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Actually, you can place models and other objects into lighting still. |
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Alright then, just use
if script.Parent.Energy.Value >= 60 then
--Code Here
else
if script.Parent.Energy.Value <= --Amount here then
end
end |
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Describe any errors in output. |
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Then, explain what you're trying to use the script for and explain what happens when you try to execute it. |
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The Roblox Wiki is a good resource, trying reading there, the articles may be by different users so the explanation for one subject may be much different then the explanation for another however overall I would suggest starting with some very simple until you feel you have a accurate understanding, here's a link:
http://wiki.roblox.com/index.php?title=AllTutorials
You might not understand much of it at first however, try to translate it into your own words/understanding. |
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What kind of object are you trying to change the value of?. |
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Add another end ontop of the first one. |
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As the above user stated for instance, when you add local infront before something such as a variable, it restrict it's scope, for instance.
If I had this function,
function LocalBrick()
local BrickOne = game.Workspace.Part
end
and then I tried to use something like
BrickOne.BrickColor = BrickColor.Random()
It wouldn't work because that particular variable's scope would restricted to use only in the function LocalBrick()
However if I used,
function LocalBrick()
BrickOne = game.Workspace.Part
end... |
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Custom or the default one?. |
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WinningTable = {}
WinningMessage = Instance.new("Message")
while wait() do
for i,v in pairs(WinningTable) do
table.insert(WinningTable, Player.Name)
if #Winning == AmountOfPlayersHere then
WinningMessage.Text = v.."Has won!"
break
end
end
end
You'll have to adjust this to work with your script. |
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This was the original thread he posted a few minutes before the other one. |
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If the leaderboard is something such as a StringValue or IntValue then,
just use the .Value property. |
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Why are you both arguring?. The goal is to provide help to the topic creator, not start an argument with the topic creator over something so simple as whether or not they really have a problem. |
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http://wiki.roblox.com/index.php?title=Function_dump/Basic_functions#next
It basically just allows you to get a child of a table via choosing it's position. |
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No, Mouse.TargetFilter because it's a property of the mouse. |
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Are you touching it before press before the 100 seconds are complete?. |
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IDTable = {IDHere,IDHere,IDHere}
IDChoices = math.random(1, #IDTable)
IDChosen = IDTable[IDChoices]
That's just an example. |
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I'm guessing something such as,
Mouse.TargetFilter = game.Workspace.Part
would work. |
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Admins = {"PlayerNameHere","PlayerNameHere","PlayerNameHere"}
PlayerToBeChecked = game.Players.LocalPlayer
function PlayerCheck()
for _,v in pairs(Admins) do
if PlayerToBeChecked ~= v then
script.Parent.Enabled = false
end
end
end
script.Parent.Equipped:connect(PlayerCheck)
The above script should be placed in the LocalScript of the tool, just add the admin's name into the list of admins. |
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Maps = game.Lighting:GetChildren()
MapChoose = math.random(1, #Maps)
ChosenMap = Maps[MapChoose]
ChosenMap.Parent = game.Workspace |
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It's just a badge, the only real difference you get from having it is that you get to show users you have plenty of KnockOuts, it's not worth it in my opinion. |
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Hmm, add a wait() after press = true |
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game.StarterGui:SetCoreGuiEnabled("Backpack", false) |
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Add the messages into PlayerGui. |
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