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Kirbykid02
#98244812Monday, May 20, 2013 4:59 PM GMT

Finally laid out a plan for a plot and combat system, so I decided to do an RPG. I won't reveal too much yet but I will give you a brief description on a few headings. Plot ------- This will be a huge part of the game. Not revealing any details about it but the game revolves around it. You unlock more as more of the story is complete. It will feature many cutscenes and only a few bosses. Enemies -------------- Instead of your classic 6 part monsters based on zombie script, I will try to make fights slightly more challenging and dynamic, it will involve ideas such as a fire-spitting enemy and flying enemies. Combat System ---------------------- I have tried to work with swords before with some level of success. Now that I am pretty good with animating (using my own little animator), I will feature only one weapon, to make it more exciting, I plan to have at least 30 moves for it and you will be able to use 4. To use the moves you will left click, right click, scroll forward or scroll backwards. These moves include Block, Lunge, Slash, Swing, etc... Please comment and give as many suggestions as you want. Thank you for reading.
Bobb1118
#98245361Monday, May 20, 2013 5:08 PM GMT

combat sounds like Chivalry so many new RPGs being made. unfortunately unless you have a game with a bunch done already, you won't get much hype. I'm in need of a basic animation tutorial. Is there anything I could help you with in exchange? Maybe discuss scripting and exchange ideas on Skype?
Kirbykid02
#98245689Monday, May 20, 2013 5:12 PM GMT

Combat is slightly based on Chivalry. I aim to do better than current RPGs. I could teach you about animating and I might discuss things on skype.
Kirbykid02
#98261665Monday, May 20, 2013 8:31 PM GMT

Current progress : Finished basic combat system for players, started map building.
Kirbykid02
#98319706Tuesday, May 21, 2013 6:54 AM GMT

Current progress 2 : Added a few sounds, dynamic lighting and swords should do damage now.
Kirbykid02
#98526233Thursday, May 23, 2013 5:13 PM GMT

Current progress : Working on AI system.

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