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V9.62
Last few updates: www.roblox.com/Forum/ShowPost.aspx?PostID=94673570
Dynamic lighting
*Window lights turn blue-green when under water, then lights turn off if under a certain elevation. Radius also decreases each 10 seconds until it disappears.
*Room lights behave same as window lights.
*All lights go off when the electricity goes off. Yep.
*Lights only go on when the sun sets.
*The lobby and VIP rooms have lights during the night. VIP room lights are color coded
*Fog color matches outside lighting
*Ambient changes more realistically
*Used outdoor ambient to make it super dark during the night
*Flare gun goes for 2 more seconds and makes an explosion + huge flash. The light fades away as the flash gets bigger until completely dissipating.
What's to come?
*Lights dimming the hallways
*Grand stair case dimming right before the dome breaks
*Flash light game pass for maybe 5-8 R$
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ExpertiesJoin Date: 2012-06-07 Post Count: 219 |
umkai.
#istalkalot |
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appie1777Join Date: 2012-07-08 Post Count: 19614 |
please make ambient 0,0,0 so the shadows are darker
obviously is obvious |
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evev3Join Date: 2010-12-04 Post Count: 4637 |
fireworks have use now? *gasp* |
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I love the Dynamic Lighting on RTitanic - it looks more realistic :3 |
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VitoPetriJoin Date: 2012-10-28 Post Count: 28 |
ya |
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It's Soooooooooo MAJESTIC! |
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Outlaw001Join Date: 2011-01-22 Post Count: 35590 |
I had a nerdgasm when I saw the Titanic w/ the Dynamic Lighting on the thumbnail.
-One does NOT simply become an Outlaw while saying 'DID SOMEBODY SAY 'OUTLAW'' |
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existalJoin Date: 2011-01-11 Post Count: 351 |
mm kay bai. |
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DysgenicsJoin Date: 2011-05-25 Post Count: 13373 |
Cool. |
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This dynamic lighting experience makes the game historically accurate. The lights flickered because of boilers being submerged in water. |
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The lights flickered due to water flooding the ship's electrical systems. It has nothing to do with the boilers. |
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Well Im asking how to save the titanic |
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Well, the boilers also provided electrical power to the ship as well as the electrical room. The coal workers kept the boilers powered to keep the lights going until 2:20 AM.
You see? The boilers AND the electrical room provided electrical power to the entire Titanic |
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Rony88Join Date: 2011-01-08 Post Count: 2306 |
Yay! Updates are fun!
- I'm a Guest in disguise - |
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Yes, lights flickering have everything to do with boilers. On a coal powered ship with no fuel tanks back before fuel was even powering ships, the boilers created the electricity. So they boilers being submerged in water DID create the flickering most likely. |
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Can you maybe add a list of survivors after each round? |
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What I like most about the game is the destruction. It would be much cooler and more fun if possibly most of the glass broke, or a wall could collapse suddenly. But that's just my opinion. Do what you like. |
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Rony88Join Date: 2011-01-08 Post Count: 2306 |
@Jarod
Would'nt that mean that the ships lights went out right after they were submerged?
- I'm a Guest in disguise - |
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V9.63 to 9.65 have been error fixes with the "Place Console" GUI that was featured in the blog a while back.
V9.66 updates
*Blue notification GUI made darker blue with red outline.
*Blue tint to the ambient throughout the night
*Some behind the scenes changes with OnTouch scripts. Made it so you will not be continuously teleported onto the lifeboat when after an initial touch. I'm talking about after it releases from the ship, but before it drops all the way. |
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lavadeathJoin Date: 2011-08-07 Post Count: 251 |
Ehhh... |
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