AlnwickJoin Date: 2011-09-30 Post Count: 5316 |
So, it's sort of like an activity check badge, when you have to have the badge by a certain time or you get exiled. Only this time, you add a script in your main fort, and you get the badge after patrolling for a full hour. So, 60 minutes in the game = script gives you badge.
Opinions?
~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~ |
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ParthaxJoin Date: 2011-04-27 Post Count: 6941 |
Could be used. |
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Data persistence is not my strong suit, but this would be fairly easy with it. |
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Altair55Join Date: 2008-05-28 Post Count: 38160 |
already have that script |
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Altair55Join Date: 2008-05-28 Post Count: 38160 |
game.Players.PlayerAdded:connect(function(p)
wait(time they must patrol)
b = game:GetService("BadgeService")
b:AwardBadge(p.userId,badge id)
end) |
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AlnwickJoin Date: 2011-09-30 Post Count: 5316 |
Bump!
~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~ |
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kerretsJoin Date: 2013-03-28 Post Count: 5617 |
Good idea.
How about simply achievements in the groups?
Like 100 KOs at the fort = badge?
im a bunny, i like carrots. |
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AlnwickJoin Date: 2011-09-30 Post Count: 5316 |
@Altair,
Thanks for the script, didn't have it. c:
~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~ |
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AlnwickJoin Date: 2011-09-30 Post Count: 5316 |
Bawmp.
~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~ |
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ValhalasJoin Date: 2011-09-24 Post Count: 68654 |
I'm going to start using badge promotions as an incentive for activity in SZ. |
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kerretsJoin Date: 2013-03-28 Post Count: 5617 |
Good idea, TheUltimation.
Soldiers should be promoted upon having certain badges. Say, at a training if they beat a hard obby and have a certain amount of KOs, or a certain KDR, whilst they also are a certain rank, they get promoted.
im a bunny, i like carrots. |
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AlnwickJoin Date: 2011-09-30 Post Count: 5316 |
Bump.
~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~ |
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LordOreoJoin Date: 2011-02-17 Post Count: 4763 |
problem is people could just join the game and go to another window to do something else :/
Immaturity: a word boring people use to describe fun people |
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AlnwickJoin Date: 2011-09-30 Post Count: 5316 |
@Lord
You'd still get visits and more people would come more often.
~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~ |
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KarokiyuJoin Date: 2013-05-10 Post Count: 21 |
Possible..... |
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ParthaxJoin Date: 2011-04-27 Post Count: 6941 |
put in a localscript in playergui or starterpack
this will track how long they move for
BADGEID=1337 --insert badge id here
TIMEINMINUTES=60 --time in minutes that they must go
while game.Players.LocalPlayer.Character==nil do wait() end
plr=game.Players.LocalPlayer
if plr:FindFirstChild("BadgeTimer")==nil then
bt=Instance.new("NumberValue", plr)
bt.Name="BadgeTimer"
else bt=plr.BadgeTimer
end
deb=false
isrunning=false
plr.Character.Humanoid.Running:connect(function(speed)
if speed>0 then isrunning=true
else isrunning=false
end
end)
while wait() do
while isrunning and wait(1) do
bt.Value=bt.Value+1
if bt.Value>=TIMEINMINUTES*30 then
game:GetService("BadgeService"):AwardBadge(plr.userId,BADGEID)
end
end
end
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Altair55Join Date: 2008-05-28 Post Count: 38160 |
the problem with that parthax is that people might just guard one area.
also you can just auto run into a wall then tab out. the answer is a GUI or something, it pops up and says "Are you there?" or something. if it isn't clicked on in, say, 30 seconds, it restarts the timer. |
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AlnwickJoin Date: 2011-09-30 Post Count: 5316 |
Bump.
~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~ |
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This is all rolling into a good idea. |
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RezdonoxJoin Date: 2011-10-12 Post Count: 24267 |
V O I D used that ages ago. |
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Imma track dis just incase :c
||You play to win the game - Herm Edwards|| |
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spotJoin Date: 2006-12-29 Post Count: 37192 |
i did the same grown |
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