AnonyAnonymous
#138950949Wednesday, July 02, 2014 5:10 AM GMT

Actually, you can place models and other objects into lighting still.
AnonyAnonymous
#138951513Wednesday, July 02, 2014 5:15 AM GMT

Alright then, just use if script.Parent.Energy.Value >= 60 then --Code Here else if script.Parent.Energy.Value <= --Amount here then end end
AnonyAnonymous
#138951953Wednesday, July 02, 2014 5:19 AM GMT

Describe any errors in output.
AnonyAnonymous
#138952192Wednesday, July 02, 2014 5:21 AM GMT

Then, explain what you're trying to use the script for and explain what happens when you try to execute it.
AnonyAnonymous
#138952960Wednesday, July 02, 2014 5:29 AM GMT

The Roblox Wiki is a good resource, trying reading there, the articles may be by different users so the explanation for one subject may be much different then the explanation for another however overall I would suggest starting with some very simple until you feel you have a accurate understanding, here's a link: http://wiki.roblox.com/index.php?title=AllTutorials You might not understand much of it at first however, try to translate it into your own words/understanding.
AnonyAnonymous
#138954289Wednesday, July 02, 2014 5:46 AM GMT

What kind of object are you trying to change the value of?.
AnonyAnonymous
#138956637Wednesday, July 02, 2014 6:20 AM GMT

Add another end ontop of the first one.
AnonyAnonymous
#138957465Wednesday, July 02, 2014 6:32 AM GMT

As the above user stated for instance, when you add local infront before something such as a variable, it restrict it's scope, for instance. If I had this function, function LocalBrick() local BrickOne = game.Workspace.Part end and then I tried to use something like BrickOne.BrickColor = BrickColor.Random() It wouldn't work because that particular variable's scope would restricted to use only in the function LocalBrick() However if I used, function LocalBrick() BrickOne = game.Workspace.Part end...
AnonyAnonymous
#138962243Wednesday, July 02, 2014 7:51 AM GMT

Custom or the default one?.
AnonyAnonymous
#138974194Wednesday, July 02, 2014 1:14 PM GMT

WinningTable = {} WinningMessage = Instance.new("Message") while wait() do for i,v in pairs(WinningTable) do table.insert(WinningTable, Player.Name) if #Winning == AmountOfPlayersHere then WinningMessage.Text = v.."Has won!" break end end end You'll have to adjust this to work with your script.
AnonyAnonymous
#138974554Wednesday, July 02, 2014 1:21 PM GMT

This was the original thread he posted a few minutes before the other one.
AnonyAnonymous
#138977710Wednesday, July 02, 2014 2:11 PM GMT

If the leaderboard is something such as a StringValue or IntValue then, just use the .Value property.
AnonyAnonymous
#138980583Wednesday, July 02, 2014 2:44 PM GMT

Try using P.Name.
AnonyAnonymous
#138981075Wednesday, July 02, 2014 2:50 PM GMT

Why are you both arguring?. The goal is to provide help to the topic creator, not start an argument with the topic creator over something so simple as whether or not they really have a problem.
AnonyAnonymous
#138981237Wednesday, July 02, 2014 2:53 PM GMT

http://wiki.roblox.com/index.php?title=Function_dump/Basic_functions#next It basically just allows you to get a child of a table via choosing it's position.
AnonyAnonymous
#138982343Wednesday, July 02, 2014 3:06 PM GMT

No, Mouse.TargetFilter because it's a property of the mouse.
AnonyAnonymous
#138982852Wednesday, July 02, 2014 3:11 PM GMT

Are you touching it before press before the 100 seconds are complete?.
AnonyAnonymous
#138983410Wednesday, July 02, 2014 3:18 PM GMT

IDTable = {IDHere,IDHere,IDHere} IDChoices = math.random(1, #IDTable) IDChosen = IDTable[IDChoices] That's just an example.
AnonyAnonymous
#138983510Wednesday, July 02, 2014 3:20 PM GMT

I'm guessing something such as, Mouse.TargetFilter = game.Workspace.Part would work.
AnonyAnonymous
#138983877Wednesday, July 02, 2014 3:25 PM GMT

Admins = {"PlayerNameHere","PlayerNameHere","PlayerNameHere"} PlayerToBeChecked = game.Players.LocalPlayer function PlayerCheck() for _,v in pairs(Admins) do if PlayerToBeChecked ~= v then script.Parent.Enabled = false end end end script.Parent.Equipped:connect(PlayerCheck) The above script should be placed in the LocalScript of the tool, just add the admin's name into the list of admins.
AnonyAnonymous
#138995870Wednesday, July 02, 2014 5:33 PM GMT

Maps = game.Lighting:GetChildren() MapChoose = math.random(1, #Maps) ChosenMap = Maps[MapChoose] ChosenMap.Parent = game.Workspace
AnonyAnonymous
#139004598Wednesday, July 02, 2014 6:54 PM GMT

It's just a badge, the only real difference you get from having it is that you get to show users you have plenty of KnockOuts, it's not worth it in my opinion.
AnonyAnonymous
#139004840Wednesday, July 02, 2014 6:57 PM GMT

Hmm, add a wait() after press = true
AnonyAnonymous
#139005164Wednesday, July 02, 2014 6:59 PM GMT

game.StarterGui:SetCoreGuiEnabled("Backpack", false)
AnonyAnonymous
#139034171Wednesday, July 02, 2014 11:38 PM GMT

Add the messages into PlayerGui.