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DaneelOlivaw
#99234692Wednesday, May 29, 2013 2:50 AM GMT

To be blunt, I find the various textures used by the Terrain system to be unsuitable for most Roblox games- they're given fairly detailed textures while the blocks and parts that aren't terrain are just flat colors, yet the sheer scalability and even the water are attractive features. So what I propose is somewhat simple: Allow the textures used by terrain to be defined by the builder using images uploaded to the site. Let's say I wanted my grass to be green with little spots of a darker green scattered over it. I upload an image to Roblox, change the URL of 'grass-top texture' to the uploaded image, and suddenly my place's grassy terrain is a flat green with some dark green spots. Not a great example but the only one that actually works. So, what's your opinion? If bad, why would it be a bad thing? If good, what would you use it for?

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