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Atoner
#9907711Saturday, June 20, 2009 10:26 AM GMT

HELP HELP
tovtov4
#9907728Saturday, June 20, 2009 10:28 AM GMT

first you read the turtoeial in the wiki
Atoner
#9907734Saturday, June 20, 2009 10:28 AM GMT

Carnt u tell me
Frozzie
#9908117Saturday, June 20, 2009 10:57 AM GMT

It's a bit of a long explanation. If you want the quick way you can just use Free Models and change the bricks around of the morph. Otherwise, I'll teach you the long way. First of all, you need to know what a morph actually is. Because once you know that, making the morph is actually very easy. Most (Pretty much all) morphs involve deleting the bricks in a character's model and putting new bricks in that the person can then control. There is also another method involving simply removing a person's character and changing their Character (the player Variable) to the cloned morph. The second method is easier and so I'll explain that. First off, you'll want to make the morph itself. Build your dragon, dinosaur, race car, 12-storey building or whatever it is you are morphing to as you normally would. Name the brick that the camera is going to look at when you become the morph "Head". Find a brick that is touching the head and name it "Torso". If you want, you can name a few other bricks things like "Right Leg", "Left Leg", "Right Arm" etc. When done, group your bricks together and name it "Dalek". Click on the grouped model in Explorer and go Insert>Object>Humanoid. Now comes the scripting part. It is actually a very easy script, it's just a long one. Make a brick in the shape of a button and put the following script in it. Comments have been added for extra understanding. button = script.Parent -- define the button brick. dalek = button.Parent:findFirstChild("Dalek") -- the morph clone = dalek:clone() -- saved if dalek == nil then print("WHERE IT GOOOOOOO?!??!") end -- just a precaution function touched(hit) -- declare a function called "touched" with the parameter "hit" if hit.Parent == nil then return end -- stop bullets from breaking newClone = clone:Clone() -- make another save... newClone.Parent = workspace -- put the new clone we made into the workspace newClone:MakeJoints() game.Players[hit.Parent.Name].Character = newClone -- put you into the morph end button.Touched:connect(touched) -- connect the Touched event with the touched function. This means the function activated when the brick is touched. -- end of script That should be it. The only step next is the group the button and the morph together. Try out your morph. Tell me if it works or not. If it doesn't, tell me what the output says (To get the output go View>Output)
Atoner
#9908159Saturday, June 20, 2009 10:59 AM GMT

if u can make 1 make a RANTA uniform in my things thanks
SayThatAgain
#31524518Thursday, August 12, 2010 11:04 PM GMT

How do I group the objects together? Sorry but Imma noobie here and need some help with this stuff x.x
obedientyankees96
#31532246Friday, August 13, 2010 12:37 AM GMT

select the bricks you want to group, then click ctrl+G
raspyknown978
#31553786Friday, August 13, 2010 7:01 AM GMT

someone told me you could group a morph pad with a figure and it work not true right
pat1917alt1
#37296411Saturday, November 20, 2010 10:34 PM GMT

You Hvae to anchor all the body parts, or the morph breaks
brickperson6807
#39378674Thursday, December 23, 2010 11:33 PM GMT

Whnever I morph, I always get meshed into it and I cant get out! Is there some way that I can teleport 10 studs back after I morph?
shinzo99
#39686765Tuesday, December 28, 2010 1:41 AM GMT

how do I make a morph
mario9728
#40026200Friday, December 31, 2010 8:14 PM GMT

at my grand parents house my morphs have heads why not on my computer
britannicwreck
#41862451Tuesday, February 01, 2011 5:46 PM GMT

look at roblox wiki
BumpyRobloxAdmin
#41863728Tuesday, February 01, 2011 6:13 PM GMT

it's a long story so i can't teach you that yet. Go to builderman's help pages and send him a message. He can help you.
CarsherZ
#42035187Saturday, February 05, 2011 2:01 AM GMT

I made a morph, but all it does is clone the model. Help! The morph model is a ball-like shape, BTW. Is that a problem?
Catseye75
#48686276Wednesday, June 15, 2011 7:59 PM GMT

Select ur bricks then press ctrl-g
bobmcbob49
#51467717Wednesday, July 27, 2011 9:27 PM GMT

roox wiki is completely useless
Catseye75
#57740276Wednesday, November 09, 2011 1:58 PM GMT

I know, really.
hollowhorse
#57742518Wednesday, November 09, 2011 4:28 PM GMT

Guys guys, This isn't a problem. click on me and goto my models and i will have a morph maker. take that and then insert into you're place and inside it will be instructions. easy =D
forrome123
#57758299Wednesday, November 09, 2011 11:28 PM GMT

doesn't work
forrome123
#57759293Wednesday, November 09, 2011 11:42 PM GMT

i only get stuck in the morph you told me to creat
Innat
#58284486Sunday, November 20, 2011 6:37 PM GMT

Huh. I did what u said but didn't work
SpitFire46
#58623985Saturday, November 26, 2011 6:16 AM GMT

ok i kinda get it
HeroGirl33
#72942336Thursday, July 19, 2012 7:16 PM GMT

I NEED MORPHS TO PUT IN MY ROLEPLAY HELP HELP
juliayulia10
#74229879Wednesday, August 01, 2012 4:59 PM GMT

Im still new here and I don't know how to make a morph! Someone help!

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