of     1   

Alnwick
#100978961Wednesday, June 12, 2013 4:38 PM GMT

So, it's sort of like an activity check badge, when you have to have the badge by a certain time or you get exiled. Only this time, you add a script in your main fort, and you get the badge after patrolling for a full hour. So, 60 minutes in the game = script gives you badge. Opinions? ~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~
Parthax
#100979027Wednesday, June 12, 2013 4:39 PM GMT

Could be used.
fishking523
#100979093Wednesday, June 12, 2013 4:40 PM GMT

Data persistence is not my strong suit, but this would be fairly easy with it.
Altair55
#100979102Wednesday, June 12, 2013 4:40 PM GMT

already have that script
OptiTheory
#100979236Wednesday, June 12, 2013 4:42 PM GMT

Care to free source?
Altair55
#100979238Wednesday, June 12, 2013 4:42 PM GMT

game.Players.PlayerAdded:connect(function(p) wait(time they must patrol) b = game:GetService("BadgeService") b:AwardBadge(p.userId,badge id) end)
Alnwick
#100979245Wednesday, June 12, 2013 4:42 PM GMT

Bump! ~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~
kerrets
#100979266Wednesday, June 12, 2013 4:42 PM GMT

Good idea. How about simply achievements in the groups? Like 100 KOs at the fort = badge? im a bunny, i like carrots.
Alnwick
#100979353Wednesday, June 12, 2013 4:43 PM GMT

@Altair, Thanks for the script, didn't have it. c: ~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~
Alnwick
#100979549Wednesday, June 12, 2013 4:46 PM GMT

Bawmp. ~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~
Valhalas
#100979621Wednesday, June 12, 2013 4:47 PM GMT

I'm going to start using badge promotions as an incentive for activity in SZ.
kerrets
#100979843Wednesday, June 12, 2013 4:50 PM GMT

Good idea, TheUltimation. Soldiers should be promoted upon having certain badges. Say, at a training if they beat a hard obby and have a certain amount of KOs, or a certain KDR, whilst they also are a certain rank, they get promoted. im a bunny, i like carrots.
OptiTheory
#100980279Wednesday, June 12, 2013 4:56 PM GMT

Thanks Altair.
Alnwick
#100980405Wednesday, June 12, 2013 4:58 PM GMT

Bump. ~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~
LordOreo
#100980451Wednesday, June 12, 2013 4:58 PM GMT

problem is people could just join the game and go to another window to do something else :/ Immaturity: a word boring people use to describe fun people
Alnwick
#100980735Wednesday, June 12, 2013 5:02 PM GMT

@Lord You'd still get visits and more people would come more often. ~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~
Karokiyu
#100980913Wednesday, June 12, 2013 5:04 PM GMT

Possible.....
Parthax
#100981756Wednesday, June 12, 2013 5:15 PM GMT

put in a localscript in playergui or starterpack this will track how long they move for BADGEID=1337 --insert badge id here TIMEINMINUTES=60 --time in minutes that they must go while game.Players.LocalPlayer.Character==nil do wait() end plr=game.Players.LocalPlayer if plr:FindFirstChild("BadgeTimer")==nil then bt=Instance.new("NumberValue", plr) bt.Name="BadgeTimer" else bt=plr.BadgeTimer end deb=false isrunning=false plr.Character.Humanoid.Running:connect(function(speed) if speed>0 then isrunning=true else isrunning=false end end) while wait() do while isrunning and wait(1) do bt.Value=bt.Value+1 if bt.Value>=TIMEINMINUTES*30 then game:GetService("BadgeService"):AwardBadge(plr.userId,BADGEID) end end end
Altair55
#100983290Wednesday, June 12, 2013 5:33 PM GMT

the problem with that parthax is that people might just guard one area. also you can just auto run into a wall then tab out. the answer is a GUI or something, it pops up and says "Are you there?" or something. if it isn't clicked on in, say, 30 seconds, it restarts the timer.
Alnwick
#101009508Wednesday, June 12, 2013 9:32 PM GMT

Bump. ~ / - ♚ ᴋɪɴɢ ᴏғ ᴇxᴏʀsɪɴ ♚ - \ ~
fishking523
#101053836Thursday, June 13, 2013 3:20 AM GMT

This is all rolling into a good idea.
Rezdonox
#101053987Thursday, June 13, 2013 3:21 AM GMT

V O I D used that ages ago.
Growncool7
#101054040Thursday, June 13, 2013 3:22 AM GMT

Imma track dis just incase :c ||You play to win the game - Herm Edwards||
spot
#101054492Thursday, June 13, 2013 3:26 AM GMT

i did the same grown

    of     1