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zach2500
#97372791Saturday, May 11, 2013 4:10 PM GMT

You know when a rocket hits a wall? The explosion doesent light up anything, and I think it should, because its reasonably bright. ~Think before you say something stupid~
S7I
#97372888Saturday, May 11, 2013 4:11 PM GMT

I haven't tried Dynamic Lighting games, or tested it. BUt if explosions can't make brightness, then that's stupid. Support.
Acrophys
#97373274Saturday, May 11, 2013 4:14 PM GMT

Le Idea Bien!! !SUPPORT!
zach2500
#97373705Saturday, May 11, 2013 4:18 PM GMT

bump ~Think before you say something stupid~
Devocalized
#97375707Saturday, May 11, 2013 4:36 PM GMT

Support.
Zadimante
#97375949Saturday, May 11, 2013 4:38 PM GMT

Supportrrrtttt!!!!!!
LordSilvis
#97376334Saturday, May 11, 2013 4:41 PM GMT

Support
zach2500
#97376558Saturday, May 11, 2013 4:43 PM GMT

How would you feel if you shot a rocket in a dynamic lighting cave, and you couldn't see any light radius after that? ~Think before you say something stupid~
DerProgrammierer
#97377061Saturday, May 11, 2013 4:48 PM GMT

It's a new feature, I'm sure they're going to add it, but they want all the kinks out of it. -A man chooses; a slave obeys.-
zach2500
#97401257Saturday, May 11, 2013 8:34 PM GMT

bump ~Think before you say something stupid~
Yamsman1232123
#97401998Saturday, May 11, 2013 8:41 PM GMT

Support, but it would need to be added as an array of properties for the explosion, like having values that tell how bright the light is, the radius, the colour, and the lifetime of the light.
DaneelOlivaw
#97403008Saturday, May 11, 2013 8:50 PM GMT

I don't support, because it would be a backwards idea to force builders and scripters to have something light up when they already have another method for doing it- one in which it isn't necessary to have said lighting. Right now, fire is the same way and I believe it should remain the same way. People might want to use it for a variety of purposes- what if they wanted a strange purple fire in the center of a pitch-black room? If you want an explosion to light up, then make a PointLight centered on an anchored, invisible and uncollidable brick that deletes itself when the explosion finishes. Or ask someone who knows how to edit scripts to do it for you- this isn't a Stravant-level task. It's fairly simple.
Ulrond
#97403365Saturday, May 11, 2013 8:53 PM GMT

Two types of explosion?
zach2500
#97815685Thursday, May 16, 2013 3:59 AM GMT

bump
ChromeEight
#97818729Thursday, May 16, 2013 4:52 AM GMT

People say all you have to do is make a script that inserts the PointLight into the Explosion at the exact time it explodes.
Ulrond
#97820038Thursday, May 16, 2013 5:28 AM GMT

Support..
PharaohTravesty
#97820272Thursday, May 16, 2013 5:36 AM GMT

LEEDLELEEDLELEEDLELEEDLESUPPORTLEEDLELEEDLELEEDLELEEDLE

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