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Robloxianpilotknight
#100406357Friday, June 07, 2013 8:39 PM GMT

I am making a game based off of the Super Smash Bros. franchise, and I am planning on making a new class: Assassin. This class will be available to VIP's, and it has an unique ability. Unlike the other classes, which weapons have a base damage, the damage for this class is based off of the damage you have sustained. The equation is damage = damage sustained / 5. Most people in the game die at around 150-200 damage, so it will not end up as an overpowered class. It will have moderate knockback, (/1.4,) so it will take a lot of hits to easily kill an enemy. What are you guys thinking? Is this too overpowered? (As a tip, /1.4 means that the body velocity that sends a person flying is equal to their damage sustained divided by 1.4, which is not a lot. Most weapons have about a /1.2 knockback, and the strongest has a * 100, but it is intended as a one hit kill weapon. The weakest has a /1.5 knockback, but it relies on weapons found on the field.)
evev3
#100424772Friday, June 07, 2013 11:19 PM GMT

so like lucario from brawl? i don't think it's OP, because you need to be hurt to be strong, but people could kill you easily
Robloxianpilotknight
#100426415Friday, June 07, 2013 11:34 PM GMT

I did not even have Lucario in mind when I made this. Lol. Alright, in that case, I will add it. Also Evev, it is close to being 1.0. I am currently working on the final smashes, called "Bloxxer Abilities" in this game. I have three finished currently, for Shedletsky, Brighteyes, and Cowboy. Also, I am changing the Noob class to Bloxxer class, and it will be the only Non-VIp class to have two weapons. I thought that since you have been following this game, you should be the first to know. ;p
evev3
#100427787Friday, June 07, 2013 11:47 PM GMT

yeah, because imo lucario was balanced, so i guess anything with a similar damage system is also balanced to an extent
dribson
#100429503Saturday, June 08, 2013 12:02 AM GMT

Sounds like the Equalizer from TF2. The higher health you have, the less damage done, up to a 1.5-2x damage boost at 1 health, from a 50% damage done at full health. But it's not overpowered, but his attacks, as you said, could have little/miderate knockback, or be easily avoidable.

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