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jacob726
#99227693Wednesday, May 29, 2013 2:00 AM GMT

~~~TOC/TL:DR~~~ 0a: Introduction 1: Group Vault 2: Group Divisions 3: Alliances 4: Group forum moderation powers 5: Alliance hyperlink 6: Raids 7: Group Economies 8: Group Strategics 9: Group Technology 10: Galactic and Planetary system 11: Group Invitations 12: Temporary groups 13: Rank-restricted clothing 0b: Conclusion ________________________________________________________________ 0a: Introduction Welcome to G(roup)I(deas)M(ega)L(ist), Version 2! Did you like the table of contents? Well, so I can get this show on the road, I'll go ahead and discuss a few additions. first off: That big, long line. You see it, yes? That will be used to separate each section/idea. Also, there will be no TL:DR. The closest you will get to a TL:DR is the TOC. Now... Onto the main courses... ________________________________________________________________ 1: Group Vault: The group vault is just like it sounds, a "Vault" in which members of a group may deposit and withdraw Tix/R$. A member, or non member, can donate any amount of their current Tix and R$. Only authorized members can withdraw, and would only be able to withdraw either 1% of the current vault funds, or 100R$ (or) 1,000 Tix, every 4 days; whichever is less. The group vault could serve many purposes. The vault would exist as a way to purchase items in bulk for members of the group. The cost of it would come from the group vault if it had the funds, if it did not have the funds, then the purchase would be unable to be completed unless the purchaser agreed to use their own funds to fill the gap. It can be shown in the equation P=MI, where "P" is the total price from the vault, "M" is the members who do not already own the item, and "I" is the items initial cost per unit. This is not limited by the withdraw limiter. Limited and Limited(U) Items would not be able to be purchased with this feature, nor would items no-longer on sale. (For example, the 2008 Visor, would not be able to be bought, neither would things like the firework gear(s) of 2011 and/or earlier.) Tickets earned from places linked to groups go to the group vault; not to the place owners own inventory. The leader has the power to set ranks who can withdraw. It could also be used for group "Payments" to it's members. [Optional] The vault could have a 1% Monthly interest. ________________________________________________________________ 2: Group Divisions: Group divisions are sections of groups linked to a main group. They do not have Allies, a Vault, or Enemies. They only have Members, and a limit of 5 personal servers. However; they have more ranks available. This would be useful for those groups with Cadet programs, or Role-play groups that include in-game Jobs, would it not? ________________________________________________________________ 3: Alliances: Alliances. No, not allies. Don't even get me started explaining that. An alliance would be a way in which a group can join one, and only one alliance at a time. Alliances would not show up as a group on a members profile, but would instead have it's name under the group logo in the form of a link. They would cost 75R$ per member group to form, and then 50R$ to join after it is formed. The R$ would be deducted from the group vault, not from the owners personal funds, and the Alliance would have to have AT LEAST 5 member groups pooling their money to be created. The money would not be lost, but instead would be placed inside of the Alliance Vault, basically as a "Starting fund" of at least 375R$. The Alliance Vault would also have a deposit and withdraw feature, the currency would not go to or from the group leaders personal funds, but into, or out of, the group's vault. The possible withdraw is the same as with Group Vaults, however it has a 1 week period of waiting, instead of just 1 day before you can draw more funds. This is to avoid the collapse of the Alliance's economy/monetary system. This could help teach group leaders about how to save and spend money properly, because they may be faced with the downfall of their group if they run their group, or alliance, into the ground. Better learn fast, fellow leaders, we don't want a revolt. >.> Alliances would have an Allies and Enemies tab, and a Member Group bar, similar to the members of a regular group, but it would list group names, and would only have 2 categories. "Founding Groups" and "Annexed Groups". Founding Groups would have a 2% withdraw limit, instead of the 1% faced by Annexed groups. The alliance would also have a Group wall and Shout. They would only be able to be accessed by the 2 highest ranks in a member group. (255 and 254, I believe.) The wall would only be view-able by the 2 highest ranks, but the Alliance Shout would be sent to all the members of all the member groups. (So useful for some very important shouts for multiple groups, is it not?) The alliance vault would also be able to purchase items in bulk, like the group vault. It would work in the same P=MI as well. ________________________________________________________________ 4: Group Forum Moderation/Administration powers Simple, really. This basically allows group leaders and authorized members to play moderator in their groups forum. From locking and deleting threads; to sending the player a "Group warning" or exiling/banning group members from the group, via the forum page. What is a group warning? I read it in another thread, and I wanted to make it more useful. It would look just like a real ROBLOX moderator warning/ban; but it would only effect the group page for the player. ________________________________________________________________ 5: Alliances hyperlink Lets say a members primary group is in an alliance; There should also be a "Alliance" location, much like the "Primary Group" location, but just above it. So, lets say my group, INgen, was in "The Ragnarokian Alliance". My profile page would go from having [Group Emblem] [Group name in link format] to [Alliance name in link format] [Group Emblem] [Group name in link format] ________________________________________________________________ 6: Raids: This was discussed in the blog, but a lot of details were missing. I love details, and feel they are a must-have for any good blog post and idea. So, lets get this on the road. Raids. We all know them. One group has a base, and another group attacks it, trying to take it over. Great, all is well, right? Wrong. As I said, I like details. And they left them out. How do we get these "Bases" and "Land plots" exactly? How do we build them? With stamper? I certainly hope not. Who's weapons do we use? The defenders? Again, I hope not. Who's vehicles? Yet again, I hope not the defenders. They slightly addressed the first point, so I will leave it out. But here is what I think. 6b: Bases. We should not be forced to undergo the limitations of the Stamper tool. ROBLOX is about expressing our creativity, right? How do we do that with a tool limited to basic functions? We should be able to build our bases in studio mode. 6c: Weapons. Again, we should not be forced to use someone else's weapons. Some players work better with Projectile; some with Ray-cast. And each group has their own preference and weapon type in place. I would hate to raid some WIJ base and be forced to use a ray-cast weapon that is more inaccurate than a blind man with an Uzi. I like my good, pin-point Projectile weapons. And I would rather use my preferred weapons when raiding a base, allowing groups to also show off their technological advancement. 6d: Vehicles. Really; this is the same story as the Weapons. Some bases have the land for Vehicles. Bases should be allowed to set "Vehicle Allowance" on or off. ________________________________________________________________ 7: Economies: We know what they are. Or I hope you do, because I will not give you a formal definition. More or less, it is how trade works in a country. Still with me? Groups should have economies; with custom currency. Each currency would be worth 1 Ticket as a base. As the group gained more prestige, the currency value would go up. This currency would be named by the group. It could be "IND" or "WIJ-Coins" or "Tokens" or whatever. I really don't care what people pick. Now. How do we get this currency? Simple. Have a feature into the group bases that allow you to get a birds eye view of the place, and designate certain areas as certain things. Ie; lets say from (90, 90) to (90, 70) to (70, 70) to (70, 90) was designated as a "Farmland". "Farmlands" will have infinite production of 1 group currency per 3 minutes. It can be upgraded and improved with the group currency. Maybe I decided to make it a "Mine". This mine will have limited production of 25 group currency per 3 minutes, and is also upgradable. "Logging Camp". Limited, regening production of 2 GC per 3 minutes. What does "Limited, regening" mean? That I can use it all up, but it will eventually come back. Once the mine is used up, it is completely out of resources. There will be other things like Factories, and also; just for kicks; "Housing", increasing the server player limit. Upgradable. This adds a RTS-theme to group warfare, allowing leaders to gain many skills not available with first-person only games. Each GC is worth 0.25 of a ticket, increasing by 0.25 of a ticket each technology level a group has achieved. ________________________________________________________________ 8: Strategics & Battles For 5 minutes once a raid battle "Starts", the group members are placed into a birds eye view, with a map of the game in front of them. They have a "Draw" tool, allowing them to make plans on the Map, that only their team mates can see. After that 5 minutes passes, the GUI disappears, and a button is placed at the bottom of the screen that can be used to re-open the strategy GUI for themselves. ________________________________________________________________ 9: Group Technology Groups would have a "Technology Level". Now, what does this do? It unlocks more vehicle types, weapon types, and the like. Alright; here is how it would work. First off, you would drag a material from a table on the side onto the center of the screen. From there, you would select it's function, "Base", "Projectile", "Booster", "Launcher" for Ranged weapons, "Base", "Edge", and "Booster" for melee weapons, and "Base", "Link", "Engine", and "Carrier" for vehicles. There would also be joints into these, in which you would be able to select "fixed", "Axle", and "Motor". Fixed is non-moving, think of it as the place where a string connects to the wood of a bow. Axle would be like the joints connecting chain links, the handle, and the ball in a flail, and motor... Motor is a permanently-moving axle, like with building. There would also be armors made similarly, each with different ramifications to speed, while blocking anything that hits them until the armor's health reaches 0. This means, that instead of boosting your health for a helmet alone, if they hit you in the arm, it would do the same damage. Also, if they hit you on the armor, it would nullify the damage until the damage was greater than the armors health; in which case the armor would fall off, and your speed would become closer to normal. There would be multiple parts, and each technology level would allow for higher quality materials. Just as an example; lets say you made a group today; right after reading this, and this was already made. You would have "Technology Level 1/25". What you are allowed is the following: "String", "Plank", "Flint" for weaponry. "Plank", "Cart Wheel", "Leather Strap", "Horse" for vehicles. Do you see what this is like? Your primary weapon would be a "Bow", and your vehicle would be a "Colonial Wagon". Each part would have different stat improvements. "Plank" adds a small bit to Vehicle Health, "Strap" links the Engine (Horse) to the body of the vehicle(Plank), thus allowing you to have speed. Now; "Horse" would have a basis of 32 speed. But, as the wheels are wooden; they would take down the speed by 8. Leaving you with 24 vehicle speed. As for the weapon; "String" links the base(Plank) to the projectile(Another plank), and links the Projectile to the tip(Flint). The "String" would have a base launching of 0. But when linked to the plank; the launch speed goes up to 75. The projectile plank has a base damage of 5. When linked to the Flint(tip), then the damage becomes 25. Your "Technology Level" is boosted in a few ways. It will go up every 365 day period after the day a group was created. Using 1,000R and 2,000T from the group vault would automatically boost up the tech level by 1 point. Lv's 1 to 5 are your "primitive" weapons and vehicles. Bows, Spears, Clubs, Wagons. Lv's 6 to 10 are a bit more modern. Faster carts(28 speed), Swords, Crossbows, and Ballistas(Giant crossbow on wheels... >.>) and Catapults. Lv's 11 to 15 are renaissance-like stuff. Basic gunpowder weaponry(Blunderbuss), Trebuchets, Even faster carts(Full-on 32 speed now), and, just to throw in some genius; Davinci's designed vehicles. Including his "Flying Machine". Lv's 16 to 20 are modern. Cars, Rocket ships, modern weaponry, you get the picture. Everything we have now-a-days. Finally; Lv's 21 to 25. Futuristic. Ray-guns, Hover cars, Inter-Galactic travel; you get the picture. Do note, you would not be able to select a pre-made weapon or vehicle. You can select a type for it, but you must build the weapon/vehicle from scratch. ________________________________________________________________ 10: Galactic system Here is how I think it should work. There should be 1 planet; shared by a random 5 groups. What do I mean by this? If there are only 5 groups; there is 1 planet. 10 groups; 2 planets, 15 groups, 3 planets. You get the picture, yes? 1 planet per 5 groups. Planets would have a random environment. Some would be terrestrial, some would be Lava, some would be Oceanic, and some would be a mixture of the 3. Groups would have to have 20 active members to be counted among the groups eligible for planetary status. So that the groups would have some members online, instead of just being space filler on planets. This means that some group like WIJ would not have a planet all to themselves right off the bat, but would have to fight for it. Still with me? "Galaxy system" works like this; There will be 50 planets per Galaxy. Meaning 250 groups per galaxy. It's basically just a collection of planets. Now; what happens when a group is wiped out from a planet? Does it get deleted? The answer is "No.". They are left with one base on the planet that can not be taken, no matter how much it is raided. However; that base can fight back. Upon the holding of a "Uprising" on that planet, the group has the ability to start battling again. When they host a Uprising, they do not have to give the tribute until they are re-conquered. "Uprisings" have no limit to their occurrence. However; every 5 re-conquers drag down their Tech Level by 1. ________________________________________________________________ 11: Group invitations Being able to go to the "Group Admin" button, scroll down a bit to a type-box, input a players username, click send; or go to their profiles and send them a join request. They get an invite to join the group. For player convenience, you can turn off whether you receive invites or not through the "Account" portion of your profile, much like with party chat, chat, PMs, and following to games. You may only send a player 1 invite per week. Only authorized ranks can send invites. ________________________________________________________________ 12: Temporary groups Groups that would cost less than a normal group, but would expire after a certain number of months. They will be able to be renewed prior to expiration for the original price. These would be good for things such as a group to conduct an experiment, or groups that are used to try and gain support for certain short-lived existences such as forum threads. ________________________________________________________________ 13: Rank restricted clothing Simple, really. It's been floating around, so, I figured I'd include it into this list. Clothing that you can restrict to certain ranks(Or ranks above them) of groups. Useful for highly-organized groups. ________________________________________________________________ 0b: Conclusion That's pretty much it for now. More may come later, and feel free to post a link to another group idea if you would like me to post it here. Leave questions, comments, or concerns in the thread. If you do not support, be sure to explain why. Unexplained non-supports, TL:DRs, and other short and negative replies will automatically be counted as a support, as will non-constructive posts. ______________________My signature below___________________________ ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
jacob726
#99263241Wednesday, May 29, 2013 12:51 PM GMT

DB 1/3 ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
jacob726
#99322256Wednesday, May 29, 2013 11:53 PM GMT

DB 2/3 ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
jeffstewertalt
#99322535Wednesday, May 29, 2013 11:55 PM GMT

Full support on the ones you just added. =Deep in Thought=
Sycurius
#99322952Wednesday, May 29, 2013 11:57 PM GMT

Some good ideas,a few over suggested,but still good.Support.
jacob726
#99324442Thursday, May 30, 2013 12:07 AM GMT

@Jeff: Thanks for the support. @Broken: Some of them I added specifically because they are over suggested. (Specifically, #11 and #13.) ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
jacob726
#99324521Thursday, May 30, 2013 12:08 AM GMT

Also @Broken: Thanks for the support, as well. >.> ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
jeffstewertalt
#99325742Thursday, May 30, 2013 12:17 AM GMT

Le help bump. Good post guys, read it. =Deep in Thought=
jacob726
#99414524Thursday, May 30, 2013 8:27 PM GMT

DB 1/3. ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
jacob726
#99461360Friday, May 31, 2013 3:06 AM GMT

DB 2/3. ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
Notom
#99462720Friday, May 31, 2013 3:21 AM GMT

Support wholeheartedly. Although I think the devs will be too lazy to do this, as it makes them no money.
jacob726
#99475902Friday, May 31, 2013 7:02 AM GMT

Thanks for the support. =P ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
jacob726
#99540041Friday, May 31, 2013 10:34 PM GMT

DB 1/3. ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
jacob726
#99565122Saturday, June 01, 2013 2:25 AM GMT

DB 2/3. ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
blazerlink
#99568977Saturday, June 01, 2013 2:59 AM GMT

i am happy to support this
IndyBoy2001
#99569711Saturday, June 01, 2013 3:05 AM GMT

T L ; D R But support I guess! C: -- Indy
jacob726
#99570132Saturday, June 01, 2013 3:09 AM GMT

@Both of you: Thanks for the support. =P @Indy: The TOC serves as a TL:DR. ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
jacob726
#99604604Saturday, June 01, 2013 12:41 PM GMT

DB 1/3. ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
jacob726
#99666363Saturday, June 01, 2013 9:42 PM GMT

DB 2/3. ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
ShooterDude54
#99666671Saturday, June 01, 2013 9:44 PM GMT

I didn't read it because I don't really care about groups, but it looks well though-out, so support. wait() end end --ends forum post
jacob726
#99666981Saturday, June 01, 2013 9:46 PM GMT

Thanks for the support, Shooter. =P ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
jacob726
#99705654Sunday, June 02, 2013 2:20 AM GMT

DB 3/3. ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
jacob726
#99726673Sunday, June 02, 2013 5:30 AM GMT

And... 1:30AM here... DB 1/3. ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~
LouisThomas11
#99727231Sunday, June 02, 2013 5:37 AM GMT

support.
jacob726
#99727618Sunday, June 02, 2013 5:41 AM GMT

Thank ya. =P ~>http://www.youtube.com/watch?v=QzuaZR52cXo<~

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