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AnonyAnonymous
#140140875Saturday, July 12, 2014 11:50 PM GMT

If you did that, the Tool's parent would eventually reach the Player's Character.
AnonyAnonymous
#140401802Tuesday, July 15, 2014 11:12 AM GMT

script.Parent.Touched:connect(function(myFunction) end) The "myFunction" parameter refers to the object that touched the parent.
AnonyAnonymous
#140690327Friday, July 18, 2014 1:43 AM GMT

An example would be something such as, Instance.new("Part",Workspace) Instance.new("Part") --Creates a brand new "Part" instance. ,Workspace --Assigns a parent to that "Part".
AnonyAnonymous
#141568900Saturday, July 26, 2014 1:56 AM GMT

It depends on the hierarchical order of the parent's because it's essentially tables.
AnonyAnonymous
#141604187Saturday, July 26, 2014 9:24 AM GMT

The reason why ":Destroy" caused an error was because it locked it's parent after "destroying" it.
AnonyAnonymous
#141605138Saturday, July 26, 2014 9:54 AM GMT

Nevermind, increase the wait time before "copy" is assigned a parent and inform us of the result.
AnonyAnonymous
#141956876Tuesday, July 29, 2014 3:08 PM GMT

You could also create the leaderboard and parent it to the player upon themjoining via cloning it, above.
AnonyAnonymous
#142287871Friday, August 01, 2014 5:23 PM GMT

Yes, using the Selected event you could parent the GUI to the Player's PlayerGui via a LocalScript, http://wiki.roblox.com/index.php?title=Selected_%28Event%29
AnonyAnonymous
#142288073Friday, August 01, 2014 5:25 PM GMT

No, just add the GUI inside of the Hopperbin and parent it to the Player's PlayerGui upon it being selected.
AnonyAnonymous
#142290847Friday, August 01, 2014 5:56 PM GMT

The ":FindFirstChild()" method would search through the table for that individual "Child". In this case you could try something such as, plrn = script.Parent.Parent.plrname.Text gun = game.ServerStorage.Operator script.Parent.MouseButton1Down:connect(function() gun:Clone().Parent = game.Players:FindFirstChild(plrn).Backpack end)
AnonyAnonymous
#142976655Friday, August 08, 2014 12:05 PM GMT

You could use one of the click events depending on how you've set up the system and then just use ":Destroy()" on the scripts parent.
AnonyAnonymous
#143992824Tuesday, August 19, 2014 10:43 AM GMT

GUI:Clone() Object.EventHere:connect(function() GUI:Clone().Parent = Player.PlayerGui end)
AnonyAnonymous
#144209211Friday, August 22, 2014 6:23 AM GMT

Scripting is essentially giving the computer instructions to perform based on it's built in system of logical reasoning. If you wanted something to happen such as the player being killed upon touching a part then you could use the Touched event and try using something such as, game.Workspace.Part.Touched:connect(function(TouchingObject) if TouchingObject.Parent:FindFirstChild("Humanoid") then --Checks to see if the "TouchingObject"s Parent has a "Humanoid" TouchingObject.Parent.Humanoid.Health ...
AnonyAnonymous
#144438734Sunday, August 24, 2014 10:50 PM GMT

Have you tried using a conditional statement to determine the Parent of the LocalPlayer in combination with a loop?.
AnonyAnonymous
#148986849Saturday, November 01, 2014 9:00 PM GMT

"I would actually say that it is equally likely to discourage people, making them feel inferior to others. I actually want to say that I felt encouraged to develop an efficient routine only after I joined the Cross Country team. The only reason I did so was because of my parent's urging." That's certainly accurate, It's a matter of how it's being implemented, essentially. If the environment is centered around the most physiologically stable students receiving beneficial effects, It's likely...
AnonyAnonymous
#150350126Monday, November 24, 2014 9:11 PM GMT

The central task itself should be relatively simple depending on the implementation. The topic creator could create a table containing all possible positions or implement a mathematical formula to develop a boundary for all of the clones. An example would be something such as, PositionList = {PositionOne,PositionTwo,PositionThree,PositionFour,PositionFive} Mob = game.ServerStorage.Mob for Num = 1,QuantityHere do Mob:Clone().Torso.CFrame = CFrame.new(PositionList[math.random(1,#PositionLi...

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