Anaminus
Top 100 Poster
#98568132Friday, May 24, 2013 12:30 AM GMT

> Just make sure that you publish thorough documentation on the new format This. And throw in some docs for the terrain format while you're at it.
ColorfulBody
#98570700Friday, May 24, 2013 12:55 AM GMT

@Anaminus I managed to figure out partially how the terrain format (in ClusterGridV2) was encoded, but that was before they added run-length encoding, so it's probably not right any more. _________________________________________________________________________ Twitter: https://twitter.com/MarkOtaris
Desisting
#98575832Friday, May 24, 2013 1:41 AM GMT

Anaminus = An a minus
Maelstronomer
#98578709Friday, May 24, 2013 2:05 AM GMT

Anaminus = Anim̶a̶t̶e̶ minus ?
uyjulian
#98580251Friday, May 24, 2013 2:20 AM GMT

Roblox made a blog post about the new binary format they are using I don't know if it will make it impossible from stealing places from memory, through...
Tj3
#98586127Friday, May 24, 2013 3:28 AM GMT

A friend and I wrote an image-to-colored brick converter a long time ago... I was also just starting to write a tool today that would need to parse existing place files. As many others said, it should just be well-documented so that people can continue to write tools that read/modify place files.
As8D
#98606710Friday, May 24, 2013 11:39 AM GMT

^ Oh... a decal-to-colored brick converter? Or... just a bunch of GUIs converted. Tried to make a PNG converter on ROBLOX once... gave up, impossibru. People tell me to make a BMP converter though. Hehe... I shall make a better parser than you! This is my goal o-wuuush! - As, Rolling On the Floor Living.
Waterlimon
#98615118Friday, May 24, 2013 2:22 PM GMT

How could anyone oppose an update that makes things more efficient?
As8D
#98616583Friday, May 24, 2013 2:45 PM GMT

Hey you... Do you want to play in a playpen all over again, or try make some cool stuff? Really, Sorcus is Sorcus. Don't feed him. - As, fire ROBLOX employees and make CurruBlox. That's our vision.
As8D
#98616619Friday, May 24, 2013 2:46 PM GMT

oh. Sorry, wrong thread ): I thought of Sorcus' thread. Damn. - As, honto gomena sai. or whatever it is.
nickbricknick464
#98630662Friday, May 24, 2013 6:04 PM GMT

I suppose my operation of downloading an asset from the website. Appending a special container that requires a modified reflection meta-data to see And putting admin commands inside it before re-uploading it and watching it spread Is over :D
triston220
#98639077Friday, May 24, 2013 7:35 PM GMT

^You'll just have to modify your reflection metadata yourself?
NB3
#98662638Friday, May 24, 2013 11:11 PM GMT

@triston220 Exactly, it's not that hard. It uses XML.
Bubby4j
#98675574Saturday, May 25, 2013 12:53 AM GMT

I sometimes manually edit the rbxl file to create bricks that are smaller than actually allowable. Very useful.
Anaminus
Top 100 Poster
#98676681Saturday, May 25, 2013 1:00 AM GMT

Ooh, that's right. The ReflectionMetadata file, which I parse the heck out of, uses the exact same format (it's basically a model file). I bet it's read using the exact same process, too.
RenderSettings
#98683724Saturday, May 25, 2013 1:53 AM GMT

So no more easily updated/generated ReflectionMetadata? Also, last I checked using the latest version in your models crashes studio on startup... At least you can probably still generate one via a parsed API dump, since they actually documented their protocol for once =P
ColorfulBody
#98690083Saturday, May 25, 2013 2:41 AM GMT

@RenderSettings > At least you can probably still generate one via a parsed API dump, since they actually documented their protocol for once =P The problem with doing this is that you will not be able to access information that is only available in the original ReflectionMetadata.xml file, such as descriptions and icon numbers. I guess the solution is really just to create a decoder and parser that will transform ROBLOX files into a memory format or a file format that is easier to manipulate. That got to be pretty complicated to do, though, especially since ROBLOX created its own compression algorithm and since they didn't document it much. _________________________________________________________________________ Twitter: https://twitter.com/MarkOtaris
Anaminus
Top 100 Poster
#98692555Saturday, May 25, 2013 3:00 AM GMT

> So no more easily updated/generated ReflectionMetadata That depends on whether they'll provide a specification for the new format. I won't have the patience to reverse engineer it.
coplox
#98698294Saturday, May 25, 2013 3:51 AM GMT

It is a very good idea to post specifications. That would definitely help out a lot.
zappata1
#98782441Saturday, May 25, 2013 7:51 PM GMT

SHEDLETSKY GAVE ME A TRADE LAST NIGHT! I accepted it!
digpoe
#98790000Saturday, May 25, 2013 8:50 PM GMT

@cd No one cares. Get out.
kingkiller1000
#98792953Saturday, May 25, 2013 9:14 PM GMT

I have .rbxl files saved on my computer. When this is released, will my files become unreadable?
popinman322
#98799689Saturday, May 25, 2013 10:08 PM GMT

Roblox could always provide a studio API... But naaaah, that'd be too nice of dem...
Merely
#98806512Saturday, May 25, 2013 11:03 PM GMT

@kingkiller1000 You will still be able to open .rbxl files.
777MrEpic
#98806962Saturday, May 25, 2013 11:07 PM GMT

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Merely VVVVVVVVVVVVVVVVVVVVVVVV Idk