zach2500Join Date: 2012-02-08 Post Count: 84 |
You know when a rocket hits a wall? The explosion doesent light up anything, and I think it should, because its reasonably bright.
~Think before you say something stupid~ |
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S7IJoin Date: 2013-05-09 Post Count: 55 |
I haven't tried Dynamic Lighting games, or tested it. BUt if explosions can't make brightness, then that's stupid.
Support. |
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AcrophysJoin Date: 2011-09-15 Post Count: 14463 |
Le Idea Bien!!
!SUPPORT! |
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zach2500Join Date: 2012-02-08 Post Count: 84 |
bump
~Think before you say something stupid~ |
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ZadimanteJoin Date: 2009-01-28 Post Count: 1713 |
Supportrrrtttt!!!!!! |
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zach2500Join Date: 2012-02-08 Post Count: 84 |
How would you feel if you shot a rocket in a dynamic lighting cave, and you couldn't see any light radius after that?
~Think before you say something stupid~ |
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It's a new feature, I'm sure they're going to add it, but they want all the kinks out of it.
-A man chooses; a slave obeys.- |
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zach2500Join Date: 2012-02-08 Post Count: 84 |
bump
~Think before you say something stupid~ |
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Support, but it would need to be added as an array of properties for the explosion, like having values that tell how bright the light is, the radius, the colour, and the lifetime of the light. |
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I don't support, because it would be a backwards idea to force builders and scripters to have something light up when they already have another method for doing it- one in which it isn't necessary to have said lighting.
Right now, fire is the same way and I believe it should remain the same way. People might want to use it for a variety of purposes- what if they wanted a strange purple fire in the center of a pitch-black room?
If you want an explosion to light up, then make a PointLight centered on an anchored, invisible and uncollidable brick that deletes itself when the explosion finishes. Or ask someone who knows how to edit scripts to do it for you- this isn't a Stravant-level task. It's fairly simple. |
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UlrondJoin Date: 2011-06-23 Post Count: 11962 |
Two types of explosion? |
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zach2500Join Date: 2012-02-08 Post Count: 84 |
bump |
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People say all you have to do is make a script that inserts the PointLight into the Explosion at the exact time it explodes. |
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UlrondJoin Date: 2011-06-23 Post Count: 11962 |
Support.. |
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LEEDLELEEDLELEEDLELEEDLESUPPORTLEEDLELEEDLELEEDLELEEDLE |
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