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Sure, depending on what you need help with. |
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I'm not entirely sure however try changing "if then humanoid:TakeDamage(5)" to
if drown == true |
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PlayerGui would only effect that specific player's GUI, not sure about the transparency though. |
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For instance using RocketPropulsion
RocketPropulsion = Instance.new("RocketPropulsion)
RocketPropulsion.Target = InsertTargetHere
The target would be something such as for example
RocketPropulsion.Target = Player.Character.Torso
Not sure how you intend to get the target though. |
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Not sure at the moment however, trying sending the weapons to the player's character in workspace instead. |
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Well, if it's a letter or number then using a localscript in a tool you could use,
Mouse = game.Players.LocalPlayer:GetMouse()
script.Parent.Equipped:connect(function()
Mouse.KeyDown:connect(function(Key)
if Key == "lowercasekeyhere" then -- You can substitute this using key:lower()
print("Key Pressed Downwards!")
end
end)
end)
I'm not entirely sure how to do this with non letter/number keys however I'm sure someone else will be able to help you with that. |
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And make sure the script is inside the seat. |
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Make sure you place it inside the item's handle also. |
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Naturally, when we begin working on something new we often end up with a few errors so just don't worry, if noone is able to figure this out then I'm sure there's other solutions, the most important thing is to calm down, stay task oriented and keep an open mind about the range of possibilities. |
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CheckableObjects = {"Mysterious Red Rod","Mysterious Blue Orb","Mysterious Gold Plate"}
while wait() do
for c,v in pairs(CheckableObjects) do
if Player.Backpack:FindFirstChild(v) then
if Player.Backpack:ChildAdded(v) then
--Code Here
end
end
end
end
At the moment I'm not entirely sure if this is going to work or not. |
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There's nothing wrong with using free models, sure it's the users choice if they want to use it however, they can be a great resource if a player needs to reassurance of their idea. It's not the free models, it's the creator/The people updating roblox and changing the functions themselves. |
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I could be incorrect however, are you sure the script is informing the engine to actually checking the conditions to teleport the character?. |
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I personally don't CFrame very often however, I'm sure someone else will be able to post in the thread and help you. |
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The Roblox Wiki is only a resource for information, how the Roblox Wiki affects you depends entirely on how you take it into perspective and utilize it. Some people just can't initially accept it's method of teaching however either way, it all goes back to how you're willing to accept and intepret things.
Please , don't take this as insulting, as I am sure there's something we all don't understand fully.
Find a resource that you can understand better and then work from there. |
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Are you sure you placed it inside of a LocalScript and placed the localscript in a tool and added a part named "Handle" and added that into the starterpack?. |
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And in the above example, make sure you an
end) |
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I'm not sure how you would want to implement this however,
Challenge = Instance.new("StringValue")
--Event to execute said challenge here
Challenge.Parent = Player
Challenge.Value = "ChallengeValue"
--Some conditions here
Challenge.Value = "WinValue"
if Challenge.Value == "WinValue" then
--More Code Here
end
You will have to greatly adjust this to work with your system however this should give you an idea I am hoping. |
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Although I've never personally made or examined a morph script, I'm guessing it just adds meshes to the limbs so,
Touched Event
Meshes
Not sure how you're going to make it though. |
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It works whether it's anchored or not, make sure the parts of the model are welded though. |
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local sa = "http://www.roblox.com/asset/?id=150252889"
local sb = "http://www.roblox.com/asset/?id=143614030"
local sc = "http://www.roblox.com/asset/?id=142287416"
local sounds = {sa,sb,sc}
while true do
script.Sound.SoundId = sounds[math.random(1, #sounds)]
script.Sound:Play()
wait(122)
end
Try this, make sure the sound is inside the script. |
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Alright, imagine that you want to create a variable to find a specific Model in Workspace named "ModelOne"
Typically, you could create something like
Model = ModelOne
However, this time, you want to create a specific function for "ModelOne"
Sure, you could use the variable we just made however, this time, you'd rather have it restricted, so we use something such as
function FindModel()
local ModelOne = game.Workspace.Model
end
FindModel()
To explain more in-depth,
ModelOne = game.Workspace.Mode... |
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Not entirely sure, actually. |
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script.Parent.Touched:connect(function(player)
if player.Parent and game.Players:FindFirstChild(player.Parent.Name) then
player.Parent.Character:MoveTo(game.Workspace.TeleportTG.Position)
end
end
end)
When using the Touched events, you have to specify and add checks to make sure the "Player" is an actual player because touching it with limbs will only check the limb's name. |
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