AnonyAnonymous
#139199202Friday, July 04, 2014 8:55 AM GMT

Just add it under, Toucher.Parent.Humanoid.PlatformStand = true -- No escape for the driver! and it should work.
AnonyAnonymous
#139202381Friday, July 04, 2014 10:30 AM GMT

InsertService was recently changed so that you can only use models that you've created through the insert tool.
AnonyAnonymous
#139202844Friday, July 04, 2014 10:48 AM GMT

Since you want "Anything", I'll give you something so here you go, Teams = game.Teams:GetChildren() TeamSelector = math.random[1, #Teams] TeamChosen = Teams[TeamSelector] game.Players.PlayerAdded:connect(function(Player) Player.TeamColor = BrickColor.new(TeamChosen.TeamColor) end)
AnonyAnonymous
#139203556Friday, July 04, 2014 11:15 AM GMT

Once a player joins, it would basically just randomly select a team for them based on the available teams.
AnonyAnonymous
#139203891Friday, July 04, 2014 11:27 AM GMT

Place this in something such as a TextButton, script.Parent.MouseButton1Click:connect(function(Clicker) Player = game.Players:FindFirstChild(Clicker.Name) Clicker.TeamColor = BrickColor.new("TeamColorHere) end)
AnonyAnonymous
#139203970Friday, July 04, 2014 11:29 AM GMT

Insert a script into the TextButton and add that inside the script.
AnonyAnonymous
#139204296Friday, July 04, 2014 11:39 AM GMT

Yes, that's the correct format, depending on the what "s" is, also, you could use something such as print(Part.Position) and that would print the position.
AnonyAnonymous
#139204399Friday, July 04, 2014 11:42 AM GMT

That wouldn't work as the "Hit" event is meant for explosions rather then just simple touching which the "Touched" event would use.
AnonyAnonymous
#139204654Friday, July 04, 2014 11:50 AM GMT

Alternatively, you could rotate the hat in studio and get the Vector3 Rotation Value from it's properties and use that within the script.
AnonyAnonymous
#139204739Friday, July 04, 2014 11:52 AM GMT

Remove the # because the value is a regular variable rather then a table.
AnonyAnonymous
#139205018Friday, July 04, 2014 12:00 PM GMT

for _,v in pairs(game.Players:GetChildren()) do if v.Character.Hat.ClassName == "Hat" then Hat:Destroy() end end
AnonyAnonymous
#139205206Friday, July 04, 2014 12:05 PM GMT

I think that should work without any problems. I personally don't use Vector3 properties very often myself.
AnonyAnonymous
#139205304Friday, July 04, 2014 12:08 PM GMT

Show me the altered version of the script.
AnonyAnonymous
#139210648Friday, July 04, 2014 2:13 PM GMT

Mouse = game.Players.LocalPlayer:GetMouse() Mouse.KeyDown:connect(function(Key) if Key:byte() == "47" then --Code Here end end) The code above would be the Right-Shift key.
AnonyAnonymous
#139210798Friday, July 04, 2014 2:15 PM GMT

Anywhere based on your current script.
AnonyAnonymous
#139210912Friday, July 04, 2014 2:17 PM GMT

Here's the special character key list with corresponding numbers, http://wiki.roblox.com/index.php?title=List_of_special_characters end.
AnonyAnonymous
#139212102Friday, July 04, 2014 2:35 PM GMT

"you're" would be incorrect because it would be equal to "you are".
AnonyAnonymous
#139212581Friday, July 04, 2014 2:43 PM GMT

Alright Part = game.Workspace.Part --We create a variable which now contains the value of a path leading directly to the brick named "Part" in Workspace. Part.Touched:connect(function(Toucher) if Toucher.Parent and Toucher.Parent:FindFirstChild("Humanoid") then Player = game.Players:FindFirstChild(Toucher.Parent.Name) Player.TeamColor = BrickColor.new(TeamColorHere) end end) --We used the .Touched:connect() event to create a brand new function, we then use if statements to check whether the part...
AnonyAnonymous
#139212736Friday, July 04, 2014 2:45 PM GMT

Not a problem at all, if you're tired then it's understandable that you would make some errors, I'm tired as well actually.
AnonyAnonymous
#139212797Friday, July 04, 2014 2:46 PM GMT

while true do local text = script.Parent.Text local talk = { "robbery.", "animal abuse.", "murder." } text = ""script.Parent.Parent.Parent.Parent.Name", you have been accused of talk[math.random(1,#talk)] wait(3) text = "This court finds you GUILTY of your crime." wait(3) text = "You are sentenced to 3 months at Springcreek Correctional Facility." wait(3) text = "That may not a 'long' time, but it will be a HARD time. You'll be lucky if you survive." wait(3) script.Parent.Visible = false script....
AnonyAnonymous
#139212980Friday, July 04, 2014 2:49 PM GMT

No, It will randomly choose one of the strings from the table based on your script, try using it and tell us if it works.
AnonyAnonymous
#139213197Friday, July 04, 2014 2:53 PM GMT

for _,v in pairs(game.Workspace:GetChildren()) do if v.Name == "Part" then v.BrickColor = BrickColor.new("Magenta") end end --What I basically did was loop through the children of workspace using a generic for loop to get the children and then I used .Name to determine the name of the child.
AnonyAnonymous
#139213367Friday, July 04, 2014 2:55 PM GMT

while true do local text = script.Parent.Text local talk = { "1.", "2.", "3." } text = script.Parent.Parent.Parent.Parent.Name = you have been accused of talk[math.random(1,#talk)] wait(3) text = "This court finds you (filter problem :P) of your actions." wait(3) text = "You are sentenced to 3 months at Springcreek (filter problem :P) Facility." wait(3) text = "That may not a 'long' time, but it will be a (filter problem :P). You'll be lucky if you (filter problem :P)" wait(3) script.Parent.Visi...
AnonyAnonymous
#139213492Friday, July 04, 2014 2:57 PM GMT

Sorry, made an error, while true do local text = script.Parent.Text local talk = { "1.", "2.", "3." } text = script.Parent.Parent.Parent.Parent.Name = "you have been accused of".. talk[math.random(1,#talk)] wait(3) text = "This court finds you (filter problem :P) of your actions." wait(3) text = "You are sentenced to 3 months at Springcreek (filter problem :P) Facility." wait(3) text = "That may not a 'long' time, but it will be a (filter problem :P). You'll be lucky if you (filter problem :P)" ...
AnonyAnonymous
#139213833Friday, July 04, 2014 3:02 PM GMT

Now I see, while true do local text = script.Parent.Text local talk = { "1.", "2.", "3." } text = script.Parent.Parent.Parent.Parent.Name.."you have been accused of".. talk[math.random(1,#talk)] wait(3) text = "This court finds you (filter problem :P) of your actions." wait(3) text = "You are sentenced to 3 months at Springcreek (filter problem :P) Facility." wait(3) text = "That may not a 'long' time, but it will be a (filter problem :P). You'll be lucky if you (filter problem :P)" wait(3) scri...