AnonyAnonymous
#139851710Thursday, July 10, 2014 6:35 AM GMT

AnonyAnonymous
#139852055Thursday, July 10, 2014 6:40 AM GMT

There's more then one method of doing that, you'll have to decide and experiment Armor = Instance.new("Part") Armor.Position = Player.Torso.Position That's just an example, also, http://wiki.roblox.com/index.php?title=Welds
AnonyAnonymous
#139852315Thursday, July 10, 2014 6:45 AM GMT

Time = 10 repeat wait(1) Time = Time - 1 until Time == 0 if Time == 0 then for _,v in pairs(game.Players:GetChildren()) do v.Character:MoveTo(Vector3.new(X,Y,Z)) end end
AnonyAnonymous
#139852929Thursday, July 10, 2014 6:56 AM GMT

You'll have to position and weld it yourself, read the articles I linked for more information.
AnonyAnonymous
#139853453Thursday, July 10, 2014 7:05 AM GMT

Experiment and try to fix it on your own and come back if you can't, we can't help you until you help yourself.
AnonyAnonymous
#139853636Thursday, July 10, 2014 7:08 AM GMT

Explain in full detail the problem you're having right now/
AnonyAnonymous
#139853910Thursday, July 10, 2014 7:12 AM GMT

Try adding a break.
AnonyAnonymous
#139854351Thursday, July 10, 2014 7:19 AM GMT

timer=5 --change to what value you want to start with while timer>0 do wait(1) timer=timer -1 --How much the countdown will count down by Timer.Text="Time left until Intermission ends: "..timer.." " --How long to wait until each second passes in the countdown if timer == 0 then for _,v in pairs(game.Players:GetChildren()) do v.Character:MoveTo(Vector3.new(5,5,5)) break end end end Inform me of the result, I'll wait.
AnonyAnonymous
#139854607Thursday, July 10, 2014 7:23 AM GMT

Show me how you're getting the "timer Gui".
AnonyAnonymous
#139854909Thursday, July 10, 2014 7:29 AM GMT

Try this, for _,v in pairs(game.Players:GetChildren()) do Timer = v.PlayerGui.Screen.TextLabel timer=5 --change to what value you want to start with while timer>0 do wait(1) timer=timer -1 --How much the countdown will count down by Timer.Text="Time left until Intermission ends: "..timer.." " --How long to wait until each second passes in the countdown if timer == 0 then v.Character:MoveTo(Vector3.new(5,5,5)) break end end end
AnonyAnonymous
#139854955Thursday, July 10, 2014 7:29 AM GMT

Oops, made an error, for _,v in pairs(game.Players:GetChildren()) do Timer = v.PlayerGui.ScreenGui.TextLabel timer=5 --change to what value you want to start with while timer>0 do wait(1) timer=timer -1 --How much the countdown will count down by Timer.Text="Time left until Intermission ends: "..timer.." " --How long to wait until each second passes in the countdown if timer == 0 then v.Character:MoveTo(Vector3.new(5,5,5)) break end end end
AnonyAnonymous
#139855598Thursday, July 10, 2014 7:42 AM GMT

Alternatively, as originally suggested you could just use, wait(3) Timer = Player.ScreenGui.TextLabel for v = 5,0,-1 do wait(1) Timer.Text = v if v == 0 then for _,i in pairs(game.Players:GetChildren()) do i.Character:MoveTo(Vector3.new(5,5,5)) end end end
AnonyAnonymous
#139857295Thursday, July 10, 2014 8:14 AM GMT

Absolutely, plenty of diversity.
AnonyAnonymous
#139859808Thursday, July 10, 2014 9:16 AM GMT

Anything appearing in output?.
AnonyAnonymous
#139859844Thursday, July 10, 2014 9:17 AM GMT

It also appears you're missing a few ends.
AnonyAnonymous
#139859986Thursday, July 10, 2014 9:20 AM GMT

Add two more ends.
AnonyAnonymous
#139860017Thursday, July 10, 2014 9:21 AM GMT

Nevermind, I was typing that out as you were replying.
AnonyAnonymous
#139860136Thursday, July 10, 2014 9:24 AM GMT

Try using BrickColor.Color
AnonyAnonymous
#139860276Thursday, July 10, 2014 9:27 AM GMT

Using, something such as, BrickColor.new("Bright red").Color would convert the BrickColor into Color3.
AnonyAnonymous
#139860659Thursday, July 10, 2014 9:37 AM GMT

Now I see the problem, you used OnClicked instead of onClicked.
AnonyAnonymous
#139860946Thursday, July 10, 2014 9:45 AM GMT

Which line?.
AnonyAnonymous
#139861020Thursday, July 10, 2014 9:47 AM GMT

Is debounce defined as true before the function is called?.
AnonyAnonymous
#139861166Thursday, July 10, 2014 9:51 AM GMT

As in, debounce = true?.
AnonyAnonymous
#139861332Thursday, July 10, 2014 9:55 AM GMT

AnonyAnonymous
#139861618Thursday, July 10, 2014 10:02 AM GMT

Alright, an example would be game.Players.PlayerAdded:connect(function(Player) --This is what is triggered when the actual "Player" joins the game. Player.Chatted:connect(function(Message) --This is what is triggered when the actual "Player" begins chatting a "Message", the "Message" is anything that the "Player" chats. end) end)