Moronism
#183567345Sunday, February 14, 2016 5:26 AM GMT

Hello adolescent schoolchildren. Lately, I have explored the territory surrounding my place of dwelling. And during each individual expedition, I noted the magnificent geometrical patterns throughout nature. The mere nodes of a single leaf bind together to form often semi-curved yet white, "embedded" lines. It is beautiful. Upon returning home, I thought excessively about the situation. And then I came to a horrid and unfortunate realization: The vast majority of civilians are incapable of rec...
Moronism
#182818753Monday, February 01, 2016 7:36 AM GMT

Hello, I am a novice Lua scripter that is heavily within the process of developing a currency-system using RBX.Lua. The supplied currency-system will have cross-server capabilities and allow for custom generation/purchase of "user-made" in-game objects such as clothing and hats. Each user will have a special profile within our servers. Membership will be purchased using server-based coins that are acquired through game-play. This will allow you to receive currencies of greater value, which I w...
Moronism
#182087344Thursday, January 21, 2016 2:50 AM GMT

"No I'm going to try encrypting my own work" Ah, alright then. Enjoy cryptographic manipulation. Although I am rather curious, how do you intend for such an algorithm to function?
Moronism
#182267558Sunday, January 24, 2016 12:08 AM GMT

I suppose that you would like to construct an algorithm to accomplish this, yes? The following link may be of assistance to you: http://wiki.roblox.com/index.php?title=Random_terrain
Moronism
#182417283Tuesday, January 26, 2016 1:31 AM GMT

Neither. Google is a GUI-based search algorithm system.
Moronism
#182819389Monday, February 01, 2016 7:59 AM GMT

"I'm really dumb, so can u explain this in simpler terms" An algorithm is a series of instructions. GitHub is a website used to store and access software data files. We need the formula that ROBLOX utilizes to calculate the value of items that can be traded.
Moronism
#182819661Monday, February 01, 2016 8:09 AM GMT

It would be a pure scam to give anyone ROBUX for completing such a basic task for you. Construct a simple algorithm using UserInputService and parent the object to specified location, as shown below: Obj = game.Lighting["Object"]:Clone(); UIS = game:GetService("UserInputService"); Player = game.Players["Player1"]; function Inherit(Input_Obj) if(Input_Obj.KeyCode == Enum.KeyCode[NumberHere])then Obj.Parent = Player["Backpack"]; end end UIS.InputBegan:connect(Inherit); A link regarding ...
Moronism
#183367469Thursday, February 11, 2016 5:58 AM GMT

I presume that you would like to focus on manipulating the properties of the original Player object, yes? If so, an algorithm that uses a variable referring to the player will suffice. This would be an example: Player = Player_Table["John"]; --Variable referring to the Player "John". function Player_Respawn(Char) end Player.CharacterAdded:connect(Player_Respawn); Within the previous example, "Player" is merely a variable that refers directly to the in-game object known as "John"; as a resu...
Moronism
#183419604Friday, February 12, 2016 5:41 AM GMT

Why do you want to use a third-party script? You can accomplish this with relative ease, depending on the algorithm you choose to devise. Use a diagram to divide the affected areas into "terrain space" and construct each brick as a vertex within the permitted space. Afterwards, it should be much easier to design the algorithm to function with your game accurately.
Moronism
#183420594Friday, February 12, 2016 6:24 AM GMT

I suppose that an algorithm to store the numerical values of each Player within a data-structure should suffice. You could perhaps consider doing something such as this: Weights = {Player_One.Weight.Value,Player_Two.Weight.Value}; Greatest = math.max(Weights[1],Weights[2]);
Moronism
#183423334Friday, February 12, 2016 8:42 AM GMT

If you would like to learn more about Computer-Science, consider visiting a more "official" website to gather proper information. Landau Notation/Big-O notation is designed for the purpose of allowing an individual to optimize/create efficient algorithms. Logarithmic functions are commonly used to measure the progression of algorithms. Time-Complexity focuses on the efficiency of an algorithm's operations within a certain limitation of time. Space-Complexity focuses on the memory resources use...
Moronism
#183423876Friday, February 12, 2016 9:14 AM GMT

"Asking strangers over the Internet creates conversation that may be beneficial to my overall well-being" Ah, alright then, I suppose. We should begin a discussion involving theory-application. I believe that each participant would enjoy that. "Anyways, I really do not know of any ways, at least at the moment, to reduce amount of time taken to sift through a data structure" Which type of algorithm are you currently using? Depending on how you intend to read the components of the data structur...
Moronism
#183782181Tuesday, February 16, 2016 11:05 PM GMT

Yes, you can accomplish this with an algorithm. The programming/scripting language itself is not the most relevant aspect. It is whether the language has the necessary, basic tools to devise an algorithm to accomplish the task. There are plenty of sample AI programs for you to examine.