AnonyAnonymous
#139542632Monday, July 07, 2014 5:08 PM GMT

print(dead[1])
AnonyAnonymous
#139543017Monday, July 07, 2014 5:13 PM GMT

You could do that or you could just loop through the table, example would be: dead = {"One","Two","Three","Four","Five"} for _,v in pairs(dead) do print(v) end
AnonyAnonymous
#139543614Monday, July 07, 2014 5:20 PM GMT

Yes.
AnonyAnonymous
#139544263Monday, July 07, 2014 5:28 PM GMT

while wait() do if game.Players.NumPlayers >= 4 then for k,p in pairs(game.Players:GetChildren()) do p.PlayerGui.ChildAdded:connect(function(Child) if Child.Name == "Announcements" then p.Player.PlayerGui.Announcements.Waiting.Visible = true end end) end end end
AnonyAnonymous
#139544779Monday, July 07, 2014 5:33 PM GMT

Please explain to me the hierarchical order of the GUI's in StarterGui.
AnonyAnonymous
#139544966Monday, July 07, 2014 5:35 PM GMT

It's limited to only the specific loop that it was started in.
AnonyAnonymous
#139545425Monday, July 07, 2014 5:39 PM GMT

By "hierarchy", I'm basically referring to the order of the Parent's and Children, Include the names please.
AnonyAnonymous
#139545677Monday, July 07, 2014 5:42 PM GMT

Chosen.Selected.Value = true
AnonyAnonymous
#139545783Monday, July 07, 2014 5:43 PM GMT

Is "Waiting" the child of "Announcements"?.
AnonyAnonymous
#139546082Monday, July 07, 2014 5:46 PM GMT

Hmm, well if "Waiting" is the "Child" of "Announcements" then this will be rather interesting.
AnonyAnonymous
#139546369Monday, July 07, 2014 5:50 PM GMT

while wait() do if game.Players.NumPlayers >= 4 then for k,p in pairs(game.Players:GetChildren()) do p.PlayerGui.ChildAdded:connect(function(Child) if Child.Name == "Announcements" then if Child:FindFirstChild("Waiting") then --Code Here else print("Waiting Not Found!") end end end) end end end
AnonyAnonymous
#139546869Monday, July 07, 2014 5:55 PM GMT

What was the result?.
AnonyAnonymous
#139551813Monday, July 07, 2014 6:41 PM GMT

MouseButton1Down is for things such as TextButtons, not Textbox's. In a LocalScript, try something like. Mouse = game.Players.LocalPlayer:GetMouse() Mouse.KeyDown:connect(function(Key) if TextBox.Text == "TextHere" and Key:byte() == "13" then --Code Here end end)
AnonyAnonymous
#139565785Monday, July 07, 2014 8:52 PM GMT

game.Players.PlayerAdded:connect(function(player) repeat wait() until player.Character ~= nil wait(); player.CameraMode = ("LockFirstPerson") player.Character.Humanoid:MoveTo(Vector3.new(139.4, 1, -58.2)) end)
AnonyAnonymous
#139567905Monday, July 07, 2014 9:08 PM GMT

BrickColor = BrickColor.Random() Color = BrickColor.Color while wait(3) do t.TextColor3 = Color end Try that.
AnonyAnonymous
#139568161Monday, July 07, 2014 9:10 PM GMT

It personally hasn't worked all of the times I've tried it, I confused with the model :MoveTo() for a moment, have you tried using WalkToPoint?.
AnonyAnonymous
#139569375Monday, July 07, 2014 9:20 PM GMT

In this case, "hit" should return "nil".
AnonyAnonymous
#139569614Monday, July 07, 2014 9:21 PM GMT

However, if you were using a LocalScript, you could try something such as, Player = game.Players.LocalPlayer Player.PlayerGui.gui.MouseButton1Click:connect(function(hit) game:GetService("TeleportService"):Teleport(123265322, Player) end)
AnonyAnonymous
#139572040Monday, July 07, 2014 9:41 PM GMT

Most of it is correct however, You'll need to use something like, SelectedMap = maps[map] to individually choose one. Also, change math.random(#maps) to math.random(1, #maps).
AnonyAnonymous
#139574406Monday, July 07, 2014 10:03 PM GMT

local ball = Workspace.energyorb1 local debounce = false function OnTouched(other) if other.Parent and game.Players:FindFirstChild(other.Parent) then local player = game.Players:FindFirstChild(other.Parent) player.leaderstats.Energy.Value = player.leaderstats.Energy.Value + 1 if a ~= nil and debounce == false then debounce = true end end end ball.Touched:connect(onTouched)
AnonyAnonymous
#139574514Monday, July 07, 2014 10:04 PM GMT

Made a mistake, local ball = Workspace.energyorb1 local debounce = false function OnTouched(other) if other.Parent and game.Players:FindFirstChild(other.Parent.Name) then local player = game.Players:FindFirstChild(other.Parent.Name) player.leaderstats.Energy.Value = player.leaderstats.Energy.Value + 1 if a ~= nil and debounce == false then debounce = true end end end ball.Touched:connect(onTouched)
AnonyAnonymous
#139576242Monday, July 07, 2014 10:20 PM GMT

How are you getting the "Camera"?.
AnonyAnonymous
#139576814Monday, July 07, 2014 10:25 PM GMT

Alternatively as an example, Player = game.Players.LocalPlayer Projectile = WeaponProjectilePathHere Projectile.Touched:connect(function(Target) if Target.Parent and game.Players:FindFirstChild(Target.Parent.Name) then Player.Stats.Value = Player.Stats.Value + 1 end end)
AnonyAnonymous
#139577332Monday, July 07, 2014 10:31 PM GMT

Actually, a better example would be. Player = game.Players.LocalPlayer Projectile = WeaponProjectilePathHere Projectile.Touched:connect(function(Target) if Target.Parent and game.Players:FindFirstChild(Target.Parent.Name) and Target.Parent.Humanoid.Health <= 0 then Player.Stats.Value = Player.Stats.Value + 1 end
AnonyAnonymous
#139577766Monday, July 07, 2014 10:35 PM GMT

Either method would work, it's just a matter of preference, circumstance and use.