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DefenseF0x
#100634033Sunday, June 09, 2013 5:34 PM GMT

Hello, Im new builder and I have some ideas in my head for building good game, but i dont know which could be the best? Here are my opinions 1. RPG 2. Fighting game 3. Building game and etc. I am dreaming to become a famous robloxian scripter. Please support me. Thank you for listening.
SuddenRush12G
#100635758Sunday, June 09, 2013 5:50 PM GMT

I like RPGs
DefenseF0x
#100636360Sunday, June 09, 2013 5:55 PM GMT

By the way people I forgot that you can make your own opinion to.
Xuctik
#100636583Sunday, June 09, 2013 5:57 PM GMT

Militray + Strategy good combination!
AnnoyingNarwhal
#100636669Sunday, June 09, 2013 5:57 PM GMT

Fighting.
darkkiller154
#100639918Sunday, June 09, 2013 6:25 PM GMT

Newb
DefenseF0x
#100640874Sunday, June 09, 2013 6:33 PM GMT

Who are you calling newb? Btw I didn't left the three eyed pirates yet I ma still in it just I need to be in pinewood.
Aoyun
#100645124Sunday, June 09, 2013 7:07 PM GMT

Rpg Fighting games go pretty far.. But Rpg War games such as Battlefield Three are the most popular :U
drysas
#100651744Sunday, June 09, 2013 8:04 PM GMT

Im fine with rpg... but there are too many becides i think you should pick something easy first like millitary/fighting
Aotrou
#100656472Sunday, June 09, 2013 8:47 PM GMT

RPGs take a lot more work than I think you're cut out for. If you just want to become some famous scripter, make an indepth combat game, and read all the Wiki scripting guides.
DefenseF0x
#100664465Sunday, June 09, 2013 9:57 PM GMT

By the way I said you can have your own opinion too.
DefenseF0x
#100664689Sunday, June 09, 2013 9:59 PM GMT

I am also good with RPG But I cant decide which one that is why I needed to make a vote or know people's opinion. I'll try a millitary game first since it is easy for you. By the way I can add admin that starts with : to begin with the admin command just ask me.
Aotrou
#100664730Sunday, June 09, 2013 10:00 PM GMT

I know. And my opinion is that you shouldn't make an RPG.
DefenseF0x
#100664841Sunday, June 09, 2013 10:01 PM GMT

I'll take your idea thank you for replying.
babyyip
#100678129Sunday, June 09, 2013 11:59 PM GMT

do a game like space
TheColorMan
#100679059Monday, June 10, 2013 12:07 AM GMT

I might have no authority on the subject of fame, but here's my suggestion based on previous observations about this community. I would try to do something that is different and fun. Every day I see obbys and RPGs and stuff like that, and that's great. However, many of the people that we know like Ozzypig and Dued1 all made places that were more unique and brought a different experience So I guess make awesomely cool stuf that nobody has seen before, and it runs well and is fun. Making it fun is the hard part..
TheRegalBastard
#100746547Monday, June 10, 2013 4:09 PM GMT

Rpg Fighting. You can do so much with it.
Hado90870
#100773582Monday, June 10, 2013 8:46 PM GMT

Im just trying to figure out how to use Forms v.v
DefenseF0x
#100813065Tuesday, June 11, 2013 2:13 AM GMT

Don't you mean "Forum"?
Shinobi657
#100931560Wednesday, June 12, 2013 2:11 AM GMT

If you want to become a famous scripter, indepth rp fighting game
TheColorMan
#101148880Thursday, June 13, 2013 11:48 PM GMT

The problem with claiming "It's going to be indepth" is that when you say that you're not really sure how it is going to be indepth. Making a game more complex, meaning more stats and more weapons and blah blah blah doesn't make it more indepth. Depth is actually a term that means how many choices and meaningful decisions a player can make with a set of given tools. You can have a lot of different kids of swords, but unless they all have different mechanics than there isn't a lot of depth because each sword is simply the same mechanic with different raw power levels. Something with lots of depth would be, for an example, the Time Bomb tool from Roblox. The bomb isn't anchored and it's not sure where it's going to go, so players needs to pay attention to when and where they use it. It makes the weapon interesting So please don't interpret "indepth game" as just throwing more stats or weapons in, even though lots of stats and weapons can be a characteristic of indepth games high complexity alone doesn't create more indepth games.

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