seen many good games with weapon cons except for ones that are TF2 clones
evev3
#96078350Saturday, April 27, 2013 11:27 PM GMT

what i meant was weapon cons makes a game better if the con's balanced
Capt_Tin
#96140068Sunday, April 28, 2013 2:49 PM GMT

Ah, ok. When I had nothing better to do, I decided to balance all the sfoth weapons. Illumina: +30% damage bonus -20% slower swing speed Dark heart: Steal health of enemy on kill -20 max health when picked up Firebrand Catches people on fire Cannot be frozen Fire is extinguished by health packs, force fields, and ice daggers -15% slower move speed Ice dagger: Freezes once fully charged When lit on fire: 2 second fire invulnerability Extinguishes fire if equipped Melts in fire -50% shorter range Windforce: Push back on hit -25% damage penalty Venom shank: Poison on hit Longer range +50% fire vulnerability while out Teleport stone: 2 seconds of standing still before you can teleport Shadow sphere: 1 second before becoming invisible Illumina reveals cloaked enemies
TrueNightmareKing
#96143378Sunday, April 28, 2013 3:24 PM GMT

You forgot to give venomshank a downside.
Capt_Tin
#96143558Sunday, April 28, 2013 3:26 PM GMT

"+50% fire vulnerability while out"
Vizarus
#96152635Sunday, April 28, 2013 4:56 PM GMT

I mean, look at Base Wars. BWSR-1 Flame: Most OP gun on roblox. Shield Armor: Too much No way to balance it perfectly.
evev3
#96164816Sunday, April 28, 2013 6:53 PM GMT

well, bow eats armor in Base Wars: The Land
Capt_Tin
#96167302Sunday, April 28, 2013 7:17 PM GMT

You could balance the fire like this: 2 damage every second 4 damage every second with the venomshank out
dribson
#96184598Sunday, April 28, 2013 10:05 PM GMT

Either give them some nerfs, or make them EXTREMELY situational. For example, the Scottish Resistance in TF2: 6/7 pros 1 con: .8 second longer bomb detonation time thing. You'd have to build your defences beforehand, whereas with the default sticky launcher, I've been killled by demos retreating and shooting stickies at their feet and detonating them when I walk over.

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