chevron_right
AnonyAnonymous
#138293899Thursday, June 26, 2014 8:51 PM GMT

Sure, depending on what you need help with.
AnonyAnonymous
#138348524Friday, June 27, 2014 5:50 AM GMT

I'm not entirely sure however try changing "if then humanoid:TakeDamage(5)" to if drown == true
AnonyAnonymous
#138349255Friday, June 27, 2014 5:59 AM GMT

PlayerGui would only effect that specific player's GUI, not sure about the transparency though.
AnonyAnonymous
#138349644Friday, June 27, 2014 6:05 AM GMT

For instance using RocketPropulsion RocketPropulsion = Instance.new("RocketPropulsion) RocketPropulsion.Target = InsertTargetHere The target would be something such as for example RocketPropulsion.Target = Player.Character.Torso Not sure how you intend to get the target though.
AnonyAnonymous
#138445397Saturday, June 28, 2014 1:39 AM GMT

Not sure at the moment however, trying sending the weapons to the player's character in workspace instead.
AnonyAnonymous
#138461894Saturday, June 28, 2014 4:23 AM GMT

Well, if it's a letter or number then using a localscript in a tool you could use, Mouse = game.Players.LocalPlayer:GetMouse() script.Parent.Equipped:connect(function() Mouse.KeyDown:connect(function(Key) if Key == "lowercasekeyhere" then -- You can substitute this using key:lower() print("Key Pressed Downwards!") end end) end) I'm not entirely sure how to do this with non letter/number keys however I'm sure someone else will be able to help you with that.
AnonyAnonymous
#138463030Saturday, June 28, 2014 4:35 AM GMT

And make sure the script is inside the seat.
AnonyAnonymous
#138473915Saturday, June 28, 2014 6:46 AM GMT

Make sure you place it inside the item's handle also.
AnonyAnonymous
#138476170Saturday, June 28, 2014 7:23 AM GMT

Naturally, when we begin working on something new we often end up with a few errors so just don't worry, if noone is able to figure this out then I'm sure there's other solutions, the most important thing is to calm down, stay task oriented and keep an open mind about the range of possibilities.
AnonyAnonymous
#138550639Saturday, June 28, 2014 11:06 PM GMT

CheckableObjects = {"Mysterious Red Rod","Mysterious Blue Orb","Mysterious Gold Plate"} while wait() do for c,v in pairs(CheckableObjects) do if Player.Backpack:FindFirstChild(v) then if Player.Backpack:ChildAdded(v) then --Code Here end end end end At the moment I'm not entirely sure if this is going to work or not.
AnonyAnonymous
#138578091Sunday, June 29, 2014 3:29 AM GMT

Sure.
AnonyAnonymous
#138591943Sunday, June 29, 2014 5:50 AM GMT

There's nothing wrong with using free models, sure it's the users choice if they want to use it however, they can be a great resource if a player needs to reassurance of their idea. It's not the free models, it's the creator/The people updating roblox and changing the functions themselves.
AnonyAnonymous
#138605022Sunday, June 29, 2014 9:56 AM GMT

I could be incorrect however, are you sure the script is informing the engine to actually checking the conditions to teleport the character?.
AnonyAnonymous
#138701479Monday, June 30, 2014 3:28 AM GMT

I personally don't CFrame very often however, I'm sure someone else will be able to post in the thread and help you.
AnonyAnonymous
#138872774Tuesday, July 01, 2014 5:02 PM GMT

The Roblox Wiki is only a resource for information, how the Roblox Wiki affects you depends entirely on how you take it into perspective and utilize it. Some people just can't initially accept it's method of teaching however either way, it all goes back to how you're willing to accept and intepret things. Please , don't take this as insulting, as I am sure there's something we all don't understand fully. Find a resource that you can understand better and then work from there.
AnonyAnonymous
#139083141Thursday, July 03, 2014 8:24 AM GMT

Are you sure you placed it inside of a LocalScript and placed the localscript in a tool and added a part named "Handle" and added that into the starterpack?.
AnonyAnonymous
#139138936Thursday, July 03, 2014 8:42 PM GMT

And in the above example, make sure you an end)
AnonyAnonymous
#139223105Friday, July 04, 2014 5:10 PM GMT

I'm not sure how you would want to implement this however, Challenge = Instance.new("StringValue") --Event to execute said challenge here Challenge.Parent = Player Challenge.Value = "ChallengeValue" --Some conditions here Challenge.Value = "WinValue" if Challenge.Value == "WinValue" then --More Code Here end You will have to greatly adjust this to work with your system however this should give you an idea I am hoping.
AnonyAnonymous
#139300586Saturday, July 05, 2014 9:08 AM GMT

Although I've never personally made or examined a morph script, I'm guessing it just adds meshes to the limbs so, Touched Event Meshes Not sure how you're going to make it though.
AnonyAnonymous
#139300874Saturday, July 05, 2014 9:16 AM GMT

It works whether it's anchored or not, make sure the parts of the model are welded though.
AnonyAnonymous
#139328652Saturday, July 05, 2014 5:31 PM GMT

local sa = "http://www.roblox.com/asset/?id=150252889" local sb = "http://www.roblox.com/asset/?id=143614030" local sc = "http://www.roblox.com/asset/?id=142287416" local sounds = {sa,sb,sc} while true do script.Sound.SoundId = sounds[math.random(1, #sounds)] script.Sound:Play() wait(122) end Try this, make sure the sound is inside the script.
AnonyAnonymous
#139339428Saturday, July 05, 2014 7:21 PM GMT

Alright, imagine that you want to create a variable to find a specific Model in Workspace named "ModelOne" Typically, you could create something like Model = ModelOne However, this time, you want to create a specific function for "ModelOne" Sure, you could use the variable we just made however, this time, you'd rather have it restricted, so we use something such as function FindModel() local ModelOne = game.Workspace.Model end FindModel() To explain more in-depth, ModelOne = game.Workspace.Mode...
AnonyAnonymous
#139339835Saturday, July 05, 2014 7:25 PM GMT

AnonyAnonymous
#139402298Sunday, July 06, 2014 7:24 AM GMT

Not entirely sure, actually.
AnonyAnonymous
#139492974Monday, July 07, 2014 3:22 AM GMT

script.Parent.Touched:connect(function(player) if player.Parent and game.Players:FindFirstChild(player.Parent.Name) then player.Parent.Character:MoveTo(game.Workspace.TeleportTG.Position) end end end) When using the Touched events, you have to specify and add checks to make sure the "Player" is an actual player because touching it with limbs will only check the limb's name.

chevron_right