Intro:
With this game, I am aiming to launch the most realistic Zombie Survival game ROBLOX has ever seen.
Weapons varying from Pipes, Boards, and Chains, to Firearms, Swords and Explosives.
Food items will vary from Wild Carrot, to Steaks and oven-baked Pizzas.
Drinks will vary from muddy water to Soda.
There will ~>Not<~ be regening items of Food, Drink, Ammo and Weapons; unlike other games.
There will be a limited supply of pre-made food items, requiring one to look for more, and to learn how to make their own food, which will use realistic processes.
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Electricity and Plumbing:
Both of these will exist in-game.
Plumbing is mostly a scenery based thing, but there are many perks to keeping it running, including less chance of infection from water sources.
Electricity is mostly utility with very few scenic uses. Running electricity will activate the various electrical appliances inside houses, which will be used to do anything from cooking food, to boiling and purifying muddy/infected water.
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On-spawn loadout:
Aside from the "tools" of "Collect" and "Move tool", one will automatically spawn with a semi-random weapon depending on where you spawn. For example, if you spawn in a school gymnasium, you could have a plastic baseball bat, a basketball, a volleyball, or something that fits that criteria. Certain spawn locations will be unlocked by joining certain groups or buying gamepasses.
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Perks:
There will be various perks in the game, unlocked in different ways.
One example of these perks is the "Survivalist" perk, which reduces your chances of infection by 20%, and increases your stat recovery from food items by 20%.
That specific perk is earned by surviving a water-based infection encounter.
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Zombie water infection:
For every second a zombie is in the water, the water is infected for 20 seconds.
If a Zombie dies in the water, the water is instantly infected for 20 minutes.
Infected water has an 80% chance of infecting you when you drink it.
When you drink it, if you are infected then you begin to lose 5 health over 3 seconds, for 2 minutes. When your health hits 0, then you are turned into a zombie, and no badge is awarded. However, if you manage to fight off the infection (With the health of lots of food, of course.) then you are awarded the Survivalist badge and perk.
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Cooking and Crafting:
Both of these will be parts of the core GUI, along with an inventory.
Cooking will only work when nearby a fire, working stove, or when carrying various items capable of preparing food.
Crafting will work at any time, but certain creations will be locked unless nearby certain things, or carrying certain items/tools.
Example of stand-alone food preparation:
Open backpack -> Open Cooking -> Mixing
Glass jar + Milk + Strawberry +(optional)Sugar = Strawberry Milk.
Example of stand-alone crafting:
Open backpack -> Open Crafting -> Tools -> Tier 1
Metal fence post -> (Action)[Rub Tips on Asphalt] = Improvised javelin
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More thoughts to come in later posts and/or threads.
~>http://www.youtube.com/watch?v=QzuaZR52cXo<~ |